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People have got starcraft "team play" behind NAT working ok using Linux ipchains (which is highly configurable). See http://slashdot.org/askslashdot/99/07/26/0135241.shtml, and search in that discussion for "starcraft", otherwise, the general problem of teamplay on a UDP based multiplayer game where the team is behind a single NAT box, can be a challenge for NAT software and equipment.

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