  BLUNTED 1
join:2003-11-13 Floral Park, NY
·Verizon FIOS
·Optimum Online
1 edit | reply to Lower East Side Re: [Info] Halo 3 Developers Release QoS Settings For Gamerfuel
Your so right on about the EVERYONE HAS A GREEN BAR but its still laggy. I'm trying to tell alot of people but most of them are halo fanboys and don't believe it even though I can prove it.
Send me a Friend request to xX Vyrax Xx
Here is another Halo 2 match that hit 1.7 mb upload |
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  Lower East Side
@rr.com
| reply to MLGTWISTED Well my bigger beef is they rigged the signal strength graphic to look happy when it's clearly a bad connection... I play almost exclusively Big Team Battle... and on Halo 2 lag was par for the course (usually 50% of players in yellow) ... but in Halo 3, magically everyone is in solid green. With a few exceptions... when you die, everyone's signal drops to red. Also, if you notice characters jumping across the screen, massive delays from throwing grenades to them detonating... if you hold down the "back" button to check signals and score... everyone again drops to red briefly.
But the main difference being, in Halo 2 if someone was lagging (or stand bying with Zone Alarm), you just quit and you're done. Halo 3 now has a penalty system for quitting, so it's like having a school marm forcing you to stay in the game, suffer through the crap connections and telling you it's okay there's no lag... just so you'll stay in the game longer to make it "better gameplay for everyone". So the QOS to me already sounded bogus because it's claiming a hardware issue on the customer instead of a built-in flaw from the get go.
But interesting stats Blunted... I'm wondering if they purposely tried to drop requirements to allow more people to match up in matchmaking... but ultimately you have worse games with people spread out all over the globe. It still pisses me off they simply don't allow dedicated servers like in Halo CE... all you had to do was find local servers or servers with better ping... but they seem to want to force people into one sloppy barn of multiplayer and force us to share crap connection speeds... and then hide the speeds. Not to mention paying for dedicated servers would cost money and maintenance which they obvsiously had no interest in, given the volume of players. But games like Unreall Tournament and Halo CE seemed to work perfectly well with that system. |
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  BLUNTED 1
join:2003-11-13 Floral Park, NY
·Verizon FIOS
·Optimum Online
1 edit | reply to BLUNTED 1 Here is how much bandwidth Halo 2 and Halo 3 uses when your NOT host. Halo 2 is pic 1 and Halo 3 is pic 2 and again red is upload and blue is download.
Bungie says its our connections and QOS when we use the same setup from halo 2 for halo 3 and its no good anymore. They changed the netcode for halo 3 and they lie and blame us.
Can someone tell me why it uses sooo much less speed and what the minimum speed is for online gaming?
HALO 3 IS TRASH ! ! |
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  BLUNTED 1
join:2003-11-13 Floral Park, NY
·Verizon FIOS
·Optimum Online
| reply to Lower East Side I can tell you I was host in every match. The computer doesn't lie Yes halo 3 looks more stable but it uses way less speed no matter what and Its like halo 3 doesn't take advantage of a better connection and uses the same for just about every game. I'll take some screenshots when i'm not host to show you the difference and what speeds we get not hosting which is about 40 to 50 kb which is not enough.
Procto I have Kerio 4.0 and I also don't see any difference between any firmware except that 1.8 runs the best for me while everything else freezes and I can't even log in. Dlink tech support sucks too and they don't know shit. |
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  procto
join:2004-10-02 Jasper, AL | reply to Lower East Side Is that Kerio 2.15 it was small and lite or is it the 4.0 newer version.
If you don't upgrade the firmware on the router it plays alot better than if you upgrade the firmware. |
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  Lower East Side
@rr.com
| reply to MLGTWISTED So Blunted, I can assume the last one is you hosting a Halo3 game, the first one (third one) you are in a game but not host. Although I don't claim to fully understand the data it looks like the throughput of data is more stable in the Halo 3 graphs... even though it looks like actually connectivity demand is higher... especially if you are host which follows my belief hosts with mediocre connections (not FIOS) will lag the hell out of other players. |
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  BLUNTED 1
join:2003-11-13 Floral Park, NY
·Verizon FIOS
·Optimum Online
1 edit | reply to BLUNTED 1 Here is a 16 man game of Halo 2 and Halo 3. The speed is in kbps and red is upload and blue is download.
Halo 2 is the first 2 and halo 3 is the last 2 |
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  BLUNTED 1
join:2003-11-13 Floral Park, NY | reply to procto I am using kerio personal firewall and no I do not have to forward any ports at all.
What are you trying to do ? |
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  procto
join:2004-10-02 Jasper, AL 1 edit | reply to BLUNTED 1 Hey Blunted 1 are you using a third party firewall say the paid Zone Alarm or a different firewall?
and if so do you have forward ports with it?
thanx stillen |
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  BLUNTED 1
join:2003-11-13 Floral Park, NY
·Verizon FIOS
·Optimum Online
| reply to Lower East Side They try to hide tha lag on you and here is one example from halo 2. My friend lives in alaska and he gets about 120 ms ping to me ( we tested it ) and he had 1 bar down from green and sometimes a yellow bar but now on halo 3 he has a full bar and sometimes 1 bar down from full green so they made all the green bars go fuller even though the pings was the same VERY HIGH 120 ms.
