Currently only the game of Mafia is played with any regularity in the Pub Games forum; although it is open to any forum based game. For the sake of this forum we have defined a game to meet three criteria:
1. Have rules 2. Have a moderator AND 3. Have a end goal
We just started to try this type of "Mafia" game: Bounty Hunter....Take 1....
Rules
Basic Normal Rules •Do Not Edit your posts...this will result in a mod kill. •Do Not give anyone thumbs up....this will result in a mod kill. •If you are not allowed private communication, then you are not allowed private communication. Breaking this rule will result in, you guessed it, a mod kill. •There will be no postings of IM's....this will result in, all together now, a mod kill. •Keep it respectful and nice. No personal bashing of any one player. •No aiding a player in his/her strategy after you have died. Not only is this frowned upon, but will result in a permanent ban from any game that I mod.
Lynching •There is no vote to lynch. Just a vote to go to night.
Night Actions •Everyone - Follow Player - Shows one piece of clothing worn. •Everyone - Avoid Player - If that person is following you they will not show a piece of clothing for you. •Bounty Hunter - Ready Gun - This has to be done before he can use his gun and takes a whole night. They may not follow or avoid anyone if they do this. •Bounty Hunter - Shoot Gun - Gun most be readied before he can shoot it. They may not follow or avoid anyone if they do this. •Sheriff - Ready Gun - This has to be done before he can use his gun and takes a whole night. They may not follow or avoid anyone if they do this. •Sheriff - Shoot Gun - Gun must be readied the night before. They may not follow or avoid anyone if they do this. •Whore - Distract - This keeps whoever they target from doing anything that night. They may not follow or avoid anyone if they do this. •Bartender - Happy Hour - Makes someone drunk. If that person follows someone they get an item on the list. If they try and kill anyone, they will miss and the action will be reported to all the players the next day. This will take one of their two night actions allowing them to follow or avoid a player, but not both.
4 Ways for the game to end. •Bounty Hunter kills his target Class - He has to load his gun the night before and can only shoot it if he is not following someone or avoiding someong.
•Sheriff kills the Bounty Hunter - He has to load his gun the night before and can only shoot it if he is not following someone or avoiding someong.
•Whore and Bartender agree to kill the Bounty Hunter - The Whore and Bartender can send me PM's saying who they would like to vote for. If they both vote for the same person, that person is "lynched". If it is the wrong person (not the Bounty Hunter) than it's game over.
• If the bounty hunter misses their target or the town miss-kills then the side that made the mistake loses.
Role IM's Bounty Hunter You are the Bounty Hunter. Your mission in this game is to kill the **************. Remember that before using your gun you have to load it and that takes a full night.
Your normal night actions are Avoid a player and Follow a player. Loading your gun takes both turns.
Sheriff You are the sheriff. Your mission in this game is to find and kill the bounty hunter. Remember that before using your gun you have to load it and that takes a full night.
Your normal night actions are Avoid a player and Follow a player. When you do choose to load your gun, you may not do either of those.
Whore You are the Whore. Your mission in this game is to help find the Bounty Hunter and get him killed. Your normal two night actions are to Follow a player and Avoid a player. You have a night action that allows you to distract a player but that takes both of your night actions up meaning you may not follow or avoid a player.
At anytime if you think you know who the Bounty Hunter is, you may send me an IM to vote for that person. If the bartender sends me the same person an in IM, that person is immediately killed. If it's wrong, and you kill the sheriff, it's game over and the Bounty Hunter wins.
Bartender You are the bartender. Your mission in this games it to help find the Bounty Hunter and get him killed. Your normal two night actions are to Follow a player and Avoid a player. You have another night action that allows you to get one player drunk. That will take one of your two night actions. If you get someone drunk the following will happen: If they try to follow someone they get an item not on the list. (hey, they were drunk) If they try to kill anyone they will miss and the action will be reported to all the players the next day. (Player tried to make a kill)
At anytime if you think you know who the Bounty Hunter is, you may send me an IM to vote for that person. If the whore sends me the same person an in IM, that person is immediately killed. If it's wrong, and you kill the sheriff, it's game over and the Bounty Hunter wins.
