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<title>Re: Gamerail BLOWS in </title>
<link>http://www.dslreports.com/forum/r18140991</link>
<description></description>
<language>en</language>
<pubDate>Fri, 27 Nov 2009 20:27:05 EDT</pubDate>
<lastBuildDate>Fri, 27 Nov 2009 20:27:05 EDT</lastBuildDate>

<item>
<title>Re: Gamerail BLOWS</title>
<link>http://www.dslreports.com/forum/remark,18142601</link>
<description><![CDATA[<A HREF="/useremail/u/528031"><b>EnasYorl</b></A> : <div class="bquote"><SMALL>said by  twizlar <A HREF="/useremail/u/919724"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A>  :</SMALL><BR><BR>I'm not talking about the client side of gamerail, only their network and routing. ANY provider that doubles or triples latency is garbage, regardless of if they are using the client or not. There is no reason for pings to be higher to a server in the SAME building with the same available upstream providers. You are missing the entire point, and the possible future implications for server providers.<br> </DIV>You are not using GameRails network, as the GameRail Engineer &raquo;<A HREF="/forum/remark,18141335">Re: Gamerail BLOWS</A> told you as well as I. So how can you comment on something you're not even routing across.<br><br>Just because a Gamerail Test Server is reachable from the internet doesn't mean your using their custom network to bypass router hops.]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,18142601</guid>
<pubDate>Mon, 09 Apr 2007 16:04:10 EDT</pubDate>
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<title>Re: Gamerail BLOWS</title>
<link>http://www.dslreports.com/forum/remark,18142412</link>
<description><![CDATA[<A HREF="/useremail/u/1148403"><b>Michieru2</b></A> : The peering arrangements should be done from one clear shot am I correct?<br><br>You are using two different hops at a peering point with one having more congestion than the other and you are stating that Gamerails network is the one with the higher latency if I am understanding you.<br><br>Either way if the routing was longer the pipes are most likely dedicated and used specifically for gaming which still provides lower latency even at longer distances.<br><br>While a more significant improvement will be if it where a clear shot, that does not seem to be the case here, but in theory if the pipes are not congested with regular traffic then you will still see some benefit but not as much.<br><br>I live in FL, and I am routed all the way to Atlanta, GA where my POP is located. My first hop is 30ms in latency due to that distance.<br><SMALL>--<br>The only limits we have are the one's we set ourselves.</SMALL>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,18142412</guid>
<pubDate>Mon, 09 Apr 2007 15:29:45 EDT</pubDate>
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<item>
<title>Re: Gamerail BLOWS</title>
<link>http://www.dslreports.com/forum/remark,18142252</link>
<description><![CDATA[<A HREF="/useremail/u/1169764"><b>jessegr</b></A> : Seattle is one of the gateways you can connect to.]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,18142252</guid>
<pubDate>Mon, 09 Apr 2007 15:00:41 EDT</pubDate>
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<title>Re: Gamerail BLOWS</title>
<link>http://www.dslreports.com/forum/remark,18142145</link>
<description><![CDATA[<A HREF="/useremail/u/919724"><b>twizlar</b></A> : i'm not talking about the client side of gamerail, only their network and routing. ANY provider that doubles or triples latency is garbage, regardless of if they are using the client or not. There is no reason for pings to be higher to a server in the SAME building with the same available upstream providers. You are missing the entire point, and the possible future implications for server providers.<br><SMALL>--<br>AMD Athlon64 4000+ @ 2723mhz - mountaincable.net wireless Intarweb |<br>Ipods SUCK</SMALL>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,18142145</guid>
<pubDate>Mon, 09 Apr 2007 14:42:29 EDT</pubDate>
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<title>Re: Gamerail BLOWS</title>