So a full green bar ( the best you can get ) is 120 ms or lower ? No SORRY I wouldn't join a server over 60 ms and halo keeps giving host to japan or austrailia and other places with over 200 to 400 ms ping. ( Yes I tested it )
I also can tell if I am host because I am running through my computer and It shows me all the connections people have where they live and alot more. |
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  Lower East Side
@rr.com
| reply to MLGTWISTED Gamerfuel isn't designed to "speed up games"... all it does is route traffic so that your games have priority. In other words if you are downloading AND on Halo (which is stupid), it will make sure Halo gets enough bandwidth. What it DOES NOT do is somehow boost speeds with nothing running in the background.
I agree Bungie's system is messed up because I've seen massive lag when everyone's connection is solid green... and holding down the button for over a minute, eventually I'll notice everyone drop to red. You'll also notice whoever has host 90% of the time will have massive kills. It's all on Bungie's side... it seems to me their networking is poorly coded, and they've tried to cover this up with false signals, and now that people are noticing the continued pressence of lag with player jumping (and during melee) they are claiming there are tricks to help users... Host is also not determined by feedback, that is absurd. Also how exactly did you know you were host? |
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  BLUNTED 1
join:2003-11-13 Floral Park, NY
·Verizon FIOS
·Optimum Online
| reply to procto Why does everyone believe bungie when halo 2 was fine for everyone and then when halo 3 came out there setups for halo 2 are no longer good enough. Yeah right bungie why don't you tell everyone you changed the net code and thats the reason.
I'll show you screenshots of how much bandwidth halo 2 and 3 uses later.
Also QOS doesn't do anything for you at all unless people are using your network then QOS is useful but if nobody is using it YOU DON"T NEED IT. As for everony that doesn't use a router and is directly connected to there modems why do they lag then ? There is no need for QOS when direct connected because everything is dedicated to the xbox so BUNGIE IS FULL OF SHIT. |
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  procto
join:2004-10-02 Jasper, AL
| reply to procto OK when I enable Gamerfuel and Upload is listed how do I change it. I tried to clear it out and it would not so its set at default.
I have measured the upload was going to type in 85% of the value in the Uplink space.
thanx procto |
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  procto
join:2004-10-02 Jasper, AL
| reply to BLUNTED 1 Good info.
I play Halo 2 alot on XBL when I direct connect the difference is noticable but soetims the gameplay is unsteady with a rouer gameplay a bit worse more steady for some odd reason so i using a dlink 4100 router.
The dlinl dir-655 is XBL compatabe because it is Vista certified which is the same thing and you don;'t have to bother with firmware upgrades. |
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  BLUNTED 1
join:2003-11-13 Floral Park, NY
·Verizon FIOS
·Optimum Online
| reply to MLGTWISTED I have Verizon Fios and I'll talk to you online but you dont need more than 1 mb up and down to play halo 3 but halo 2 you need close to 2 mb up and down.
BTW this connection only cost me $65 a month  |
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 MLGTWISTED
join:2007-01-19 Melville, NY
| reply to BLUNTED 1 Just wondering what service provider you have? That upload is rediculous.
I had boost from optimum online and that gave me 27000mbps roughly, and 4000mbps roughly which was amazing, but I worked out I really didn't need that type of connection for gaming. The standard connection really works out fine for gaming; but extra speed is always nice. |
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  BLUNTED 1
join:2003-11-13 Floral Park, NY
·Verizon FIOS
·Optimum Online
1 edit | reply to MLGTWISTED I'll send it 
I am pretty sure I don't need ANY QOS at all when I have this and I am the only one using it. Nothing is online so there is no need for QOS just like me and my friends direct connect and still lag alot. Anything direct connected has no need for QOS because it has all the bandwidth available at all times 
Last Result: Download Speed: 21233 kbps (2654.1 KB/sec transfer rate) Upload Speed: 17027 kbps (2128.4 KB/sec transfer rate) |
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 MLGTWISTED
join:2007-01-19 Melville, NY
| reply to BLUNTED 1 Yeah, I know Bungie are using allsorts bandwidth compression techniques, and I do see players skipping around even when all players have full pings.
I didn't know you we're directly connected, but running halo 3 without gamerfuel and nothing running in the background vs gamerfuel on and nothing running; gamerfuel wins every time. I've done back to back tests you you get a much better performance from host on games like halo 2/3.
I'd like to know how Bungie are hiding the lag.
My gamertag is TWISTED BULLET |
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  BLUNTED 1
join:2003-11-13 Floral Park, NY
·Verizon FIOS
·Optimum Online
1 edit | reply to MLGTWISTED I'm not complaining about getting host because I get it alot but its still laggy and all my friends say the same. Also I am the only 1 using my network and nothing else is on when I game so there is no need for any QOS at all. You must not understand this stuff at all !! Bungie also didn't tell you they changed the net code for the game and it uses about half the speed it used on halo 2.
1 more thing is how do you need QOS for halo 2 or 3 when your directly connected and use no router or switch ? Easy you don't because halo 2 used about 1 mb to 1.8 mb upload for a 16 man game while halo 3 uses about 1 mb at max for the same 16 man game so why do I need QOS when I have 20/20 and nothing else is even connected. YOU DON'T because bungie is trying to hide the lag on you and I can prove it !!
Send me a Friend request to xX Vyrax Xx and i'll play with ya to night to show you how much BS bungie is full of |
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 MLGTWISTED
join:2007-01-19 Melville, NY
| reply to BLUNTED 1 I dissagree that you don't need QoS just because you have a high bandwidth, Gamerfuel helps control the information so much better.
Host in halo 3 isn't given to you based on your connection speed; it's given to you via host feedback. All hosts are tested; and if don't get host very often then your setup is flawed some how.
I am now getting perfect results, and I hope this continue's. |
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