  ablack6596
join:2005-01-28 Scarsdale, NY
2 edits | reply to Tomek Re: GTA4... It's time...
Actually none of the current consoles are using x86 processors. They're all running on PowerPC processors, like what Apple used to use. This is why developers originally worked with Powermac G5s to make their 360 games and the first playable 360 games were actually running on Powermac G5s.
»www.anandtech.com/tradeshows/sho···2420&p=5
Hopefully developers use the PS3's support for mice and keyboards, if so it will become my next gaming machine. |
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  Tomek Premium join:2002-01-30 Brooklyn, NY
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| reply to 42246015 It's all about money, both MS and Sony want to have "exclusive" rights for the game, so it will motivate people to buy game AND the console. After six months when demand drops, then they target PC gamers. FYI, Xbox is a PC running some weird edition of Windows, however PS3 has unique architecture (non-x86) and is a pain in the ass for developers. -- Semper Fi |
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  42246015 I was there on 9-11 Premium join:2007-04-22 lol
| reply to Tomek said by Tomek :Console = guaranteed profit PC = not so much (due to piracy and support costs) Yeah but I still think it's stupid to release the same exact game for the PC nearly 6 months after it get released on console.
Even more so now that today's consoles basically ARE PC's, I mean seriously take an xbox apart. It has hard drives too. It uses CDs. So why take so long to 'port' it over? There shouldn't be any 'porting' done. I think R* just likes to f*ck with the heads of PC users or something, no other gave developer releases stuff for the PC later than console, they release it at same time. |
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  Tomek Premium join:2002-01-30 Brooklyn, NY | reply to Tzale Console = guaranteed profit PC = not so much (due to piracy and support costs) -- Semper Fi |
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  Tzale Proud Libertarian Conservative Premium join:2004-01-06 Sweden
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| reply to Tomek said by Tomek :said by Anonymous_ :no SA was GTA 6th GTA L GTA GTA2 GTA3 GTA VC GTA SA GTA LCS GTA VCS WRONG! GTA London was expansion to GTA. GTA2 was new engine GTA3 3D engine GTA VC and SA are like expansions of GTA3 engine GTA4 another step in new 3D engine. All cities were present in GTA.
They say console version will be available in October 16. So I guess March next year we should expect GTA on PC. I just can't live with that lame console targeting system. I want a mouse. So whichever console implements that in games, gets my money. Man, that really sucks... Why do we have to wait for it to be released on the PC like that? Basically I get all excited about it being released in March of the next year and then all my friends already have played it and beat it on console so they're like "yeah, who cares?"
We deserve respect too!
-Tzale -- "I'm a Geek, Are You?" |
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  Tomek Premium join:2002-01-30 Brooklyn, NY
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| reply to Anonymous_ said by Anonymous_ :no SA was GTA 6th GTA L GTA GTA2 GTA3 GTA VC GTA SA GTA LCS GTA VCS WRONG! GTA London was expansion to GTA. GTA2 was new engine GTA3 3D engine GTA VC and SA are like expansions of GTA3 engine GTA4 another step in new 3D engine. All cities were present in GTA.
They say console version will be available in October 16. So I guess March next year we should expect GTA on PC. I just can't live with that lame console targeting system. I want a mouse. So whichever console implements that in games, gets my money. -- Semper Fi |
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  Tzale Proud Libertarian Conservative Premium join:2004-01-06 Sweden
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| reply to bklynite Wow, that looks amazing... I can't wait to check that out, lets just hope it doesn't get delayed...
-Tzale -- "I'm a Geek, Are You?" |
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  Tzale Proud Libertarian Conservative Premium join:2004-01-06 Sweden
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| reply to WutanG said by WutanG :all this hype about the new series and nothing at all about on line play.This game would be awesome if they made this a 1st/3rd person shooter /mmorpg.Have different professions like drug dealer,pimp,banger,etc,it's endless.Even have cops to do their job(you could be one and get stats that way)There could be houses you could buy/rent make it into crack-house to neighborhood watch outpost lol,battle it out somehow i dunno.The idea is half way there with gta,just make the ai into real life characters along with the ai and have stats.Create a posse of bangers and go turf it out with your on line buddy,better yet sell em some bad shit undercover snitch and take him out while he's all messed up he looses his turf and ends up in the hospital to start over etc.I've seen this in basic form in GTA:SA-MP 3rd party on line mod but its a far cry from what it could be Rockstar-give the people online play and you'll make a ton of money and save the GTA series from the crap pile Man, I agree 100%... This game would be frigging amazing as an MMORPG, I've been saying that for years now... This would be simply JAW DROPPING as an MMORPG.
