 GuspazGuspazPremium,MVM join:2001-11-05 Montreal, QC kudos:16 | reply to cluster5
Re: Netscape dial-up accelerated Not to mention that you can set up your own proxies if you rent a dedicated server or virtual private server at a nearby datacenter :P
One could grab a VPS, and install a proxy that cached and compressed, and serve several dialup users.
I'm an advocate of a hybrid approach for the boonies. Get both DSL/Satellite. Use Satellite for high-bandwidth operations (Downloading, streaming, surfing, etc), and use dialup for low-latency operations (VoIP, gaming, etc). Much of the latency in dialup internet is usually due to the use of low quality winmodems. By switching from an onboard winmodem (in the form of an audiomodem riser card) to an ISA hardware modem, I knocked about 50ms or more off my ping (250ish down to 200ish), which is more than good enough for twitch games (especially those that feature latency correction, such as Half-Life 1 and 2 based games).
Furthermore, that was in the days of v.90, not the newer v.92. Modem technology has progressed a bit since the days of my ISA v.90 modem. A high quality US Robotics modem has some particularly nice gaming-related features that help keep latency down for gaming, and bandwidth high enough for VoIP (Which IIRC only requires 32kbit of bandwidth).
So, I'd say, if you're in the boonies, go grab satellite internet, and simultaneously a modem such as this one:
»www.usr.com/products/home/home-p···USR5610B
Which seems to be a good, modern, hardware (controller-based) modem. With such a modem, pings of 150ms to game servers on a decent ISP should be possible. On DSL I often play on servers with as much latency! The above linked modem supports v.92 (which is good, higher bandwidth and lower latencies than v.90), the gaming mode (which probably changes buffering methods), and something about line auto-sensing, which sounds really cool but might just be marketing.
Also, don't skimp on the dialup ISP. The dialup ISP can make all the difference, where shaving off every bit of latency matters. |