
how-to block ads
|
 Forlin
join:2007-11-21 Anchorage, AK
| Pets for Arena I think from what I've read Scorpids make one of the best pets for arena because of their poison. Also the poison on pallys means they have less chance of dispelling the viper sting, as it may just take the poison off instead.
The thing is tho, and this applies to pets generally, what is the optimum level to acquire one at?
If you get a level 65-70 pet you won't get enough training pts to teach it anything useful. However they should already have the armor and stamina that training would give you.
But if you want to customise it, what level should you go for? 40-50? Is teaching the level 10 stamina and armor better than just living with what a level 70 pet comes with for instance?
And lastly what do you guys recommend as an arena pet? Like I said most seem to say Scorpid for the poison effect, and prolly 50% of 5v5 healers are pallys - so you'd get quite a useful sidekick. But are any others going to give me advantages I've yet to figure out? ATM I just use my cat, but only because I haven't had time to figure out what else I should use. | |
|   The WeaseL Premium join:2001-12-03 Minnesota
1 edit | Re: Pets for Arena It depends on what you want to achieve with your pet. But lets back track a tad, I sense some confusion with training points and pet skills.
Regardless of when I tame a pet, their stats will be the same and will have the same amount of training points. Regardless if I tame a pet at level 1 and take him to 70, or if I tame a level 70 pet. Your pet gains loyalty as you feed and fight with it. Loyalty level determines how many training points your pet has.
Here is a cut and paste from a previous thread I did about training points:
Your pet has two levels, loyalty, and just normal "level."
Max loyalty level is 6, max pet level is 70.
For this X = pet level.
At loyalty level 1, your pet has 0 available training points.
At loyalty level 2, your pet has X * 1 training points available.
At loyalty level 3, X * 2 TP available.
Level 4, X * 3.
Level 5, X * 4.
Level 6, X * 5.
So at level 70 and loyalty level 6, your pet has 70 * 5 = 350 TP. At level 45 and loyalty level 3, you would have 45 * 2 = 90 TP available to train with.
Now when training abilities, say with your Stamina rank 7 available for 100 TP. You indeed did only "pay" 25 TP to go from 6 to 7. One thing you may have or have not noticed is that this skills also have a level requirement. You can't just give a level 50 pet the highest rank armor or stamina just because you had enough points. Those both require level 70 to train them. So my guess there is your pet maybe wasn't level 42 maybe when you tried to train rank 7?
Second, ranks do not stack. Training rank 11 armor right off the bat will net you the same armor for the same TP cost as if you bought rank 1 through 11.
-- How lucky am I to have known someone who is so hard to say good-bye to. | |
|   chaud Serious Business
join:2004-07-09 Anderson, SC | Scorpid is the best pet, as you have something to cover viper. Cat might be better for BM, but you should be playing marks anyway. | |
|  |   The WeaseL Premium join:2001-12-03 Minnesota
| Re: Pets for Arena said by chaud :Scorpid is the best pet, as you have something to cover viper. Cat might be better for BM, but you should be playing marks anyway. Depends on what your goal is. Some teams play the game to out last the other healer's mana pool. Other's come out guns blazing and zerg a target to get a man advantage. In that scenario BM would be the way to go. | |
|  |  |   chaud Serious Business
join:2004-07-09 Anderson, SC | Re: Pets for Arena BM is a poor choice, as after it is down you are useless. Spiking does not work at higher ratings. | |
|  |  |  |   The WeaseL Premium join:2001-12-03 Minnesota
2 edits | Re: Pets for Arena Looking at the 2v2, 3 of the top 10 are BM, the top 3v3 hunter is BM, and in 5v5 as I suspected everyone in the top 10 is marks.
Not to start a full on argument, but I wanted to point out that that is not an entirely true statement.