I can't wait for IV to come out! I love this series.
-Tzale -- "I'm a Geek, Are You?" |
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  WutanG Premium join:2001-12-12 Seaford, DE clubs:
| reply to bklynite Hell yeah! That's along the lines i was thinking about.Its cool to see this idea already in progress.Oh man i cant wait now! 
/me says"hell yeah bout time!" like 6 times writing this post |
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  bklynite Premium join:2001-03-18 Brooklyn, NY clubs:
| reply to C0deZer0 said by C0deZer0 :And what makes you think that a GTA MMO could possibly succeed? Well I agree with you in that I don't know if such a game could succeed, but one company (Webzen) is looking like they might take a shot at it anyway:
»www.webzengames.com/Game/APB/default.asp
Trailer: »www.youtube.com/watch?v=J3IMMlNpp8o -- W-Train.com Webmaster | »www.bklynite.com |
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  kywirelessgu Premium join:2004-01-25 Nicholasville, KY clubs:
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| reply to Weirdal I think you've been ruined by a few bad experiences Codezero. Sure there are bad days in counter-strike, hackers have always been a problem. But in my case I found a community and have been an admin there for going on 6 years. One of my best friends is in Chicago. I've never met him or his family face to face but we talk daily on vent. Finding friends is the biggest payoff to any online game, because good stats aren't very lasting.
Every game is going to have a few flaws, and every game has a few jackasses trying to cheat the system, but the majority of players in online games are pretty decent. You've just got to take the good with the bad. And in my experience the good far outweighs the bad.
And like Weirdal says there are a lot of different ways of doing it, no need to make it a RPG. I agree pvp in a gta style game would have its share of problems, but thats what beta testing is for. And damn I'd love to do co-op on gta! -- the answers to all lifes questions... »www.google.com |
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  Weirdal Premium join:2003-06-28 Lincoln, NE | reply to LaZ3R I think a system like MTA (and whatever the other one is). they proved that a free-roam multiplayer environment can work wonderfully in the GTA world. You don't have to make it an RPG. |
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  C0deZer0 Oc'D To Rhythm And Police Premium join:2001-10-03 Davenport, FL
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| reply to kywirelessgu And what makes you think that a GTA MMO could possibly succeed?
Grand Theft Auto is a game in where you go do missions and cause chaos. And people have certainly tried injecting their own multiplayer modes into the game in some form or another (even Rockstar has tested this feature now and again with San Andreas). All that happens with the computer-side mods to enable multiplayer play are just people being random asses and sabotaging each other on missions or simply grabbing random cars to play chicken with each other. They're certainly not in it to help each other in any way.
Oh sure, there are certain safe zones in various games that opposing players are not supposed to enter save they get shot up. But that doesn't seem to stop plenty from going out of their way to beat their way inside and kill off half the team inside before the sentry/security measure was supposed to off them.
Counterstrike alone's seen more patches than at least half of John Carmack's own games, and even yet they've still yet to solve all the inherent problems with their netcode, the magic headshots issue, and people using speed hacks to be able to warp just outside their opponent's spawn to be able to lay out half the team before they die. This is even more of a problem with sites that do stat-tracking, because then they do it to play the numbers game so they can be "numbah WON!!!1!1!1evelen!" for however long they can keep it.
Hell, even with the MMO's on Xbox Live for example, it is still far too easy for you to be in the middle of a mission and then have someone jump in and steal the one rare item the level was supposed to give you. Given that GTA is supposed to be a game about inciting chaos, what's to then stop someone from simply plowing you out of the road in an ambulance truck/semi/whatever as soon as you try to cross the street to start up a new mission/assignment? -- Front Line Force Fortress Forever |
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  kywirelessgu Premium join:2004-01-25 Nicholasville, KY clubs:
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| reply to C0deZer0 I've been playing online games for awhile, since mudding back in the day. Even back then there was a system in place to make pvp voluntary. Yes most mmo's have pvp, but I'd hope most game developers understand that people logging in and dying isn't going to help sell their game and put in means to stop it.