<link>http://www.dslreports.com/forum/remark,18141560</link>
<description><![CDATA[<A HREF="/useremail/u/528031"><b>EnasYorl</b></A> : <div class="bquote"><SMALL>said by  GR_Alchemist <A HREF="/useremail/u/1438728"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A>  :</SMALL><BR><BR>Maybe you should use the GameRail client and our network when pinging servers instead of just using the internet.<br><br>Yes we are still putting hardware in place and rolling out our network. You will get to do a public for free test of this soon enough.<br> </DIV>Seattle is shown on Phase 1. So it will or won't be a gateway city where clients can connect too?<br><br>It appears to me it won't from the diagram.<br><br>&raquo;<A HREF="http://www.gamerail.com/index.php?family=Modules,SimplePage,details" >www.gamerail.com/index.php?famil&middot;&middot;&middot;,details</A>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,18141560</guid>
<pubDate>Mon, 09 Apr 2007 13:00:13 EDT</pubDate>
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<title>Re: Gamerail BLOWS</title>
<link>http://www.dslreports.com/forum/remark,18141510</link>
<description><![CDATA[<A HREF="/useremail/u/1062596"><b>liquidgas</b></A> : Are you using any type of packet prioritization? Can't tell much from ping times now'a days. A ICMP packet might not even get the same route as another packet.]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,18141510</guid>
<pubDate>Mon, 09 Apr 2007 12:50:09 EDT</pubDate>
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<item>
<title>Re: Gamerail BLOWS</title>
<link>http://www.dslreports.com/forum/remark,18141443</link>
<description><![CDATA[<A HREF="/useremail/u/528031"><b>EnasYorl</b></A> : <div class="bquote"><SMALL>said by  twizlar <A HREF="/useremail/u/919724"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A>   :</SMALL><BR><BR>I don't think you are understanding me. I'm not using the GameRail client. Those are servers located exclusively on their network which peers directly with the same providers in dallas and yet their routing is completely messed up. The packets should not be routed from dallas to LA to Denver and BACK to dallas when gamerail is peered directly to them. This has nothing to do with the client side and everything to do with their backbone routing and peering arrangements. I used traceroutes from here as an example. IF they were setup properly I should not have a higher ping and more hops to a server located on their network as opposed to one that isn't the packets SHOULD take the best route<br> </DIV>You cannot say Gamerail Blows then if your not using Gamerails network via the client.  As your issue is with your ISP as your not bypassing hops to take advantage of Gamerail.<br><br>Thanks for clarifying to the thread that you are NOT using Gamerail.<br><br>Suggested reading material &raquo;<A HREF="http://www.gamerail.com/index.php?family=Modules,SimplePage,details" >www.gamerail.com/index.php?famil&middot;&middot;&middot;,details</A>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,18141443</guid>
<pubDate>Mon, 09 Apr 2007 12:34:58 EDT</pubDate>
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<item>
<title>Re: Gamerail BLOWS</title>
<link>http://www.dslreports.com/forum/remark,18141335</link>
<description><![CDATA[<A HREF="/useremail/u/1438728"><b>GR_Alchemist</b></A> : Maybe you should use the GameRail client and our network when pinging servers instead of just using the internet.<br><br>Yes we are still putting hardware in place and rolling out our network. You will get to do a public for free test of this soon enough.]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,18141335</guid>
<pubDate>Mon, 09 Apr 2007 12:09:23 EDT</pubDate>
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<item>
<title>Re: Gamerail BLOWS</title>
<link>http://www.dslreports.com/forum/remark,18141275</link>
