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AthlGrond
Premium,MVM
join:2002-04-25
Aurora, CO
Reviews:
·Comcast

reply to adamofwales

Re: Interleave

said by adamofwales:

said by AthlGrond:

That sounds like some kind of vaguely disturbing threat...
No, it's the truth, that you can't handle, and you're giving everyone inaccurate information because you think you know what you are talking about.
The information I posted is from this site, so you think everyone else on this site are wrong if they disagree with you?
--
Save the whales. Collect the whole set.


adamofwales

join:2004-08-24
Englewood, CO

The reality is, you are completely wrong, and no longer worth responding to.

Interleave doesn't affect gaming performance. I have it, I use it everyday, and I know exactly what kind of gaming performance I get. It's awesome, it works perfect, I never experience any lag, and I never get the BS that I got with cable.



AthlGrond
Premium,MVM
join:2002-04-25
Aurora, CO
Reviews:
·Comcast

So you do think that anyone who thinks differently than you is wrong. (Read the posts above yours, by other people who need better latency than what Qwest provides.)

I'm not surprised that you don't have any problems with you Xbox sports games. Some games are very tolerant to latency.

But the fact is some games do require excellent latency (not just pretty good), games like rainbow six, quake, counter-strike, and Battle Field 1942. They can be played with less than excellent latency however it puts the player at a distinct disadvantage.

Aside:
Your extrapolations are really quite humorous:
I have no problems, therefore, no one has problems.
My friend had problems with Comcast once, therefore, everyone has problems with Comcast all the time.
(I could go on and on, but time only permits so much.)

I particularly enjoy how when you are faced with evidence to the contrary you make even more ridiculous comments and extrapolations to back up the last outlandish comment. (Sort of a self generating cycle of absurdity.)

Please! Don't! Stop!
--
Save the whales. Collect the whole set.



adamofwales

join:2004-08-24
Englewood, CO

said by AthlGrond:

So you do think that anyone who thinks differently than you is wrong. (Read the posts above yours, by other people who need better latency than what Qwest provides.)

I'm not surprised that you don't have any problems with you Xbox sports games. Some games are very tolerant to latency.

But the fact is some games do require excellent latency (not just pretty good), games like rainbow six, quake, counter-strike, and Battle Field 1942. They can be played with less than excellent latency however it puts the player at a distinct disadvantage.

Aside:
Your extrapolations are really quite humorous:
I have no problems, therefore, no one has problems.
My friend had problems with Comcast once, therefore, everyone has problems with Comcast all the time.
(I could go on and on, but time only permits so much.)

I particularly enjoy how when you are faced with evidence to the contrary you make even more ridiculous comments and extrapolations to back up the last outlandish comment. (Sort of a self generating cycle of absurdity.)

Please! Don't! Stop!
You simply don't know what you are talking about.


AthlGrond
Premium,MVM
join:2002-04-25
Aurora, CO
Reviews:
·Comcast

said by adamofwales:

You simply don't know what you are talking about.
Actually the problem is that I do know what I'm talking about.

How many people have to tell you that you are wrong before it starts to sink in?
--
Save the whales. Collect the whole set.


adamofwales

join:2004-08-24
Englewood, CO


P.S. If you think that you don't have interleave or latency in your gaming, or any other online computing for that matter, you are smoking crack.



adamofwales

join:2004-08-24
Englewood, CO

reply to AthlGrond

said by AthlGrond:

How many people have to tell you that you are wrong before it starts to sink in?
Very simple answer. I'm not wrong. You are.


PixelFreak
Innocent Until Proven Guilty

join:2001-02-21
Bremerton, WA

reply to adamofwales

said by adamofwales:

P.S. If you think that you don't have interleave or latency in your gaming, or any other online computing for that matter, you are smoking crack.
What's telling about his confusion is that he is using the terms "latency" and "interleave" interchangeably. This is not the case - they are two very distinct things. But let's not tell him what the difference is, let's see if he can explain to US what the difference is...that forces him to explain himself, not simply criticise other's assertions.

So, how about the explanation between "interleave" and "latency"? We are waiting...

PixelFreak


adamofwales

join:2004-08-24
Englewood, CO

1 edit

said by PixelFreak:

said by adamofwales:

P.S. If you think that you don't have interleave or latency in your gaming, or any other online computing for that matter, you are smoking crack.
What's telling about his confusion is that he is using the terms "latency" and "interleave" interchangeably. This is not the case - they are two very distinct things. But let's not tell him what the difference is, let's see if he can explain to US what the difference is...that forces him to explain himself, not simply criticise other's assertions.

So, how about the explanation between "interleave" and "latency"? We are waiting...

PixelFreak
No response is warranted. What I can tell you however, is that you obviously don't have your facts straight, which is very telling indeed.


PixelFreak
Innocent Until Proven Guilty

join:2001-02-21
Bremerton, WA

Wow, avoiding the question actually answered it for us all.

You CAN'T explain the difference, rendering your position as unfounded. Try to explain that away...

No explanation = no understanding.

PixelFreak


gpancner

join:2001-09-27
Nine Mile Falls, WA

reply to adamofwales
I had Qwest in two locations prior to Comcast arriving in Spokane. Qwest was a bad experience BOTH times - no need to get into details. Won't ever do DSL again. Comcast has been ROCK SOLID for the two years I've been on.



