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The IP address and port number of the LAN-side application.
The communications protocol used for the conversation.
The IP address and port number of the WAN-side application.
The port number of the LAN-side application as viewed by the WAN-side application.
The preference given to outbound packets of this conversation by the GameFuel logic. Smaller numbers represent higher priority.
State for sessions that use the TCP protocol.
NO: None -- This entry is used as a placeholder for a future connection that may occur.
SS: SYN Sent -- One of the systems is attempting to start a connection.
EST: Established -- the connection is passing data.
FW: FIN Wait -- The client system has requested that the connection be stopped.
CW: Close Wait -- the server system has requested that the connection be stopped.
TW: Time Wait -- Waiting for a short time while a connection that was in FIN Wait is fully closed.
LA: Last ACK -- Waiting for a short time while a connection that was in Close Wait is fully closed.
CL: Closed -- The connection is no longer active but the session is being tracked in case there are any retransmitted packets still pending.
The direction of initiation of the conversation:
Initiated from LAN to WAN.
Initiated from WAN to LAN.
The number of seconds of idle time until the router considers the session terminated. The initial value of Time Out depends on the type and state of the connection.
Reset or closed TCP connections. The connection does not close instantly so that lingering packets can pass or the connection can be re-established.
Opening or closing TCP connections.
Established TCP connections.
Submitted by mb