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<title>Gravity Wars [PC] in PC gaming GAMES</title>
<link>http://www.dslreports.com/forum/r20674646</link>
<description></description>
<language>en</language>
<pubDate>Wed, 11 Nov 2009 05:47:18 EDT</pubDate>
<lastBuildDate>Wed, 11 Nov 2009 05:47:18 EDT</lastBuildDate>

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<title>NEW version 0.991</title>
<link>http://www.dslreports.com/forum/remark,20990030</link>
<description><![CDATA[<A HREF="/useremail/u/400979"><b>YBoris</b></A> : Hey guys - I included "blackout party" mode in the options menu; when enabled it makes all planets invisible until the round is over. It changes the gameplay - as one is expected to guess the location of planets through curvature and end-points of the projectile paths. I hope it's as fun as I think.<br><br><b>RECOMMEND STUFF!!!</b> I will be grateful for any recommendations on how I can add to the game.<br><small>--<br>&raquo;<A HREF="http://www.yadus.com" >www.yadus.com</A><br></small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,20990030</guid>
<pubDate>Fri, 22 Aug 2008 11:38:32 EDT</pubDate>
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<title>Re: Gravity Wars [PC]</title>
<link>http://www.dslreports.com/forum/remark,20755029</link>
<description><![CDATA[<A HREF="/useremail/u/1560492"><b>KCP</b></A> : this was my BEST single shot that i have had yet.  it took about...5-10 minutes to finally hit the planet.<div class="borderless"><TABLE WIDTH=95% align=center border=0 CELLPADDING=4"><TR><TD ALIGN=CENTER VALIGN=CENTER BGCOLOR=#FFFFFF nwrap COLSPAN=3 WIDTH=100%><A HREF="/speak/slideshow/20755029?c=1325484&ret=L2ZvcnVtL3IyMDY3NDY0Ni54bWw%3D"><IMG class="apic" BORDER=0 TITLE="3888054 bytes" WIDTH=600  SRC="/r0/download/1325484.thumb600~3f9b52110db82961e6e978674dded74c/single shot.bmp/thumb.jpg" ALT="Click for full size"></A></TD></TABLE></div>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,20755029</guid>
<pubDate>Mon, 07 Jul 2008 18:22:03 EDT</pubDate>
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<title>Re: Gravity Wars [PC]</title>
<link>http://www.dslreports.com/forum/remark,20729231</link>
<description><![CDATA[<A HREF="/useremail/u/400979"><b>YBoris</b></A> : <div class="bquote"><small>said by  GunnarDanne <A HREF="/useremail/u/730219"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A> :</small><br><br>... you can have f > 3 but it can be any negative number.</div>OH BOY !!! I completely forgot about the negative numbers!!! great catch :D<br><br>I should really limit the force at a higher number (and have it tied to the total mass of all the planets ... but I didn't feel like working with it). I'll probably fix the negative number thing though  :p<br><br><div class="bquote"><small>said by  KCP <A HREF="/useremail/u/1560492"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A> :</small><br><br>...i enjoyed the 3 hours i played it by myself. 25:16</div>Thanks! I'm glad people are enjoying it  :D<br><small>--<br>&raquo;<A HREF="http://www.yadus.com" >www.yadus.com</A><br></small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,20729231</guid>
<pubDate>Tue, 01 Jul 2008 23:09:55 EDT</pubDate>
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<title>Re: Gravity Wars [PC]</title>
<link>http://www.dslreports.com/forum/remark,20724189</link>
<description><![CDATA[<A HREF="/useremail/u/730219"><b>GunnarDanne</b></A> : One thing I noticed in the flash version (haven't played the exe) is that you can have f > 3 but it can be any negative number.]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,20724189</guid>
<pubDate>Tue, 01 Jul 2008 01:14:19 EDT</pubDate>
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<title>Re: Gravity Wars [PC]</title>
<link>http://www.dslreports.com/forum/remark,20722031</link>
<description><![CDATA[<A HREF="/useremail/u/1560492"><b>KCP</b></A> : this is a bad ass game for a physics major.  i wish i was.  very good job :P  i enjoyed the 3 hours i played it by myself.  25:16]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,20722031</guid>
<pubDate>Mon, 30 Jun 2008 17:15:01 EDT</pubDate>
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<title>Flash Version !!!</title>