My source being: »www.geekboys.org/arena/
May not be 100% current but it gives a general overview. | |
|  |  |  |  |  bored_in_nh
join:2003-01-04 Stamping Ground, KY
·RoadRunner Cable
| Re: Pets for Arena /agree
5 v 5 I haven't done, but in 2 v 2 BM is awesome. I use a ravager, trained in dash, avoidance, max stam, and cobra reflexes. He does an awesome job of interuupting. Casters, if I get the pet to them, they're stuck using their instants and wanding. This is a problem with arcane mages and locks with dots, but it effectively shuts down frost bolt, ice lance, pyro, shadow bolt, etc. Any spell with a cast bar is a no-go. Same with other hunters. Use steady shot on me? Not likely. -- In 2000, CEO pay was statistically 300:1 to minimum wage. In 2005, it's 431:1. If minimum wage matched growth rate with CEO pay from 1990 to 2005, it would now be $19.00/hr.
Is Ann Coulter a transexual? What's with that adams apple? | |
|  |  |  |  |  |   chaud Serious Business
join:2004-07-09 Anderson, SC | Re: Pets for Arena In 2v2, any team with a healer will just LoS red kitty, and then their warrior will come after you when it is over. | |
|   The WeaseL Premium join:2001-12-03 Minnesota
| To continue, a pet for arena can be used for several things, which could change what you pick (DPS or Utility).
Many people suggest the use of a scorpid for its poison to mask your viper sting. Not a bad idea, works fairly well especially if you spec improved stings which further helps reduce the chance the dispeller will remove your sting.
As far as what you should use, most people will probably say one of the following:
Scorpid Ravager Cat
If you have lots of mana drain in your group and won't be heavily relied on to supplement it, I'd probably go cat or ravager for the higher DPS and better focus dumps which helps interrupt casters better. Otherwise I'd go scorpid.
The scorpid does give the advantage like mentioned above of helping mask stings and your teammate's DoTs, but doesn't have the DPS and even with cobra reflexes won't be as annoying to a caster as far as interrupts unlike a cat or ravager who has the instant cast focus dump plus hasten'd attack speed with cobra reflexes.
I personally use a scorpid, but masking my viper sting is part of our strategy on my 3v3 team. -- How lucky am I to have known someone who is so hard to say good-bye to. | |
|   SooSoo
@comcast.net | I always sacrificed resilience for two piece tier 4 bonus in arena as a mage, completely eliminating spell push back from fast attacking pets and ONLY being interrupted with direct interrupts, at least as far as my frostbolt was concerned. | |
|   Forlin
join:2007-11-21 Anchorage, AK
1 edit | That's some pretty good advice from you guys, thx.
As for BM vs MM - well my opinion is mixed. I did play MM for the longest time in 2v2, but by the time I started 3v3 and 5v5 I'd respec'd to BM for raid purposes (it gives me about 100 extra DPS per fight).
However raids are becoming less important to me, and I have noticed that even in 2v2 BM is losing its appeal.
I loved the burst damage from MM, and I definitely miss the improved stings, scatter shot (pet stun is great, but when your pet is dead do you really have time to rez?) and silencing shot.
Now we have the MS attributes incorporated into Aimed Shot, I think I'm going back - especially as I can't convince the other hunter in my 3v3 and 5v5 to use it, she says the cast time is too slow. I suggested leading with it, which is what I will do, but she just refuses and I can't exactly force her. Her damage and general play is just too good to drop her over that, but I know we'd be winning more games if she did. We've come so close on a number of occasions to beating the heals and killing a dps first, that I know we could have succeeded even with just a couple seconds of healing suppression.
Of course you're bang on about the red kitty thing and los. At lower ratings I just wipe the floor with any opponent, however when we started getting up through the 1600s I noticed them doing exactly what you said.
With MM I reached a 1680 wall, but having replaced all my veteran's gear (and being able to combine the two rings) as well as getting my first couple pieces of S3 I think I might get a bit further. I'm not sure I'll get into the 1800s again - but maybe I will in 3v3 or 5v5 if MM gives me the kind of DPS advantage I'm hoping for.
This is the real puzzle for me. Last season I found only the very best hunters I faced used rapid fire. In 2v2 especially hunters became free kills.
So what gives with that? Are they waiting to use it when someone reaches 40-50% health? Or do they think they can burn down an S2/T4 geared pally? Maybe they're using it in 3v3 or 5v5 and I'm not noticing because there's too much going on, but in 2v2 I know they're not because I kill hunters in under 15s. I have a haste trinket too so when I pop that and rapid fire my dps goes up about 300 for 10s. It just seems strange to me that anyone would gift me that kind of advantage. | |
|  | |  |
|