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Martinus
Premium
join:2001-08-06
EU

4 edits

reply to Doncommie

Re: Game copy protection installs starforce softwa

said by Doncommie:
I seem remember a UT2003 (Or was it 2004?) demo installed a cdilla service which is another copy protection system.
Nor UT 2004 nor UT2003 have used cdilla. Safedisc maybe. cdilla - or SafeCast - is the most loathed and hated - not without reason - copy protection on earth and game developers and publishers know it. Ask TurboTax users. What's that about writing to the boot sector of your HD? That to me is owning your HD.

Anyway, no matter what the EULA says, that stuff should be uninstalled when you uninstall the game - or the app it was bundled with -.
--
From the GSV "Ethics Gradient"


RARPSL

join:1999-12-08
Suffern, NY

said by Martinus:
Anyway, no matter what the EULA says, that stuff should be uninstalled when you uninstall the game - or the app it was bundled with -.

While I agree that it should be uninstalled when you uninstall the game/app, it is not as simple as that. What happens if you have 2 (or more) apps/games that use the code? If you remove one of them, you have just crippled the others. Unless the code is designed to keep an install count (ie: Was it there already when a game/app that needed it was installed and if so bump a counter) which is decremented at uninstall time to indicate when the code can be deleted/uninstalled you can get into this situation. The question is, "What does the code do when one of the protected programs is NOT running [and when one is running, what does it do to other programs]?". So long as the "hidden" code is only used by a protected program it is no different than a .dll in the program's directory which is used in lieu of a common .dll of the same name.

In that case, the existence of the code is not important since it is never used since the program is no longer there to invoke it.

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