<description><![CDATA[<A HREF="/useremail/u/919724"><b>twizlar</b></A> : I don't think you are understanding me. I'm not using the GameRail client. Those are servers located exclusively on their network which peers directly with the same providers in dallas and yet their routing is completely messed up. The packets should not be routed from dallas to LA to Denver and BACK to dallas when gamerail is peered directly to them. This has nothing to do with the client side and everything to do with their backbone routing and peering arrangements. I used traceroutes from here as an example. IF they were setup properly I should not have a higher ping and more hops to a server located on their network as opposed to one that isn't the packets SHOULD take the best route<br><SMALL>--<br>AMD Athlon64 4000+ @ 2723mhz - mountaincable.net wireless Intarweb |Ipods SUCK</SMALL>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,18141275</guid>
<pubDate>Mon, 09 Apr 2007 11:56:48 EDT</pubDate>
</item>

<item>
<title>Re: Gamerail BLOWS</title>
<link>http://www.dslreports.com/forum/remark,18141160</link>
<description><![CDATA[<A HREF="/useremail/u/528031"><b>EnasYorl</b></A> : <div class="bquote"><SMALL>said by  twizlar <A HREF="/useremail/u/919724"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A>    :</SMALL><BR><BR>I know however they are peered directly with the same upstream providers in dallas.<br> </DIV>What city are you connected too with Gamerail?  If it's not the same city your in, then milage can and will vary allot.<br><br>Gamespy won't be for everyone when it's 1st released.  Only 6 major cities will be available at launch.  Then it will expand to 15 cities later.<br><br>They only are peering here so far and not all live.<br><br>Public Peering Exchange Points<br>Exchange Point Name &#9;ASN   &#9;IP Address &#9;Mbit/sec  <br>AIX  &#9;14960  &#9;198.32.132.56  &#9;1000 <br>Any2  &#9;14960  &#9;206.223.143.10  &#9;1000 <br>Equinix Chicago  &#9;14960  &#9;206.223.119.42  &#9;1000 <br>Equinix Dallas  &#9;14960  &#9;  &#9;1000 <br>NYIIX  &#9;14960  &#9;198.32.160.180  &#9;1000 <br>PAIX Palo Alto  &#9;14960  &#9;Go Live 5/1/07  &#9;1000 <br>SIX  &#9;14960  &#9;198.32.180.72  &#9;1000 <br>Private Peering Facilities<br>Facility Name &#9;ASN   &#9;City &#9;Country &#9;SONET &#9;Ethr &#9;ATM<br>1 Wilshire &#9;14960  &#9;Los Angeles &#9;US &#9;&#9;&#9;<br>Bandwidth Exchange Meet Me Room (St Louis) &#9;14960  &#9;St. Louis &#9;US &#9;&#9;&#9;<br>Equinix Chicago &#9;14960  &#9;Chicago &#9;US &#9;&#9;&#9;<br>NYCC (111 8th MMR) &#9;14960  &#9;New York &#9;US &#9;&#9;&#9;<br>TelX Atlanta &#9;14960  &#9;Atlanta &#9;US &#9;&#9;&#9;<br>Westin Building Seattle &#9;14960  &#9;Seattle &#9;US &#9;&#9;&#9;]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,18141160</guid>
<pubDate>Mon, 09 Apr 2007 11:36:22 EDT</pubDate>
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<item>
<title>Re: Gamerail BLOWS</title>
<link>http://www.dslreports.com/forum/remark,18141027</link>
<description><![CDATA[<A HREF="/useremail/u/919724"><b>twizlar</b></A> : I know however they are peered directly with the same upstream providers in dallas.<br><SMALL>--<br>AMD Athlon64 4000+ @ 2723mhz - mountaincable.net wireless Intarweb |Ipods SUCK</SMALL>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,18141027</guid>
<pubDate>Mon, 09 Apr 2007 11:08:41 EDT</pubDate>
</item>

<item>
<title>Re: Gamerail BLOWS</title>
<link>http://www.dslreports.com/forum/remark,18140991</link>
<description><![CDATA[<A HREF="/useremail/u/528031"><b>EnasYorl</b></A> : <div class="bquote"><SMALL>said by  twizlar <A HREF="/useremail/u/919724"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A> :</SMALL><BR><BR>Gamerail BLOWS<br><br>First IP is in one of gamerails racks in chicago, the 2nd is also in chicago in equinix <br><div class="code"><PRE><span class="codetext">Tracing route to 208.75.25.70 over a maximum of 30 hops<br> <br>  1    &lt;1 ms    &lt;1 ms    &lt;1 ms  192.168.0.1<br>  2    17 ms     5 ms     5 ms  10.150.0.1<br>  3     8 ms     7 ms     8 ms  border.mountaincable.net &#91;24.215.3.129&#93;<br>  4    21 ms     8 ms    10 ms  ra2sh-ge3-4-14.mt.bigpipeinc.com &#91;66.244.223.237&#93;<br>  5     9 ms     7 ms     7 ms  rc1sh-ge9-0-6.mt.shawcable.net &#91;66.163.66.49&#93;<br>  6    20 ms    21 ms    19 ms  rc1hu-pos5-0-0.ny.shawcable.net &#91;66.163.77.154&#93;<br>  7    24 ms    22 ms    22 ms  64.243.225.142<br>  8     *        *        *     Request timed out.