 RayW Premium join:2001-09-01 Layton, UT clubs: | Can any Warcraft users report what the usage is?
It would be interesting to see what TW considers high usage.
Peak and average would be nice (using something like AnalogX Netstat Live). -- I am not lost, I find myself every time. |
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  Omega Displaced Ohioan Premium join:2002-07-30 Cheyenne, WY clubs:  | Don't stand between a WoW addict and his game....
Things could get ugly!
But there is no reason that any gaming traffic should be shaped in anyway. It hardly takes up any bandwidth, it just requires a good ping. |
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  texans20 Weapons of Masturbation Premium join:2002-09-28 Texas! clubs:
| Queue Net Neutrality Debate
Now I wait for a lot of people who know nothing about net neutrality to scream bloody murder. Instead of waiting for the government to fix your problem, call Time Warner! Every time you call, they loose money. Better yet, switch ISPs. I understand not all places have an alternative, but most do. I live in a podunk town and I have access to Time Warner, AT&T, at the AT&T lines give me access to a few other ISPs like Earthlink.
I'll give you a hint though, a network neutrality law will not solve any problems. What it will do is cause a price rise as the companies are forced to subsidize the price of the heavy users by making the light users pay more. I have not had a price increase on Road Runner service since I started it several years ago, and I don't want one to pay for people who feel they can download 24/7. -- The true patriot is motivated by a sense of responsibility, and out of self interest -- for himself, his family, and the future of his country -- to resist government abuse of power. He rejects the notion that patriotism means obedience to the state. |
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  NOCMan Verizon Fios User Premium join:2004-09-30 Flower Mound, TX | bandwidth
Wow uses about 20-80kbps depending on what you're doing in game. -- Mac Chatter »www.macchatter.net |
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 nokiatech
join:2000-10-18 Stuart, FL
·Comcast
| reply to RayW Re: Can any Warcraft users report what the usage is?
WoW requires very little actual bandwidth. It's the latency that matters. There are many who live near their west coast servers that play with no issue on dialup connections. You can do it from the east coast but latencies tend to rise quickly.
Grandma downloading pictures of the grandkids is using much more bandwidth then a wow player. |
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  DSLTech
join:2000-12-30 San Jose, CA | Time to go out and get a life?
Just kidding, WOW fans. Time Warner surely needs to address any LATENCY issues brought on by this traffic shaping. |
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 jc100
join:2002-04-10
| Ever pull that SH*T here.. Im going elsewhere
Good thing for competition. They pull that crap and I'd get rid of them faster than one can jump. While it's their network and their prerogative, customers DO NOT have to stick around. I'm guessing Rochester probably has alternatives in providers. I can hear their membership base falling... (Whoosh)... |
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 deepblackmag
join:2004-12-27 00000
| reply to NOCMan Re: bandwidth
Not counting voice traffic to vent servers etc. I have two frequent WOW users on my network (apt building) and have special solarwinds reporting setup on their ports to aggregate their traffic. Sometimes their upstream exceeds half a megabit when both users are talking etc. I dont care that they are playing a game, but sometimes their traffic does degrade the line for other traffic (such as my SIP/RTP/H323) and I shape their game crap back. They know who i am, bitch about the ping etc. Voice traffic game traffic and possibly on update download days (which IS bittorrent) they can chew up alot of bandwidth for a residential user. Im sure TWC just has some automated capping measure in place for upstream on their UBRs, and its just catching the wrong streams. Unfortunately cisco's NBAR doesnt recognise WOW as a valid protocol lol |
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  PhoenixDown -- Wants FIOS Premium join:2003-06-08 Fresh Meadows, NY clubs:  
| reply to texans20 Re: Queue Net Neutrality Debate
The trouble is many people don't have alternative broadband connections. I live in nyc and yet my only option for broadband is TWC. I hate to imagine the scenario in smaller towns.
I think the real answer to the issue is legitimate competition. If people had a legitimate second or third choice for providers, then issues like packet shaping and net neutrality will be solved via the market place. |
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  Cabal Premium join:2007-01-21 Boston, MA
| reply to RayW Re: Can any Warcraft users report what the usage is?
WoW uses less than 5 KB/s up or down at any given time while playing (as noted, latency is critical). BitTorrent-based patching will use a lot more, obviously, but I doubt that's relevant here. -- Anonymous posts are ignored. If you wish to be heard, speak for yourself. Interested in open source engine management for your Subaru? |
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 kaila
join:2000-10-11 Lincolnshire, IL clubs:  | I don't have anything to say about this subject but....