Concept and Rules shamelessly stolen borrowed from muzscman 's post in the first version of this type of game. --
This entry is a compilation of posts during mafia games that made us laugh out loud. This entry is a work in progress, so keep that in mind while reading. •During the Mafia Game 8: Strange Days in Broadtown, Sharingan77 and myself put on quite the display for our fellow mafia game players. This little picture was posted by a certain someone about the situation. Good times. ~ Entry submitted by MDReferee .
•During that same game,
AmeritecTech , the godfather, showing huuuuge cajones by posting the clip of Slash playing the theme music from The Godfather at a very critical point in the game.
- quoted from MDReferee . That post can be seen here .
•From Mafia Game 7: Mobsters and Monsters,
older dog 's first game -- where he gets the unfortunate role of Booby-Trapped Townie, makes an earlier roleclaim, but Jagermeistr doesn't believe him, drops a quick vote, I hit Jager with the truth serum, suspecting he's scum, but revealing he's a one-shot vigilante, Jager then attempts to kill older dog, and they both get blown to hell. We later referred to this as The Jager-bomb Affair.
Akasha played dumb and not understanding Tetherwind's double vote, trying to wait for someone to change the subject (that's more of a greatest hit moment).
Sarah falsely claiming Cop to win the game
Dez pretending to be mute the whole game
Dez trying to recruit Rook as a traitor in the hopes that Rook would report it to the thread and everyone would think Rook was crazy.
Maxo reveals Mastr Blastr as the Mafia Roleblocker, but rook (the admitted Serial Killer) sticks with AmeritecTech (which was also a good vote, be he couldn't have known it then)... AT responds:
said by AmeritecTech :Did you guys not notice that THE COP came out and POINTED OUT THE MAFIA ROLE-BLOCKER AS MASTRBLASTR? ... Known mafia and known SK are exposed, and people are voting for me. What the hell??
Mafia is a social game based on a power struggle between an uninformed majority and an informed minority.
Usually the game is set in a town that discovers a mafia presence. The game takes place in two phases, a day phase and a night phase. During the day phase the town (an angry lynch mob) select one player to lynch. They are lynching other players trying to eliminate the mafia. During the night phase the mafia kill one player. They are killing other players trying to eliminate the town.
Unfortunately for the town, good individuals do not know the identity of each other; whereas the mafia know who each other are.
The mafia can plan and scheme in private or public communication, but the town may only use public communication to converse.
The rules vary from game to game. However, most moderators do adhere to these: General Rules:
1) DO NOT EDIT. Editing posts screws up the vote tallies. Action will be taken against people who edit posts, up to and including unfortunate accident. 2) Day and Night phases may or may not have time limits on them. This all depends on the type of game and who is moderating it. 3) Any person can claim to be any role if they wish. Lying about your role is certainly permitted. Keep in mind that you may run the risk of getting killed if you're a role that threatens the other team. 4) If you need to quit, let the moderator know A.S.A.P. We'll try to find someone to replace your role. Do not suicide in the thread, please.
Communication Rules:
1) If your role does not allow it, NO PRIVATE COMMUNICATION. If you are contacted privately by any person with information or analysis about the game, let me know and the player will suffer an unfortunate accident. 2) Do not thumb posts of other players at any time! Contact me if someone thumbs your post. Anyone found thumbing will suffer an unfortunate accident. 3) If you are dead, you are permitted to make (1) one farewell post. Your post cannot contain any information you've learned, nor any analysis of things that have taken place. Do not say anything like "Check out who I had been suspicious of" or anything similar. This farewell post should be more of a "Darn, Go Town/mafia"-type post. This is perhaps the most-violated rule. Violation of this rule may result in banning from future games, so please, keep the death posts light. This rule extends to mafia as well! Dead mafia cannot assist in any manner with analysis, decisions, or any other thing. No communication is permitted between dead mafia and living mafia, aside from the farewell post previously mentioned. 4) Living mafia members can communicate privately at any time, day or night, through private messages or the private forum which they will be given. 5) No posting in the thread by any person during the Night phase. Violators will suffer an unfortunate accident. Night phase begins when the moderator posts saying so (following a lynch).
