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Maybe maybe not. »
« Dear Telcos  
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en102
Canadian, eh?

join:2001-01-26
Valencia, CA
·RoadRunner Cable
·DSL EXTREME

reply to morbo
Re: most important line...

I agree... I think there is / will be some sort of capacity crunch in the long term if ISP's offer more than their capacity at firesale prices.

e.g. 50Mbps/5Mbps for $60/month ?

While I don't expect any initial HUGE issues (i.e. servers will bottleneck/throttle, game servers will not get the response people want due to 'flooding' and capacity - how many 50Mbps connections can a game server or video server hold? What happens to the backbone? )

General surfing (eBay, email, youtube, etc) shouldn't be affected.

There are a few parts to high bandwidth...
The last mile (i.e. cable node, DSLAM/VRAD, etc)
The backbone / network peering
The customer (server) that has to purchase bandwidth at the data center.

I may be able to get 50Mbps to the CO/cable node, but after that, I may be competing for bandwidth over the backbone.
--
Canada = Hollywood North


elios

join:2005-11-15
Springfield, MO
·Mediacom

most if not all game servers are rate limited and even with in that limit rarely hit it games use lots of very small packets

gaming needs low latency not high bandwidth

you could game on 128Kbps if you had good routing

the only thing i seen an issue with that i already see is over sold nodes and DSLAMs but that can be fixed

ATT and other own a lot dark fiber out there so i realy dont see a backbone issue there saying this is

but the last mile will be worst FiOS will be ok
cable as well IF they up the bandwidth to there nodes or add more

but there more backbone bandwidth then the telcos know what to do with

Kearnstd
Elf Wizard
Premium
join:2002-01-22
Mullica Hill, NJ
yet cell data providers atleast some of them list gaming as a violation of the TOS and atleast a session of WoW is less straining then even some surfing tasks.
--
[65 Arcanist]Filan(High Elf) Zone: Broadband Reports
Forums » The Bandwidth Crunch BogeymanMaybe maybe not. »
« Dear Telcos  


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