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Forums » Broadband May Kill The Game Console Wars
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Comments on news posted 2009-03-24 11:15:40: The increase in broadband speeds means we're increasingly offloading a lot of content from the local PC and into the Internet "cloud" -- your Google applications being just one example. ..

page: 1 · 2

Xizer

join:2004-02-05
New York, NY

Bandwidth caps

Haha! This has no chance of taking off in ass backwards countries like the United States...

Laughing Man
Stand Alone Complex
Premium
join:2008-03-17
Louisville, KY
clubs:
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As A Machinima Director

I prefer the current model, at least then I only have to pay once for the console. Eventually, I think, with this rental business model it would be more expensive for me to keeping working on my videos. Actually for all console owners, depending on the rates they would charge, this would be more expensive in the long run. On the flip-side of this, this will probably be cheaper for pc gamers for the same reason. Consoles are a lot cheaper compared to gaming PC's, and then compare that to how much you would spend on this service for the duration you have it.

I'll wait and see on this one, for the PC this just might work.

ctceo
Premium
join:2001-04-26
South Bend, IN
clubs:
·magicjack.com
·AT&T U-Verse
·Comcast
·AT&T Midwest
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1 edit

HAHAHAHAH

HAHAHAHAHAHAHAH.

That's all I have to say.

Okay, maybe I should add to this a bit.

Imagine if you will a day where you log onto your computer, have to watch 10 minutes of commercials, and then only get to play 15 or 20 minutes of your favorite game per week, because you've reached your ISP's cap. 'nuf said.
ja2007123

join:2007-10-06

Great idea....

but I do not have a fast internet connection plus anyone playing Crysis will most likely to exceed their Internet usage cap.

Smith6612
Premium
join:2008-02-01
united state
·Dish Network
·Verizon Online DSL
·FrontierNet Intern..


3 edits

Onlive...

GameTrailers has some videos on this that were posted today on the whole Onlive case and their idea. For anyone who wants to watch them, here are the links. Very interesting info by the way that might want to be included in the article if it's not in there already someplace.

Watch in HD or you forfeit your right to complain

»www.gametrailers.com/player/47079.html Part 1
»www.gametrailers.com/player/47081.html Part 2
Core0000
Premium
join:2008-05-04
Somerset, KY

Personally speaking...

I like to have everything on my end...
I like my expensive pc.. and my consoles..

All I want is a larger road to carry my data...

But hey, that's just me...I like to keep the most control as possible over my gaming situation...
TheMG

join:2007-09-04
Edmonton, AB
·TELUS


2 edits

Latency and bandwidth caps.

Latency and bandwidth caps are why this is never going to work. At least not at the present time.

First of all, good luck streaming lossless 1920x1080 resolution graphics over a typical broadband connection, secondly, I prefer my single player games without internet lag k thanks.

With a lot of ISPs with congestion issues and capped service, this will never fly, at least not for avid gamers. For the casual gamer that doesn't want to spend money on hardware and doesn't mind lower resolutions or a bit of lag, yeah it may be fine, but everyone else no.

dvd536
as Mr. Pink as they come
Premium
join:2001-04-27
Phoenix, AZ

Caps

Will kill anything like this.

Somnambul33t
L33t.
Premium
join:2002-12-05
Mullica Hill, NJ
clubs:
·Comcast

not really that great of a bargain

I posted this on Betanews.com (where they compared this to PC gaming with barely mentioning it's more a console thing):

i dont see this affecting hardcore gamers. at the very best it's cool for people that dont have time or the desire to keep up with the latest technology and/or spending $400+ in upgrades every 3 years. this could also target console gamers.

im not really sure how much cheaper this would be with an initial hardware cost + monthly fees spread over the same lifespan as an average upgrade cycle. since everyone that games already has a PC, the only added costs incurred for a gaming PC would be a gfx card, upgraded power supply, and possibly marginally higher quality motherboard, RAM, and CPU. if an average gaming rig can be built today for $900 sans monitor and accessories, you can subtract $150 for GFX card, 50 for PSU, and maybe 100 between the RAM, mobo, and CPU combined for a total of $300 extra spent to make a PC "gaming worthy" versus an average desktop. this means even if the OnLive platform hardware is free, they'd still need to charge less than $8.34/month to make this a cheaper alternative to a real gaming computer.

on a technical note, this eliminates the client computer's high system specs but requires a good net connection which may not be available. also, the OnLive system may help push a customer over his allotted bandwidth caps. taking the 5mbps number as the high end, and assuming my math is correct, that would be roughly 1.6 TB/month if the service was running and gaming 24/7 at peek bandwidth usage. i know people wont be playing 24/7 (or i hope not) but even just 40 hrs/month (~10 hrs/week of gaming) of peek bandwidth OnLive service could be as high as 90 GBs. considering Comcast's cap is 250GB/month, this could potentially lead to problems. i believe other ISPs have caps as well, including like Time Warner or another cable operator with half of Comcast's cap.
--
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Forums » Broadband May Kill The Game Console Warspage: 1 · 2


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