Lynch Rules:
1) Each player may submit a lynch vote in the thread like this, in bold: Vote: playername. You can also unvote by: Unvote: playername. Bolding is done like this: [ b ] Vote: playername [ / b ] without the spaces inside the brackets. Please bold all votes. Only bolded votes will be counted. A simple majority will cause a lynch, and the player's role will be revealed by the moderator. 2) When a simple majority is reached, the lynch is locked in and we enter Twilight. Subsequent unvotes cannot reverse a lynch that reached majority, even if the moderator has not yet stated the death. 3) A majority choosing to Vote: No Lynch will end the day without a lynch and we will proceed to night.
In the event of a deadlocked vote (equal number of town and mafia), mafia wins. The same is true for the Serial Killer. If at any time two people are left and one is the Serial Killer, the Serial Killer wins. **Because each game has a different setup, the rules tend to change from game to game. Some moderators enforce the day phase time limit, while others do not. The moderator of a game should include any different rules if not the above rules. If you are confused about any rules for a particular game, please IM the moderator of that game. The Forum moderator will not have the answers.**
Depending on the number of players, games played on DSLr usually take 5-14 days. We set a slightly faster pace than other internet Mafia forums, but the game in real life can be played completely in an hour or so. You should have a few hours a day available to play, popping in and making a vote without reading and considering the thread is discouraged.
As the game progresses the day/night phases take less time (fewer people left alive means reaching a consensus is easier). Day 1 usually lasts 48-72 hours and subsequent days may take 24-48 hours, with the final day or two being over in just a few hours each.
Day Phase A Day Phase is the name that is given to the time frame in which a player can post in the game thread. During this time, a player can post anything within the rules of the game while also adhering to the rules of the site. The site rules can be found here . A Day Phase may or may not have a time limit. The moderator of the game will decide that.
Night Phase A Night Phase is the name given to the time in which the players are not allowed to post in the game thread. However, depending on what role you have, you may still be able to privately communicate. This time may or may not be limited. The moderator of the game will decide that.
Twilight Twilight is the name given to the time after the town has reached a majority. During this time, some moderators prefer that you do not post any strategy while others do not seem to mind. It is also the time between the Day Phase and the Night Phase. Shortly after twilight has been established, the moderator of the game will post a lynch scene or a no-lynch scene and then announce that "It is now Night".
FoS FoS is just an abbreviation for Finger of Suspicion. Some players will use this when trying to communicate to other players who they are suspicious of.
Lynch or Lose Lynch or Lose is when the town finds themselves having to lynch a mafia or lose the game. This usually happens when there are only 2 (or less) more townsfolk than members of the mafia. The situation in which a lynch or lose happens could vary depending on what roles are in play.
WIFOM This is an abbreviation for Wine In Front Of Me. Players will use this when trying to describe an argument similar to one seen in the movie The Princess Bride . The scene in the movie is also known as the "Battle of Wits" scene. This is the clip of the argument.
OMGUS "Oh, my god, you suck!" This is usually said before a retaliatory vote. An OMGUS vote is poor strategy as it does not use any logic or reasoning to determine the person being voted against is indeed mafia. Mafia members may use OMGUS votes to throw a random vote out without raising suspicion. Town players may use it in frustration, or in lieu of a random vote.
L-1, L-2, etc. The "L" in this term refers to lynch. The -1 or -2 denotes how many votes a person is away from being lynched. Therefore saying "Yock is L-1" means that Yock is one vote away from being lynched.
HWSIDI "He who smelt it dealt it." This is an acronym of the popular, although not entirely agreed upon, thought that the first person to mention a role is either that role or knows that it exists within the current game.
