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Kennen is an AP caster that is played as an AOE mage; he is one of the fastest champions in the game with great utility and laning sustain because he does not use mana. He can easily defend top or middle lanes because of this sustain and great harass potential.

Abilities
Mark of the Storm (Passive): Kennen's abilities add Marks of the Storm to opponents which last for 8 seconds. An opponent is stunned for 1 second upon receiving 3 Marks of the Storm, and Kennen receives 25 energy. The stun has a diminished effect if applied more than once within 7 seconds.

Thundering Shuriken (Q): Kennen throws a charged shuriken in a line in front of him, dealing magic damage and adding a Mark of the Storm to the first opponent that it hits.

Electrical Surge (W): Passive, Every 5 attacks; Kennen next attack will deal extra magic damage equal to a percentage of his attack damage and adds a Mark of the Storm to his target.
Active, Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing magic damage and adding another mark.

Lightning Rush (E): For 4 seconds Kennen gains his base movement speed again as a flat movement speed bonus, as well as increased armor and magic resistance and the ability to pass through units, but he is unable to attack. Lightning Rush deals magic damage and adds a Mark of the Storm to any hostile unit he passes through; but it only deals half damage to minions. Important!: Kennen restores 40 energy if he passes through an enemy while using this spell, but can only gain this effect once per cast.

Slicing Maelstrom(R): Kennen summons a magical storm that deals magic damage to a random enemy champion near Kennen every few seconds. The storm hits several times, increasing with level, and cannot hit the same target more than 3 times. A Mark of the Storm is applied to enemies each time they are hit.

Masteries:

9/0/21 (spell vamp, CDR, MS. Extra Energy)

Runes:

Offensive:
3 x HP Quints
9 x MPen Reds
9 x Energy/5 Yellows
9 x CDR Blues

Defensive (Recommended):
3 x HP Quints
9 x MPen Reds
9 x Armor Yellows
9 x MR/Lvl Blues

Summoner Spells:

Top Lane - Flash/Teleport
Mid Lane - Flash/Ignite

Spells:

R>Q>W>E

Build:

You start with Doran shield if you plan to use your W's passive to harass a lot, this will draw minion aggro. This reduces that significantly and gives you passive lane regen along with a good chunk of health. Kennen is one of the few AP carries that uses his auto attack as a primary harass.
You can also start Boots lvl 1 + 3 HP pots depending on your opponent, if you need to dodge skill shots go boots otherwise the shield will give you enough sustain.

Build

First trip back (1550g):
Boots 1 (if started with Doran's Shield)
Hextech Revolver

Second trip back:
Will of the Ancients
Sorcere's Shoes (Mpen)

This will give you all the sustain you need to farm your lane and be aggressive

Final Build:
Core:
Sorcere's Shoes
Will of the Ancients
Ryai's
Rabadon's

Situational:
Void Staff
Hourglass

Laning:

If you are against a melee champion pick your Electrical Surge (W) first this will let you stack your auto attacks in order to harass, against a ranged champion get your Q first to last hit easier and harass.

The key to be successful with him is learn to control the Marks of the Storm, at 3 marks the target will be stunned and you will get 25 energy back so if you play your cards properly you can double stun a champion in a very short time.
Harass:

- Charge your 5 auto attack on the target to put first mark
- Get close and use your Shuriken (Q) for the second one
- Use your W to stun him with the third mark
- Use Lighting Rush(E) to put a first mark

If the champion stays fighting you can use your ult to finish him off since it will only require 2 ticks to get a second stun.

Teamfights:

Keep poking with auto attacks and your Shuriken(Q) until your tank initiates, take a close look on your energy since you are going to need it when the real fight starts.

Two main ways to initiate:
Flash + Ult if your team has heavy CC since you won't have that initial mark on the enemy team. That way you can keep your Lighting Rush (E) in order to run out or to put another set of marks.

Lighting Rush (E)+ Electrical Surge (W) + Ult if you don't have that much of CC and need to get your stuns faster.

Remember to use your W when your targets have 2 marks each since it will stun them right away and since your ult at max level lasts 15 ticks (each tick puts a mark) you still have enough for a second round of stuns.

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by Jobbie See Profile edited by Archivis See Profile
last modified: 2011-12-02 08:59:43