how-to block ads
3. Recommended Path for Newbies.
You may be tempted to spend these points testing out runes, or buying champions. It is recommended that you save your points. There are free-to-play champions that you can select from. The free champions rotate on a weekly basis, so you can always play something new. By playing all the champions, you get a feel for what other champions are capable of, as well as find what you're good at.
There are Tier 1, 2 and 3 runes. These runes enhance your game by giving you added benefit. You may be tempted to buy Tier 1 and Tier 2 runes, but these are garbage. Once you hit level 20, you can buy Tier 3 runes, which will stay with you for life. The Tier 1 and Tier 2 runes will cost you way too many IP and will be worthless once you hit 20. Save your points. You'll be thankful once you hit 20. Once you have a full set of runes for an AD (Attack Damage) champ and an AP (Ability Power) champ, you can start purchasing your favorite champions. Some people also have a rune page for a jungler as well as for their tanks.
If you level up on bots, it will make the transition to players more difficult. Take off the training wheels and start playing the game the way it is meant to be.
However, if you are looking to try a new champion out, it is better to play at least one game against bots with the new champion so you can get a feel on what their abilities are and have the room to make errors. Playing against players with a champion that you have never played before is generally not a good idea.
Feedback received on this FAQ entry:
CC - Crowd control (but in this context actually means stuns)
TT = Twisted Treeline
TF = Twisted Fate
WW = Warwick
GP = Gangplank
MK = Mordekaiser
Gl & hf = Good luck have fun
U2 = You too - most common response to the one above
bb = bye bye
ditto = you too aswell
AD = Attack Damage
AP = Ability Power
ArPen = Armor Penetration
MR = Magic Resistance
MPen = Magic Penetration
Reds = Marks
Yellows = Glyphs
Blues = Seals
Quints = Big fat runes
DPS = (Originally: Damage per second) Here: Classes relying on their autoattack to do damage - ie sustained damage over time through autoattack
CD = Cooldown
CDR = Cooldown Reduction
AS = Attack Speed
LS = Life steal
AoE = Area of Effect (abilities that effect a certain area, like annie's Tibbers, or akali's Twillight Shroud
DD = Direct Damage
AA = Auto Attack
JitB = Jack in the Box (Shaco skill)
RNG = Random Number Generator - alot of games are based on this concept (best example is critting, you have x% of crit, the computer then rolls, if you hit under your x% of crit, you attack will crit, if you hit over the x% of crit you will NOT crit)
FB = Usually refers to first blood early game (obviously before it is taken) and later game can mean fall back!
OP = Overpowered
UP = Underpowered
WP = Well played
GG = Good Game
BG = Bad Game
VGG = Very Good Game
GJ = Good Job
Feeder = Someone who dies alot to the other team hence "feeding" them gold
BP = Blue pill, a left over term from beta, means teleporting back to base
TP = Teleporting either to another lane or to base
OOM = Out of Mana
BRB = Be right back
AFK = Away from keyboard
Ult = Ultimate, usually used with inc to warn due to a dangerous ultimate being near.
INC = Incomming
Mid / Top / Bot = The three lanes of SR, obviously only top and bot in TT
Prem = Premade
SS = miss something often followed by the champion name
MIA = Missing in Action
OMW = On my way
ASAP = As soon as possible
Care = Means someone might approach if you are pushing to much, often followed by pings as to from where.
B = if pinged on you means fallback, in laning phase usually means a champion that has been back in base is back to relieve you.
Re = Term used after seeing champions stated missing again.
RoA = Rod of Ages
Zhonyas = Zhonya's Ring
FoN = Force of Nature
Pots = Potions, both mana / hp ones
Oracles = Oracles potion, used to spot stealthers
RS = Rylai's Scepter
GA = Guardian Angel
SotD = Sword of the Divine
SotO = Sword of the Occult
IE = Infinity Edge
BV = Banshee's Veil
Wards = Reffering to the two types of wards, vision wards (can detect stealth) and sight wards (can not detect stealth).
Baron/Dragon = The legendary monsters on SR giving a teamwide buff, experience and gold
Golem / Lizard / Wolves / Ghouls = The blue/red/green/grey single buffs
Silence = A debuff which prevents any abilities being used by a champion (summoner spells excluded)
Farm = Farming involves the amassing of gold for player. This is usually best done by killing a lot of creeps and killing them very quickly.
Build = how a champion and its summoner is built. For champions this may includes the items one buys on a champion, and the order one gets a champion's skills. For summoners, this refers to their masteries and rune selections
Carry = A character who, if played properly, wins late game fights for a team. Typically these heroes are weak early game and require a lot of farming.
Tank = Character with a lot of HP and likely armor/resistance. Whose job is to initiate battles with the enemy players/turrets as to draw damage onto himself and protect his fellow team mates
Support = Characters who job it is to support other characters: Healers, buffers, etc.