You talk alot of shit about pvp, but where are you actually going to get a realistic opponent? How can you really test yourself against a computer? not all pvp is deathmatch, or even close, counter-strike being a great example. The second you have to rely on a team or complete an objective its no longer deathmatch. Have you played any online games ever? There's almost always some way to avoid spawning or turn off pvp. Spawn sentry guns/safe zones, pvp enable/disable, level cutoffs, etc.
You talk as if you know how the game is going to be designed, but they spend hours and alot of money on development and beta testing to iron out the very problems you are suggesting. Its all about making noobs happy so the game company can make the most money possible.
And the only asses I've met while mmo'ing are little kids and spammers. Most people are pretty friendly actually.
I re-read your last post and for some reason I think you're just joking. Nobody could really think that way. All your statements sound like they are coming from someone who's never even played online games before. If you're just fucking with me, thats mean. -- the answers to all lifes questions... »www.google.com |
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  WutanG Premium join:2001-12-12 Seaford, DE clubs:
2 edits | reply to C0deZer0 i agree... lets hope it dont turn out like that..i think that can be avoided...all of that ....hence my point games do get re -designed....sometimes for the better  also-everything you wrote was different from my thoughts and basic post.You put a pessimistic spin on it totally |
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  C0deZer0 Oc'D To Rhythm And Police Premium join:2001-10-03 Davenport, FL
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| reply to WutanG Okay, let's review.
Grand Theft Auto, by its design, is a game that encourages random violence and in-game characters killing each other.
MMO's, whether by design or by feature, have a mode that many call "PvP", which in the greater sense of things is an over glorified death match.
In a GTA game, there's really not much stopping someone from going around shooting things from the first level (short of not having a gun to begin with).
In MMO's, players are asses to each other and the high-level people that had no life and spent every waking moment to powerlevel up to something high enough simply go around killing every single new player that just logs in, or go around killing other people until they finally find someone at a similar level, then run away like little b*tches.
Considering that GTA has a lot of weapons available, it stands to reason that a GTA game would be even more frustrating to play, because everyone would simply be camping out the spot where everyone spawns from if not just dropping random grenades in there to blow everyone up before they could even do anything.
There would be no point with the missions because nobody would ever get to do them... they'd all be just plowing each other in whatever random car they could get on and trying to run over each other, jack another's car of someone in mid-mission, etc.
It'd certainly be aggravating as hell to start a new game and get wasted about fifty times just because of the assholes that managed to stay in and play every waking moment to sabotage my ability to be able to participate in any missions on the map. -- Front Line Force Fortress Forever |
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  WutanG Premium join:2001-12-12 Seaford, DE clubs:
| reply to LaZ3R if anyone wants to talk about the original ideas...
crap on my idea's are fine ,lets talk about that and how they are wrong and what you'd like to see.Maybe i've gotten the wrong impression but you more or less just want to shit on my idea with no good counterpoints.I'll leave it at that |
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  LaZ3R Premium join:2003-01-17 | reply to WutanG I'd say Codezero is actually a pretty serious gamer . |
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  WutanG Premium join:2001-12-12 Seaford, DE clubs:
4 edits | reply to C0deZer0 Well i guess you painted your own picture,and so did I.  Man your one disgruntled gamer  Care to directly compare any games or is this random? by the way i didnt say my idea would be strictly pvp ... |
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  C0deZer0 Oc'D To Rhythm And Police Premium join:2001-10-03 Davenport, FL
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| reply to WutanG Oh, really?
Every single MMO player only ever talks about is PvP, which essentially boils down to some overglorified deathmatching. All they ever do is spend all this time building up just so that they an go around hunting each other and steal other people's stuff.
With a GTA MMO, you'd never be able to finish a mission because you'd either get capped on the way there, blown up in your own safehouse, or run over by some douche bag as soon as you set foot near any roads along the way. -- Front Line Force Fortress Forever |
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