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Comments on news posted 2009-03-24 11:15:40: The increase in broadband speeds means we're increasingly offloading a lot of content from the local PC and into the Internet "cloud" -- your Google applications being just one example. ..
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  Xizer
join:2004-02-05 New York, NY | Bandwidth caps Haha! This has no chance of taking off in ass backwards countries like the United States... | |
|  |  |  ja2007123
join:2007-10-06 | Great idea.... but I do not have a fast internet connection plus anyone playing Crysis will most likely to exceed their Internet usage cap. | |
|  |  Core0000 Premium join:2008-05-04 Somerset, KY | Personally speaking... I like to have everything on my end... I like my expensive pc.. and my consoles..
All I want is a larger road to carry my data...
But hey, that's just me...I like to keep the most control as possible over my gaming situation... | |
|  TheMG
join:2007-09-04 Edmonton, AB
·TELUS
2 edits | Latency and bandwidth caps. Latency and bandwidth caps are why this is never going to work. At least not at the present time.
First of all, good luck streaming lossless 1920x1080 resolution graphics over a typical broadband connection, secondly, I prefer my single player games without internet lag k thanks.
With a lot of ISPs with congestion issues and capped service, this will never fly, at least not for avid gamers. For the casual gamer that doesn't want to spend money on hardware and doesn't mind lower resolutions or a bit of lag, yeah it may be fine, but everyone else no. | |
|   dvd536 as Mr. Pink as they come Premium join:2001-04-27 Phoenix, AZ | Caps Will kill anything like this. | |
|   Somnambul33t L33t. Premium join:2002-12-05 Mullica Hill, NJ clubs:
·Comcast
| not really that great of a bargain I posted this on Betanews.com (where they compared this to PC gaming with barely mentioning it's more a console thing):
i dont see this affecting hardcore gamers. at the very best it's cool for people that dont have time or the desire to keep up with the latest technology and/or spending $400+ in upgrades every 3 years. this could also target console gamers.
im not really sure how much cheaper this would be with an initial hardware cost + monthly fees spread over the same lifespan as an average upgrade cycle. since everyone that games already has a PC, the only added costs incurred for a gaming PC would be a gfx card, upgraded power supply, and possibly marginally higher quality motherboard, RAM, and CPU. if an average gaming rig can be built today for $900 sans monitor and accessories, you can subtract $150 for GFX card, 50 for PSU, and maybe 100 between the RAM, mobo, and CPU combined for a total of $300 extra spent to make a PC "gaming worthy" versus an average desktop. this means even if the OnLive platform hardware is free, they'd still need to charge less than $8.34/month to make this a cheaper alternative to a real gaming computer.
on a technical note, this eliminates the client computer's high system specs but requires a good net connection which may not be available. also, the OnLive system may help push a customer over his allotted bandwidth caps. taking the 5mbps number as the high end, and assuming my math is correct, that would be roughly 1.6 TB/month if the service was running and gaming 24/7 at peek bandwidth usage. i know people wont be playing 24/7 (or i hope not) but even just 40 hrs/month (~10 hrs/week of gaming) of peek bandwidth OnLive service could be as high as 90 GBs. considering Comcast's cap is 250GB/month, this could potentially lead to problems. i believe other ISPs have caps as well, including like Time Warner or another cable operator with half of Comcast's cap. -- Somnambulator - t3h 5133pw41k3r
The Stolen Eye TF2 Server ~Choosy moms choose Jif~ | |
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