63353372
Premium
join:2003-06-18
Canada
kudos:1

1 edit

reply to adamofwales
Nvm...



JDC69
Premium
join:2003-03-21
Oakridge, OR

reply to adamofwales
Adam,

Did you ever take a moment to consider that the net code of your football game may not be as latency sensitive as the majority of FPS games on the market? Do you know who has host of each game played? I don't know how your particular game is set up as far as who is host and who is client during online play but if you are the one setting the game up then you are most likely host and in that situation you wouldn't have any problems due to latency. However the poor guy joining your game probably would.
I would suggest that you do some research to back up your argument here instead of posting flaming comments on issues that you obviously have no clue about. Here is a little experiment for you to try. Go out and buy Halo 2 for the xbox, then hop into some matchmade games and play a while. Give it a day or two then come back in here and brag about how latency "never" affects you. When you come back to brag post your experience levels or give us your gamer tag so we can review your stats at the bungie site.


ssego

join:2002-01-06
Villisca, IA

1 edit

I play Soldier of Fortune 2 on the PC. My ping is usually 50ms-65ms from Boone, Iowa to Dallas, Texas. I usually have a positive ratio.. I'm not really that good, but I'm not going to blame my lack of skills on latency.

Here's my stats page (updated first of every month)
»server.teamjudge.us/sof2stats/pl···YES.html

Here's the TRACERT results:
Tracing route to server.teamjudge.us [63.209.37.205]
over a maximum of 30 hops:

1 31 ms 31 ms 32 ms desm-dsl-gw01-193.desm.qwest.net [216.161.116.193]
2 31 ms 32 ms 31 ms 216.161.116.125
3 32 ms 31 ms 31 ms dsm-core-01.inet.qwest.net [205.171.159.33]
4 40 ms 39 ms 38 ms kcm-core-03.inet.qwest.net [205.171.205.198]
5 50 ms 50 ms 50 ms dal-core-02.inet.qwest.net [205.171.8.141]
6 50 ms 50 ms 50 ms dap-brdr-01.inet.qwest.net [205.171.225.53]
7 50 ms 50 ms 50 ms so-1-2-0.edge1.Dallas1.Level3.net [209.245.240.165]
8 50 ms 51 ms 50 ms so-1-2-0.bbr1.Dallas1.Level3.net [209.244.15.161]
9 51 ms 50 ms 50 ms 4.68.122.11
10 51 ms 50 ms 50 ms unknown.Level3.net [63.209.37.205]

Trace complete.



PixelFreak
Innocent Until Proven Guilty

join:2001-02-21
Bremerton, WA

said by ssego:

I play Soldier of Fortune 2 on the PC. My ping is usually 50ms-65ms from Boone, Iowa to Dallas, Texas. I usually have a positive ratio.. I'm not really that good, but I'm not going to blame my lack of skills on latency.

Here's my stats page (updated first of every month)
»server.teamjudge.us/sof2stats/pl···YES.html

Here's the TRACERT results:
Tracing route to server.teamjudge.us [63.209.37.205]
over a maximum of 30 hops:

1 31 ms 31 ms 32 ms desm-dsl-gw01-193.desm.qwest.net [216.161.116.193]
2 31 ms 32 ms 31 ms 216.161.116.125
3 32 ms 31 ms 31 ms dsm-core-01.inet.qwest.net [205.171.159.33]
4 40 ms 39 ms 38 ms kcm-core-03.inet.qwest.net [205.171.205.198]
5 50 ms 50 ms 50 ms dal-core-02.inet.qwest.net [205.171.8.141]
6 50 ms 50 ms 50 ms dap-brdr-01.inet.qwest.net [205.171.225.53]
7 50 ms 50 ms 50 ms so-1-2-0.edge1.Dallas1.Level3.net [209.245.240.165]
8 50 ms 51 ms 50 ms so-1-2-0.bbr1.Dallas1.Level3.net [209.244.15.161]
9 51 ms 50 ms 50 ms 4.68.122.11
10 51 ms 50 ms 50 ms unknown.Level3.net [63.209.37.205]

Trace complete.
Nor should you blame your kill/death ratio on your interleave in and of itself.

Look at your first hop - notice that it is about 32ms? Now, what would you say if your first hop was 6-7 ms? Do you see how your ping would most likely be about 26ms to the server? (Take 32ms first hop, subtract unecessary interleave adjustment of 32ms, and then add in standard hop latency such as 6-7ms, you then subtract the resultant 25ms from the overall total and you get that figure).

Now, remember, this is all AFTER your line has qualified as a stable line that does not need the interleave cranked on full. If you have a marginal/noisy line, this is all moot because you would need interleave cranked up to keep your connection.

Also, I am willing to concede that a 50ms latency reduced to a 25ms latency is not much of an advantage to be gained - so you have a nice connection to that server regardless and would most likely not really notice much of a huge difference if you were able to reduce the interleave. But remember, we aren't upset at the fact that interleave is used on the lines, we are upset that we are not given the choice to reduce the interleave when the line does not require it - that's the issue.

PixelFreak

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