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Sircolby45

join:2005-11-26
Reviews:
·WildBlue

reply to Asmodeus

Re: ENOUGH!!!

said by Asmodeus:

no one would want it anyway...
If you think that no one would want a truly symmetrical connection, then you better think again.
--
Wildblue Pro Pack / Beam 40 / Laredo NOC / Windows MCE SP2


rf_engineer

join:2003-08-04
USA

said by Sircolby45:

said by Asmodeus:

no one would want it anyway...
If you think that no one would want a truly symmetrical connection, then you better think again.
Most people don't need a symmetrical connection unless they're doing P2P or serving websites from their house. The majority of the public doesn't know or care if their connection is symmetrical so it's not a big driver for BPL.


Sircolby45

join:2005-11-26

You can bet on it that most of the gamers out there will want it. There is a very LARGE number of gamers out there.
--
Wildblue Pro Pack / Beam 40 / Laredo NOC / Windows MCE SP2



rf_engineer

join:2003-08-04
USA

said by Sircolby45:

You can bet on it that most of the gamers out there will want it. There is a very LARGE number of gamers out there.
I was waiting to hear from the gamers. They're usually the most excited about BPL, besides the people who own BPL stock Both usually know the least about BPL's technical aspects (not intended as a slur, but often the truth).

I'm not a gamer so forgive my ignorance, but do games really require a lot of upstream bandwidth? I can see a lot of downstream for graphics and audio (which presumably would be limited as well in order to allow lower bandwidth users), but upstream I would imagine is just short control messages. It would seem to me low upstream latency would be more important than bandwidth.


Sircolby45

join:2005-11-26
Reviews:
·WildBlue

1 edit

said by rf_engineer:

said by Sircolby45:

You can bet on it that most of the gamers out there will want it. There is a very LARGE number of gamers out there.
I was waiting to hear from the gamers. They're usually the most excited about BPL, besides the people who own BPL stock Both usually know the least about BPL's technical aspects (not intended as a slur, but often the truth).

I'm not a gamer so forgive my ignorance, but do games really require a lot of upstream bandwidth? I can see a lot of downstream for graphics and audio (which presumably would be limited as well in order to allow lower bandwidth users), but upstream I would imagine is just short control messages. It would seem to me low upstream latency would be more important than bandwidth.
In order to host large matches a large upstream pipe is a must. Also yes low latency is VERY important, but BPL can deliver that too. I have seen some post from actual BPL users and the pings looked just as good as any other provider.

It will also come in handy for things like Slingbox, uploading pictures, etc.
--
Wildblue Pro Pack / Beam 40 / Laredo NOC / Windows MCE SP2

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