There are a couple of reasons, first and most importantly, the game makes use of private messaging, and you must have an account to receive a PM. Secondly, there is potential for abuse on an anonymous account (i.e. someone could come along and vote or unvote using the anonymous name you were using).
Anonymous users may participate in discussion, but to play the game you must be a registered member of DSLreports.com.
We encourage you to register as a premium member (costs $10) to support the site, but a free account is all that is necessary to play Mafia.
Figuring out who the mafia is is the largest part of the game, gumshoe. Here are some hints to finding members of the mafia:
Mafia members like to add their vote on top of others (typically they try to avoid voting first or last so as to not draw attention). This is called bandwagoning. Some people believe the third and fourth votes on a bandwagon are the most suspect.
Mafia members are wishy-washy in their voting, but then again some people are wishy-washy regardless of their role.
Mafia members sometimes make mistakes. Keep a close eye out for statements like “we killed the serial killer…” (if the SK was hit by the mafia) A pro-town player would say “they killed the serial killer…”
Beware of people who seem to have too much inside information. I am suspicious when someone says they are sure so and so is pro-town. To be sure they either have to be the cop or mafia.
Comments on night actions often come from mafia. Either they congratulate the doctor on a job well done or they complain about how losing the cop is so bad for the town.
Mafia will draw false logical conclusions, use a WIFOM argument, or ask for extensive explanations, feign not understanding what is going on, or play a gambit (this is my favorite thing to do when I am mafia).
Although mafia sometimes do vote against one another, watching who is voting together often will net you a mafia member or two.
Don’t role claim unless necessary – there may not be a doc!
Don’t be overly aggressive before you role claim. You don’t want to draw any more attention to yourself than a townie does. But in the same light, don't be a wall flower. Lack of participation may be a tip off to the mafia that you have a power role and are trying to avoid attention.
Don't ever, ever, ever, ever mention the cop in passing. "Well the cop should probably..." is a dead giveaway that the person is a cop. This is my most reliable method for finding the cop when I am mafia. Its amazing how often a cop will say something like this. thanks, AmertitecTech
In general, you should avoid lying about your role.
Now on to some specific play:
Day 1 – don’t be afraid to vote against someone. You have no information, neither does anyone else, don’t look for concrete reasons: there are none. Being too timid with your vote is something the mafia is looking for.
Night 1 – I would investigate someone who has participated less. Mafia may be trying to fly under the radar, also, someone who is talking more is more likely to be caught by discerning townsfolk. Go after the quiet ones.
Day 2 – You either got a pro-town result or found your first mafia member.
If you got a mafia member, go back to day one and see if he/she slipped up anywhere (it will be easier to tell now that you know for sure that he/she is bad). Vote against him/her using the information you found from day one that made you suspicious of him/her. Do not reveal you are the cop if you can get the town to lynch without the extra weight of a cop role claim.
If you found a pro-town member, don’t worry. 2 people are dead now, leaving only 5. You know 2 are good (you and whoever you investigated), leaving you a 2 in 3 chance of voting against a bad guy. Again don’t be shy in your vote.
Day 3 – if you made it to day 3 the town must have lynched a bad guy. Time to role claim! Share everything you know up to this point. Who is good/who is bad. This coupled with the voting history should be enough to figure out the remaining mafia member.
Typically you don’t want to role claim unless you absolutely have to. Here are some pointers:
If you are one vote away from being lynched you may want to reveal your role.
If you are pro-town do not lie about your role (for instance if you are a townie about to be lynched, don’t claim cop – the real cop may counter claim. This gives the mafia more information to base their night kill on).
If you are the cop, you may want to role claim once you discover a member of the mafia. If it is early in the game you may wait a day or two to get a few more results first, but don’t wait to long (the mafia might kill you before you can speak). When the cop claims, he should share all the information he has. At the end of the game knowing who is good can be just as important as knowing who is bad.
If you are the doc, you should avoid role claiming at all costs.
