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News tagged: gaming


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by Karl Bode 04:18PM Thursday May 29 2014
Comcast's latest Xfinity ad is raising some eyebrows among Reddit users. In it, a Comcast spokesman has random gamers try Comcast's broadband service, while claiming it provides the "speed real gamers need" while delivering lower latency and no buffering (we'll just ignore those Netflix issues). The problem? The game Comcast has supposed gamers trying in the ad (Trials Fusion) can't actually be played over the Internet.

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by Karl Bode 02:39PM Tuesday May 13 2014
Just about a year ago you'll recall Microsoft had to backtrack on a lot of DRM-related policies for their Xbox One game console in response to public backlash. Now the company is belatedly making several changes customers have been clamoring for.
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by Karl Bode 10:27AM Monday May 05 2014
Confirming hints from last summer, Reuters reports that Comcast and EA are working on a new joint effort to stream select, console-quality games to Comcast set top boxes. The report states that the service will arrive "soon" via Comcast's new X1 set top box after two years of joint testing of the product. Technical specifics or pricing for the new offering (including whether it impacts your usage cap) have not been disclosed, though given both Comcast and EA's struggles resonating with consumers, Sony and Microsoft executives probably won't be losing any sleep over this new effort.

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by Karl Bode 08:23AM Tuesday Mar 18 2014
Amazon's long-rumored Internet video device appears to be ready for its official unveiling next month. Insiders tell Techcrunch the device will be a USB stick (can we stop using the word dongle, please?), much like the Google Chromecast or Roku's latest device. It will, obviously, be tied strongly to Amazon's Prime video streaming services, though it appears Amazon is also interested in jumping into the gaming arena with a streaming service not unlike OnLive (the company's Bluetooth game controller leaked last week). According to the Wall Street Journal, you'll get a good look at the new device when it ships sometime next month.

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by Karl Bode 08:19AM Monday Jan 27 2014
The Globe and Mail highlights how the next generation of downloadable games from Sony (at 30 to 80GB) are going to really start pushing Canadian bandwidth caps, which are considerably more restrictive than those here in the States. That's before Sony even launches Playstation Now, a gaming streaming service not unlike OnLive, or Sony's 4K video streams and downloads -- both of which may very well start eating Canadian bandwidth caps like popcorn shrimp. "The debate over Canada’s usage caps will either spark up again or the company will have to purposely degrade PlayStation Now in Canada, the same way Netflix did to its service, or both," notes the paper.

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by Karl Bode 08:54AM Tuesday Jan 07 2014
Microsoft is rumored to have considered a disc-drive-free Xbox One game console, but scrapped the idea due to concerns about game size and broadband quality. Microsoft Studios head Phil Spencer tells the UK's Official Xbox Magazine (via Ars Technica) that "there was a real discussion about whether we should have an optical disc drive in Xbox One or if we could get away with a purely disc-less console," but "when you start looking at bandwidth and game size, it does create issues." Unmentioned is the fact that as larger, next generation games start pushing toward 50 GB, broadband caps also start to become a larger issue than ever before.

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by Karl Bode 08:44AM Tuesday Dec 31 2013
Comcast VP of Comcast's Internet & Communications Engineering division Jason Livingood has stopped by our Comcast forums to note that a software bug is causing connectivity issues for Xbox One owners who connect via Wi-Fi to their Comcast broadband connection. "Comcast and Microsoft are aware of a software issue affecting the ability of Xbox One users to play some games online," Livingood said. "This issue is only observed when the Xbox One is connected to a network via WiFi and when that network also has an IPv6 address. In those conditions online gameplay for some titles may not work." Comcast recommends that Xbox One users connect their consoles via Ethernet until Microsoft can identify and patch the bug.

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by Karl Bode 12:20PM Friday Dec 27 2013
The Japanese release of the Pokemon Bank and Poke Transporter, combined with new activation and activity from new Wii U or 3DS owners appears to have broken the back of Nintendo's network, bringing many Nintendo online services to their knees. Shortly after Christmas Nintendo users reported that they were having trouble accessing the Nintendo eShop, playing games online, or even using their devices to watch video content via Netflix. According to Nintendo's Twitter account, they're "working to resolve the situation." Nintendo maintains a status page on the availability of their various services here.

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by Karl Bode 10:33AM Wednesday Nov 20 2013
Reviews have begun to trickle out ahead of the Xbox One's official launch tomorrow as the next-generation console wars begin in earnest. Polygon points out the console's bland and relatively (by Xbox 360 standards) large design, though that extra girth helps create a much quieter console. Ars Technica argues that Microsoft falls well short of their promise of a broadband-fueled living room revolution, but does a lot of things right if you can ignore the quirks. The Verge notes the Xbox One is "not particularly easy to set up" and the new Kinect is a little temperamental, but lauds the console's launch lineup. Are you an early adopter?

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by Karl Bode 02:11PM Thursday Sep 19 2013
Sony this week announced that starting in 2014, they'll be using Gaikai cloud services to stream a catalog of older PS3 games to PS4, PS Vita and Vita TV owners. As we've seen with OnLive and other similar services, most of the heavy computing occurs in the cloud, and your performance may vary depending on your connection speed and your location. In conjunction with Sony's recently announced 4K streaming service (with films coming in at 45 to 100 GB each), your bandwidth cap should be screaming for mercy in no time.

