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FAQ RevisionsEditors: Dezbend See Profile, Gomez See Profile, muzscman See Profile, Akasha See Profile
Last modified on 2010-03-25 12:20:43
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2.3 Variants

A C9 setup, usually played by newbies as an introduction to the game, consists of 7 players, 5 town and 2 mafia. The moderator will randomly assign roles to each player.

There are 4 different set-ups that may be used (usually chosen at random) either:
1 Cop, 1 Doc, 3 townies, 2 mafia
1 Cop, 4 townies, 2 mafia
1 Doc, 4 townies, 2 mafia
5 townies, 2 mafia

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by Dezbend See Profile

Dethy mafia is a 5 player variant with 4 cops (1 sane cop, 1 insane cop, 1 naïve cop, and 1 paranoid cop) and 1 mafia. This variant focuses more on analysis than socializing; it is really more of a logic problem to be solved, as such it is much harder for the mafia to win this type of game.

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by Dezbend See Profile

In this setup, the mafia cannot kill at all. That means essentially, there is no night phase. However, if the Godfather is lynched at any point during the game, the town wins. (This is the only special ability of having the role of "Godfather" for this game).

Another unique quality of this setup is that on Day 1 and only Day 1, if a townie is lynched, that townie gets a one shot chance (like becoming a vigilante) to make a kill. If the Godfather is killed in this way, the town does not automatically win.

Mafia win when there is at least an equal amount of mafia and townies and the town does not have a vigilante kill remaining.


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by Akasha See Profile

Overview
Shirts is typically a three player game where there is an "attribute" assigned to each player. The attribute is arbitrary and typically used by the game Mod in the intro text.

In a three player game the roles are as follows.

Each player knows their own attribute. This might be the color of their hat.

One player is given the role of a sane witness. This player player knows the killers attribute (i.e. the killer wore a green hat)
One player is given the role of a delusional witness. This player thinks he knows the killers attribute, but in fact knows the sane witnesses' attribute.
The third is the mafia, and knows his/her own attribute.

Strategy

Optimally this is a 2 phase game, phase one being the claiming, phase two being the swing vote.

Like a Dethy game, claiming is key. A reasonably played game will result in one witness and the mafia trying to swing the third players vote.

A first vote by the mafia is poor play as it will allow one of the witnesses to vindicate themselves by not hammering the vote.

Common Mistakes

Given the game starts out in a Lyol (Lynch or lose), an informed vote is crucial. (see strategy)


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by Gomez See Profile

F11 takes one of four flavors, just as C9 does, but different:

1 1 Mafia Goon, 1 Mafia Roleblocker, 7 Townies.
2 1 Mafia Goon, 1 Mafia Roleblocker, 1 Sane Cop, 1 Doctor, 5 Townies.
3 2 Mafia Goons, 1 Doctor, 6 Townies.
4 2 Mafia Goons, 1 Sane Cop, 6 Townies.

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by yock See Profile edited by muzscman See Profile
last modified: 2008-10-01 10:56:08

As "finalized" here: »Game : Concept: informed Dethy3

Dead Men Tell No Tales: Night Kills take precedence. If a player investigates someone who is killed at night, they get no return information.

"Informed" comes from: Mafia is given a list of which player is which flavor of cop (sane, insane, paranoid, naive).

No Night Kill Night "1". Day 1 is historically only used for "check in" and it is asked that ALL players (not a simple majority) vote night.


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by drew See Profile edited by muzscman See Profile
last modified: 2010-03-25 12:20:43


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