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Comments on news posted 2008-05-12 10:45:37: Last week I noted that Electronic Arts was launching a new copy protection system that, for the first time ever, would have made owning an Internet connection mandatory in order to play their PC games. ..

page: 1 · 2

brut7

join:2000-10-06
Babylon, NY

This stuff encourages piracy

So I can buy a game and be hassled by it or I can get a pirated copy that just works.

Lets see now, If I were a 16 year old Kid and wanted a game what would I do?

Recently at work a guy brought in MS Flight Sim X and was all pissed off because He had installed it at home and couldn't get it activated on his new laptop as well.

He was pissed! "I payed X for this! What good is it!" He couldn't believe that he couldn't re-use the disks (or actually the key).

I calmed him down and explained what he shouldn't do to get it working.

He went ahead anyway with what he shouldn't do to get it working and got it working.

You should at least be able to use something on all the computers you use.

Best Wishes

Jehu
Premium
join:2002-09-13
MA
kudos:2

Well

It is fine to complain about DRM, but make sure you're not complaining about the lack of original and compelling PC games in the same breath.
--
Your reasoning is excellent -- it's only your basic assumptions that are wrong.

MalibuMaxx
Premium
join:2007-02-06
Chesterton, IN
Reviews:
·Verizon Wireless..
·Comcast

1 edit

DRM needs a scraping

First it doesnt help anyone...

It doesnt help creaters of the game because they gotta think of some way to come up with a way to stop hackers...

Which costs corporate dollars... and yet hackers are still gonna crack which costs corporate dollars....

Doesnt make sense to me...

And on top of all that the paying customer gets treated like the theif...

I dont care about tray and play... i care about being able to play my game on any computer in my house that i have... if of course it can handle it...

If the gaming industry wants to do anything about piracy then they need to take a step back...

even consoles have this problem but no one does anything about it there... why should they treat the computer as a entirely different beast...

Lowtarget
Premium
join:2003-12-22
Alger, OH
Reviews:
·RoadRunner Cable

Re: DRM needs a scraping

I think EA is taking the DRM little too far. Having to activate the software when you want to play. Plus when you update the software in question. I can see having to activate the software when you first install it.

Least make sure you got the option. To activate the software over the internet or phone. After the initial install activation should not be needed anymore. What about the kids parents that no longer married and broke up. The kid has a laptop which he/she has to take with them. When staying at the parent house in question.

Not all parents will have internet access.
ImBatman

join:2004-04-21
Lancaster, CA

Whatever

I refuse to buy games that require online anything. So, EA can go to hell too.
I format my hard drive too often to be limited to 3.
I completely understand wanting to get what you earned. But, this is crap, and all it will do is lose people who would otherwise buy the stuff.
I say, we take back the market. Its OUR marketplace. Not THEIRS.
Aimhere

join:2001-04-02
Green Bay, WI

In the long run...

I think that any game publisher that makes use of online product activation/validation or other "phone-home" DRM, ought to explicitly state on the product packaging their plan for long-term support of said validation scheme. And to make a legally-binding guarantee about the availability of the validation servers.

For example, the box could state that, while the product requires an Internet connection for activation, the activation servers are guaranteed to be available for a period of at least (let's say) 5 years from the date of original release [and here, they could give the actual date corresponding to the end of the 5-year period].

Also, the developer ought to create a "DRM-free" patch [e.g. one that removes all dependency on activation or validation] at the same time as the game itself, keeping the patch internal to the company at first. The no-DRM patch should be maintained right alongside any other bug-fix patches as time goes by. Then, months or years down the road, when the product reaches "end-of-life" (e.g. is no longer available for sale or actively maintained), the no-DRM patch should be released along with the final bug fixes.

Likewise, if the company goes out of business before the normal "end-of-life" of the product, the patch should be released anyway. And in both cases, the product package should state and guarantee that the DRM will be removed by a patch should the product be withdrawn from sale or the company disbanded.

Companies that publicly commit themselves to such schemes in a legally-binding way would go a long way to easing the sting of DRM and placating legitimate buyers of their products.

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