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by Karl Bode 10:25AM Thursday Aug 29 2013
Sony turned a few heads earlier this month during their Gamescom conference PS4 presentation, stating that the company would be entering into "strategic partnerships" with European broadband companies Orange, Deutsche Telekom, Virgin Media and Ono. What do these exclusive partnerships entail?

At around the 57:50 minute mark of the presentation, Sony notes that customers of these ISP partners will enjoy certain promotional perks, including a "range of broadband packages" as well as "reserved parts of the pipe for gaming."

Details are nonexistent beyond this statement, or on whether this idea will extend into the United States.
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by Karl Bode 06:40PM Wednesday Aug 28 2013
Comcast appears to be adding a new wrinkle to the company's X1 set top box: games. Jeff Baumgartner at Multichannel News has noticed that Comcast is testing a new service that will use EA's Origin game service to stream games to the X1. While the Xfinity iPad app description page insists the service offers "console quality games," we're probably talking about more casual fare, the likes of which won't have Nintendo, Microsoft or Sony losing sleep anytime soon. Comcast says their X1 is currently in around 53% of markets, and the company is working on their X2 platform which will add cloud-storage to the mix.

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by Karl Bode 12:38PM Wednesday Jul 31 2013
The other day I noted that an individual by the name of Douglas McClendon had filed a complaint with the FCC, claiming that the company's TOS language blocking the use of servers is a network neutrality violation. The story is primarily being driven by Wired's Ryan Singel, who first noted McClendon's complaint over at his blog, and now has a follow up piece over at Wired lamenting the fact that Google is "flip flopping on net neutrality."

His reports have resulted in all manner of Internet hand wringing and face fanning about how Google has turned evil because of this anti-server TOS language, including lamentations from folks like Apple brand apostle John Gruber, who can't help but gloat about his brand nemesis's troubles.
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by Karl Bode 06:14PM Thursday Jul 25 2013
For as long as most of you can probably remember, your ISP's terms of service has prohibited you from running a server, given the more intensive bandwidth demands. Ryan Single directs our attention to one Kansas City resident who filed a complaint with the FCC insisting that Google Fiber's ban on running your own servers is a network neutrality violation.
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by Karl Bode 12:52PM Thursday Jul 11 2013
A few weeks ago Microsoft surprisingly but thankfully backtracked on a lot of the heavy-handed DRM they had planned for the Xbox One, including tight restrictions on game sales and loans, and a complete ban on game rentals. Now a small group of gamers want Microsoft to backtrack on their backtrack.
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by Karl Bode 02:26PM Monday Jul 08 2013
The Xbox One may suck quite a bit less now that the company has backed off restrictive DRM, but the console may still raise the bar for annoying snoopvertising. If you recall, Microsoft was one of several companies to patent the idea of using set-top device embedded cameras to watch people in living rooms, then use that data for targeted advertising purposes. A Technical Account Manager for Xbox LIVE Advertising tells StickTwiddlers.com the Xbox One takes ads to a whole new level, and the dashboard was designed specifically with targeted advertising in mind:
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Kinect could detect how many users are in the room and could serve advertisements aimed at families, groups, or individuals. Additional information from your Xbox LIVE account could also influence these by using metrics such as your gender, age, location, media habits and more, and Microsoft are very aware of the potential around this.
The ad exec proceeds to insist that Microsoft doesn't yet receive all of the biometric data collected by the Kinect sensor (like heart rate and current mood), but with consumer protections on this front being virtually nonexistent -- it seems like only a matter of time before your Xbox One starts selling you antidepressants and ice cream when you're down.

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by Karl Bode 05:36PM Wednesday Jun 19 2013
Microsoft appears to have backed away from their rather absurd and draconian DRM policies for their upcoming Xbox One console. According to a blog post by the company, the company will be backing away from the console's previous "online check in every 24 hours" requirement, as well as lifting many of the restrictions on used games.
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by Karl Bode 08:29AM Wednesday Jun 12 2013
Microsoft recently alienated a huge portion of their customer base by proudly proclaiming that their new Xbox One game console would be rife with all manner of DRM restrictions, ranging from the inability to normally trade games -- to a ban on game rentals. Showing a certain tone deafness to consumer concerns, Microsoft's Xbox boss Don Mattrick proclaimed that if users don't like the fact the Xbox One makes you check in online once every twenty four hours, they can buy Microsoft's old console instead:
quote:
"...until you use it, it's really hard to understand what all the advantages are." For those who don't have an Internet connection--Mattrick brought up an example of a person living on a submarine--he pointed out that the Xbox 360 is not going away anytime soon.
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by Karl Bode 09:14AM Tuesday Jun 11 2013
Sony's Playstation 4 press announcement at E3 last night was in stark contrast to Microsoft's recent announcement that their Xbox One would come layered with all manner of DRM to tightly control the sale of games, while (for now) banning outright the rental of them. Microsoft also annoyed users by announcing the Xbox One needed to check in online at least once a day -- or even entirely offline titles simply won't function.
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by Karl Bode 12:48PM Friday Jun 07 2013
Microsoft has released more details on the DRM embedded in the Xbox One to stop piracy, and the reality is almost-but-not-quite as bad as most of the worrisome leaks predicted. According to Microsoft, the new Xbox One is a revolution in cloud computing, TV watching and gaming, but the changes will all come at a very steep price tag for consumers (in more than just the literal sense).
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