I love the title!  |
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 ender7074
join:2006-11-21 Saint Louis, MO
·AT&T Southeast
| reply to deepblackmag Re: bandwidth
I see. So you think your traffic is more important than their "game crap"? I'm kinda doubting that their upload is taking that much bandwith but even if it is, so what? If that were the case, I would have severe latency issues all the time because my upstream is barley over that amount and I'm usually doing multiple things online at the same time, which include, playing a game, running vent, and downloading crap. Sounds to me like you need more bandwith than to selectively take bandwith away from others just because you think your needs are more important than their needs. |
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  astoriaqueensny
@rr.com
| this is bullshit
I'm in Astoria, NY and my download speed was a constant ever flowing 1.7MB, but ever since this packet shaping shit went into effect, everyday during business hours ( and up till a little after 9PM EDT) my speed drops and fluctuates between 300-600KBs. This shit is annoying and I don't know what I can do about this. This is not what I'm paying for. |
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  kfsutops Premium join:2002-08-19 Brandon, FL clubs: 
| reply to jc100 Re: Ever pull that SH*T here.. Im going elsewhere
The don't care about competition. That isn't going to stop them from dong this.
In the Tampa area Verizon is hitting pretty hard with the FIOS and the packet shaping is going on here from Brighthouse..which is basically TW.
-- "There are no stupid questions, but there are a LOT of inquisitive idiots" |
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 JohnBrowning
join:2006-08-07 Plano, TX | Whining Gamers...
This is called network management. If you don't like it, pay for a higher quality connection. |
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 deepblackmag
join:2004-12-27 00000
2 edits | reply to ender7074 Re: bandwidth
Yes, because as well all know budgets for resources such as bandwidth are vast and under the direct control of those responsible for managing them. If you are only allocated a certain amount, you will do what you can with that amount, and if it means prioritizing the voice traffic of the many over the game traffic or filesharing traffic of the few, thats exactly what i will do. Furthermore, broadband is JUST LIKE a leased line in the fact that bandwidth is NOT unlimited or even as broad as the residential ISPs like TWC would like you to believe. They simply oversell their pipes so you DONT actually have your 384 or 512 up, you are sharing that same upstream with several other customers, together making up the full price of that actual bandwidth. They simply bank on the fact that not everybody will want to use that available capacity at the same time. When it IS overused (as a result of it being oversold) the same thing applies, you prioritize the most noticable traffic and start dropping the least important (and financially, that means gaming and filesharing, because most users are paying for the thing most important on their list, things like web and email and to a lesser extent voip)
I run NBAR, CBAC, and use netflow to monitor all WAN connections (and switch ports of certain LAN users). I have a very good idea of exactly how much traffic is being used by which type of application. I can sort it by destination and verify that it is to a voice server running vent, teamspeak, etc. or a MMO such as WOW, EQ2, etc. Between those, and cursory applications frequently used at the same time by users in that group, such as media intensive sites like youtube and various filesharing apps, your connection is VERY likely to be re-classified via one of my route-maps with a diffserv ~priority 0 to 3 while most normal users will be somewhat higher than that. While carriers may have larger pipes and more tolerance for this sort of thing, they are simply following the exact same formula ANY network engineer managing a fixed capacity network WILL EVENTUALLY IMPLIMENT. The first people to be impacted will be those of the media generation, and the most noticable impact will be to their gaming latency (because we all know gamers count a 25 ping increase like it will be end of the world) |
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  GemSnake Premium join:2000-10-19 3rd layer clubs:  | *
Damn Time Warner plays alliance!  |
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  RRedline Rated R Premium join:2002-05-15 Williamsport, PA | reply to JohnBrowning Re: Whining Gamers...
Whining gamers? They are having problems so bad that it is making the game unplayable. It uses very little bandwidth, so any well-written packet shaping technology should not need to interfere with online gaming. |
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 slckusr Premium join:2003-03-17 Maumee, OH | reply to NOCMan Re: bandwidth
yea, i used to play wow on 28.8 3 the country. anddidnt have any issues other than a higher ping. couldnt be using THAT much bandwidth. |
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 deepblackmag
join:2004-12-27 00000
1 edit | reply to RRedline Re: Whining Gamers...
The packet shaping tech is VERY well writen. It is simply a matter of implimentation. And frankly its not practical to try to shape EVERY connection on a large network by individual flows (connections) especially if its primarily UDP traffic. The TWC guys will likely have a handful of rules prioritizing the top 20 or so types of traffic they care about and then binning everything else in the best effort pile. World of warcraft is not a critical application to most users of their network. |
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