site Search:


 
    All Forums Hot Topics Gallery






how-to block ads


 
Search Topic:
Uniqs:
58
Share Topic
Post a:
Post a:
AuthorAll Replies

ParanoiaInc

join:2002-08-28
Tucker, GA

Should be that demanding on broadband.

I have conducted monitoring on X-Box Live connections for things like Ghost Recon and Rainbow Six and have to say that the non-host bandwidth requirements are well within a fraction of 256-kbps. The host, OTOH, are typically the sum of their reversed client's traffic loads.

Let's say that a client (C) has upstream (UC) and downstream (DC) traffic loads of UC & DC. If five people were clients to a host (H) then that host needs 5xUC = DH and 5xDC = UH. So, as long its someone with sufficient bandwidth doing the hosting the requirements for the connecting clients is minimal.


Toxyn

@golden.net

The network gameplay aspect isn't the only issue here. You see Valve is pushing for HL2 and future games to be distributed via a credit card payment/download system called STEAM. If their customer base doesn't have the bandwidth to download it in a reasonable timeframe, they'll have to rethink that idea.


Sunday, 27-May 07:09:43 Terms of Use & Privacy | feedback | contact | Hosting by nac.net - DSL,Hosting & Co-lo
over 12.5 years online © 1999-2012 dslreports.com.
Most commented news this week
Hot Topics