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The game data is a TCP stream between you and a single SCEA server, containing the update packets for the world information. The Sony servers are named beastXXX.scea.com .. where XXX is a 3 digit number.. It is unknown whether other named ranges exist and where they might be located.

As far as we can tell currently, all the game lobbies, which are named after different world zones, are currently connected to the same servers, all located on the west coast. Your current PING time to (for example) beast020.scea.com is representative of the kind of in-game lag that you might get with SOCOM.

Please be aware that if your ISP is suffering any kind of packet loss then other people will warp, or freeze, or your position updates may not get back to the server.. so you may be killed even though you think you have moved.

This decision by SOCOM to use TCP rather than UDP as its game data transport is unfortunate, and we think it will make the game too sensitive to any slight but persistent packet loss.

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