<br>  9    42 ms    47 ms    41 ms  208.75.25.70<br> <br>Trace complete.<br> <br>Tracing route to 64.34.240.161 over a maximum of 30 hops<br> <br>  1    &lt;1 ms    &lt;1 ms    &lt;1 ms  192.168.0.1<br>  2     9 ms     6 ms     6 ms  10.150.0.1<br>  3     9 ms     8 ms     9 ms  border.mountaincable.net &#91;24.215.3.129&#93;<br>  4    10 ms     9 ms     6 ms  VLN.Serialx-x-x.GWx.POPx.ALTER.NET &#91;63.115.224.73&#93;<br>  5    11 ms     7 ms     9 ms  0.so-6-0-2.XT2.TOR2.ALTER.NET &#91;152.63.133.78&#93;<br>  6    27 ms    27 ms    26 ms  0.so-6-0-0.XL2.CHI13.ALTER.NET &#91;152.63.70.105&#93;<br>  7    23 ms    27 ms    23 ms  POS7-0.GW1.CHI13.ALTER.NET &#91;152.63.69.181&#93;<br>  8    24 ms    30 ms    23 ms  bandwidthoptions.net-gw.customer.alter.net &#91;157.130.173.238&#93;<br>  9    23 ms    37 ms    23 ms  peer1-chi01-ge2-core1-equinix.ord.gowebman.com &#91;69.90.119.10&#93;<br> 10    24 ms    22 ms    24 ms  209.8.108.22<br> 11    21 ms    24 ms    23 ms  64.34.240.161<br> <br>Trace complete.</SPAN></PRE></DIV><br>It doubles my ping to chicago servers, and triples it to dallas. When i ping one of their dallas servers from my own dallas box at the planet it routes through L.A > denver > back to dallas. <br><br> </DIV>Their network isn't fully live. If you read the forums on Gamerail.<br>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,18140991</guid>
<pubDate>Mon, 09 Apr 2007 11:01:02 EDT</pubDate>
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<item>
<title>Gamerail BLOWS</title>
<link>http://www.dslreports.com/forum/remark,18140714</link>
<description><![CDATA[<A HREF="/useremail/u/919724"><b>twizlar</b></A> : Gamerail BLOWS<br><br>First IP is in one of gamerails racks in chicago, the 2nd is also in chicago in equinix <br><div class="code"><PRE><span class="codetext">Tracing route to 208.75.25.70 over a maximum of 30 hops<br> <br>  1    &lt;1 ms    &lt;1 ms    &lt;1 ms  192.168.0.1<br>  2    17 ms     5 ms     5 ms  10.150.0.1<br>  3     8 ms     7 ms     8 ms  border.mountaincable.net &#91;24.215.3.129&#93;<br>  4    21 ms     8 ms    10 ms  ra2sh-ge3-4-14.mt.bigpipeinc.com &#91;66.244.223.237&#93;<br>  5     9 ms     7 ms     7 ms  rc1sh-ge9-0-6.mt.shawcable.net &#91;66.163.66.49&#93;<br>  6    20 ms    21 ms    19 ms  rc1hu-pos5-0-0.ny.shawcable.net &#91;66.163.77.154&#93;<br>  7    24 ms    22 ms    22 ms  64.243.225.142<br>  8     *        *        *     Request timed out.<br>  9    42 ms    47 ms    41 ms  208.75.25.70<br> <br>Trace complete.<br> <br>Tracing route to 64.34.240.161 over a maximum of 30 hops<br> <br>  1    &lt;1 ms    &lt;1 ms    &lt;1 ms  192.168.0.1<br>  2     9 ms     6 ms     6 ms  10.150.0.1<br>  3     9 ms     8 ms     9 ms  border.mountaincable.net &#91;24.215.3.129&#93;<br>  4    10 ms     9 ms     6 ms  VLN.Serialx-x-x.GWx.POPx.ALTER.NET &#91;63.115.224.73&#93;<br>  5    11 ms     7 ms     9 ms  0.so-6-0-2.XT2.TOR2.ALTER.NET &#91;152.63.133.78&#93;<br>  6    27 ms    27 ms    26 ms  0.so-6-0-0.XL2.CHI13.ALTER.NET &#91;152.63.70.105&#93;<br>  7    23 ms    27 ms    23 ms  POS7-0.GW1.CHI13.ALTER.NET &#91;152.63.69.181&#93;<br>  8    24 ms    30 ms    23 ms  bandwidthoptions.net-gw.customer.alter.net &#91;157.130.173.238&#93;<br>  9    23 ms    37 ms    23 ms  peer1-chi01-ge2-core1-equinix.ord.gowebman.com &#91;69.90.119.10&#93;<br> 10    24 ms    22 ms    24 ms  209.8.108.22<br> 11    21 ms    24 ms    23 ms  64.34.240.161<br> <br>Trace complete.</SPAN></PRE></DIV><br>It doubles my ping to chicago servers, and triples it to dallas. When i ping one of their dallas servers from my own dallas box at the planet it routes through L.A > denver > back to dallas. <br><br><SMALL>--<br>AMD Athlon64 4000+ @ 2723mhz - mountaincable.net wireless Intarweb |Ipods SUCK</SMALL>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,18140714</guid>
<pubDate>Mon, 09 Apr 2007 09:52:15 EDT</pubDate>
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