Mafia want to try to follow the same rules as townsfolk, so that they do not stick out in any way. However, mafia might claim a power role to see if someone will counter claim. Sometimes sacrificing one member of the mafia to discover who the cop is is worth it!
There is allot of disagreement on when to use or avoid the no lynch vote. It is generally accepted that it helps the town only in a few end-game scenarios.
For example if there are 4 remaining players and 1 is mafia a no lynch followed by a mafia kill would leave 3 live players and 1 mafia. These are better odds to find the remaining mafia member with.
If the town had voted off the wrong person the first night instead of voting no lynch and the mafia made a successful kill; there would only be 2 people left alive resulting in a mafia win.
A C9 setup, usually played by newbies as an introduction to the game, consists of 7 players, 5 town and 2 mafia. The moderator will randomly assign roles to each player.
There are 4 different set-ups that may be used (usually chosen at random) either: 1 Cop, 1 Doc, 3 townies, 2 mafia 1 Cop, 4 townies, 2 mafia 1 Doc, 4 townies, 2 mafia 5 townies, 2 mafia
Dethy mafia is a 5 player variant with 4 cops (1 sane cop, 1 insane cop, 1 naïve cop, and 1 paranoid cop) and 1 mafia. This variant focuses more on analysis than socializing; it is really more of a logic problem to be solved, as such it is much harder for the mafia to win this type of game.
In this setup, the mafia cannot kill at all. That means essentially, there is no night phase. However, if the Godfather is lynched at any point during the game, the town wins. (This is the only special ability of having the role of "Godfather" for this game).
Another unique quality of this setup is that on Day 1 and only Day 1, if a townie is lynched, that townie gets a one shot chance (like becoming a vigilante) to make a kill. If the Godfather is killed in this way, the town does not automatically win.
Mafia win when there is at least an equal amount of mafia and townies and the town does not have a vigilante kill remaining.
Overview Shirts is typically a three player game where there is an "attribute" assigned to each player. The attribute is arbitrary and typically used by the game Mod in the intro text.
In a three player game the roles are as follows.
Each player knows their own attribute. This might be the color of their hat.
One player is given the role of a sane witness. This player player knows the killers attribute (i.e. the killer wore a green hat) One player is given the role of a delusional witness. This player thinks he knows the killers attribute, but in fact knows the sane witnesses' attribute. The third is the mafia, and knows his/her own attribute.
Strategy
Optimally this is a 2 phase game, phase one being the claiming, phase two being the swing vote.
Like a Dethy game, claiming is key. A reasonably played game will result in one witness and the mafia trying to swing the third players vote.
A first vote by the mafia is poor play as it will allow one of the witnesses to vindicate themselves by not hammering the vote.
Common Mistakes
Given the game starts out in a Lyol (Lynch or lose), an informed vote is crucial. (see strategy)
The Godfather role is very common in mafia games. The Godfather heads the "family" and is usually in charge of sending night kill choices to the moderator of the game. With this role, if investigated, you appear innocent. If in a game with another night kill role (such as a vigilante) sometimes the Godfather is then immune to night kills.
An advantage of being mafia is that you are allowed to have private communicate with your "family" or other members of the mafia.
A mafia goon is a member of the mafia. He is allowed to communicate with other mafia members privately. He may vote and discuss during the day publicly. The mafia goon will try to blend in with the townies; he is allowed to vote against other mafia members.
The Mafia role blocker acts the same as the Town role blocker. Each night the blocker gets to send the mod the person they would like to block. This means that the person they are blocking can not perform any night action. They win with the mafia and are allowed private communications with the rest of the mafia. Here is an IM from a previous game I hosted:
"You are the Mafia's Role Blocker. You are also known as a Prostitute. You dress up in that pretty little skirt that barely covers anything and those stiletto heals and you work the town. You like to find some poor townie who has better things to do and keep them busy all night long. Your godfather is Rook008. Your other crone is Dezbend and they are the Mafia Janitor. You win with the mafia."
