 | Should be that demanding on broadband. I have conducted monitoring on X-Box Live connections for things like Ghost Recon and Rainbow Six and have to say that the non-host bandwidth requirements are well within a fraction of 256-kbps. The host, OTOH, are typically the sum of their reversed client's traffic loads.
Let's say that a client (C) has upstream (UC) and downstream (DC) traffic loads of UC & DC. If five people were clients to a host (H) then that host needs 5xUC = DH and 5xDC = UH. So, as long its someone with sufficient bandwidth doing the hosting the requirements for the connecting clients is minimal. |