A townie has no special powers. They can discuss and vote during the day. This lack of special ability has won them the name “vanilla.” This is one of the most challenging and rewarding roles to play. With no special ability you have to really use logic and reason to track down the mafia.
The cop is able to investigate one player each night (via a PM to the moderator). The moderator will let the cop know if the person investigate was pro-town or mafia. This is a powerful role, and the mafia will want it eliminated as soon as possible, so if you get this role be careful.
The Doctor is able to save the life of someone who was targeted by the mafia. The Doctor selects someone to check on during the night (via a PM to the moderator). If this person was also targeted by the mafia, they do not die. The Doctor can not save his own life. Usually the doctor wants to protect the Cop, but needs to be very careful not to reveal to the mafia who they are.
The Serial Killer (or SK) is an independent role that does not win with the town or the mafia. He simply wants to kill everyone else. He wins if he survives to the end game (he is alone with one player). Often the SK will be able to eliminate one player during each day phase starting with Day 2. However some moderators do make this a night action.
Discovering the SK is much harder than catching the mafia because he acts alone. Many games with a SK also have a psychiatrist who can cure the SK, turning him into a vanilla townie.
Yes. Anyone can moderate a game of mafia. However, it is recommended (not mandatory) that you have played several games first before trying to tackle moderating a game yourself.
Moderating a game requires knowledge of the inner workings of the game. You need to be sure to balance the sides (Pro-Town & Anti-Town) and sometimes that is not so easy when you have not played enough games yourself.
If you are interested in trying your hand at moderating a game, simply post a sign up thread in the forum using the [Signup] tag, the game number and name (if you choose to name it) and wait until the required number of players have shown interest in your game. It is not mandatory, but it is helpful upon reaching the chosen amount of players if you also include a link to the game thread in the sign up thread.
As far as modding a game goes, it is in the best interest of the Mod to keep his/her nose out of the business of the game. His/her role is to do a few simple tasks.
1) Post Vote Counts (Unless decided by the mod to not be done..) 2) Post day/night text. 3) The occasional Mod Kill for any number of reasons (editing a post, not following the rules..) 4) Helping the thread along if it has stalled for a lengthy period.
The mod should avoid helping any of the players along. There should be no clarifications. If a role pm was messed up, it is up to the mod and the player to resolve it through PM's.
There are at least two ways that you can allow the Mafia to communicate that will not cost you anything and are also free.
1) Site IM's are one way. It's free. It's part of the site but it is very limited. 2) A free forum from proboards is probably one of the best ways. »www.proboards.com/index.html It's free and simple and allows all of the mafia to communicate. The forums can be hidden and password protected.
A very simple answer for this one. Google docs ( »docs.google.com ). It requires a google email ady which is free. This allows you to create spreadsheets and word documents that are stored at google and can be accessed from anywhere that has an internet connection. Here is an example spreadsheet showing what one usually looks like.
Every mod has their own way of doing things. I will post my ways of doing things here for examples. For the examples I've had to add spaces so that the site does not pick it up as code. Feel free to use my examples, just remove the spaces.
Code for this is: < b >< u >Current Vote Count:< /u >< /b > Lurlyn831 - 2 - Kewlkarim, Dezbend As you can see the actual vote count has no special coding. It says that Lurlyn831 has 2 votes and they were cast by Kewlkarim and Dezbend.
-------------------------------------------------------- Player Lists: Player Lists: muzscman
Code for this is: < b >< u >Player Lists:< /u >< /b > [ user = Muzscman ]
-------------------------------------------------------- Day/Night Text: It was a dark night
Currently, there are two applications that have been developed by members of DSLReports.
First is a full-featured application written by Johnny for Mac OS X to automate several tasks, such as randomizing roles and generating the vote count post. The application currently supports C9 and F11 variants.
Second is an application written by drew for Windows. It relies on the .NET 3.5 Framework. The application is designed to keep track of votes and generate the post. It is not currently limited to C9 or F11 variants, but due to that, several automation features are not included. Download Mafia Vote Counter here