<link>http://www.dslreports.com/forum/remark,20718792</link>
<description><![CDATA[<A HREF="/useremail/u/400979"><b>YBoris</b></A> :  :D I'm proud to announce a super-buggy version of the game in <b>FABULOUS FLASH</b>  :D<br><br>&raquo;<A HREF="http://gravitywars.yboris.com/" >gravitywars.yboris.com/</A><br>&raquo;<A HREF="http://gravitywars.yboris.com/flash.html" >gravitywars.yboris.com/flash.html</A><br><br>w00t  ;)<br><br>anyone feeling like fooling around with my code - the .fla file is there  :)<br><small>--<br>&raquo;<A HREF="http://www.yadus.com" >www.yadus.com</A><br></small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,20718792</guid>
<pubDate>Mon, 30 Jun 2008 00:07:28 EDT</pubDate>
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<title>Re: Gravity Wars [PC]</title>
<link>http://www.dslreports.com/forum/remark,20682072</link>
<description><![CDATA[<A HREF="/useremail/u/400979"><b>YBoris</b></A> : <div class="bquote"><small>said by  Abu <A HREF="/useremail/u/392555"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A> :</small><br><br>... Object-oriented code makes everything you want to do much easier.<br><br>Check out XNA ...<br> </div>Thank you for the suggestion, but after downgrading to Visual C# 2005 (from 2008), installing over 300MB of stuff (Service Pack 1) and finally the XNA thing - I tried to run a blank game (create new -> debug) and here is what I got:<br><br>"Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater"<br><br>I want my game to be playable on the worst of systems - so it seems like XNA is not for me  :huh:<br><br>But your suggestion of OOP - I LIKE IT !!! I forgot I could just call it an object and create new ones non-stop. Not my coding skills aren't up to that yet - but in theory I understand how it would work  :D<br><br>THANKS  :)<br><small>--<br>&raquo;<A HREF="http://www.yadus.com" >www.yadus.com</A><br></small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,20682072</guid>
<pubDate>Sun, 22 Jun 2008 17:48:08 EDT</pubDate>
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<title>Re: Gravity Wars [PC]</title>
<link>http://www.dslreports.com/forum/remark,20679498</link>
<description><![CDATA[<A HREF="/useremail/u/392555"><b>Abu</b></A> : I briefly checked your game out - pretty neat!  A few things about what you're looking to do with code (I didn't look at your source code, but this should still apply):<br><br>You don't need threads to have multiple projectiles drawn / paused.  Make your projectiles objects and have the shoot function create a new projectile object which belongs to the player/ship.  You should use objects for planets/ships as well so you can check for collision.  Object-oriented code makes everything you want to do much easier.<br><br>Check out XNA if you want to make your game look really snazzy.  It's a free game engine that is awesome for individuals.  &raquo;<A HREF="http://en.wikipedia.org/wiki/Microsoft_XNA" >en.wikipedia.org/wiki/Microsoft_XNA</A>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,20679498</guid>
<pubDate>Sun, 22 Jun 2008 00:45:49 EDT</pubDate>
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<title>Wikipedia</title>
<link>http://www.dslreports.com/forum/remark,20675324</link>
<description><![CDATA[<A HREF="/useremail/u/400979"><b>YBoris</b></A> : If anyone has any contribution to the Wikipedia page - please add something:<br><br>&raquo;<A HREF="http://en.wikipedia.org/wiki/Gravity_Wars" >en.wikipedia.org/wiki/Gravity_Wars</A><br><br>If you know anything about the history of this game - share! :)<br><small>--<br>&raquo;<A HREF="http://www.yadus.com" >www.yadus.com</A><br></small>]]></description>
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<pubDate>Fri, 20 Jun 2008 22:16:30 EDT</pubDate>
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<title>Re: Gravity Wars [PC]</title>
<link>http://www.dslreports.com/forum/remark,20675311</link>
<description><![CDATA[<A HREF="/useremail/u/689448"><b>sapo</b></A> : &raquo;<A HREF="http://gravitywars.yboris.com/code.html" >gravitywars.yboris.com/code.html</A>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,20675311</guid>
<pubDate>Fri, 20 Jun 2008 22:14:51 EDT</pubDate>
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<title>Re: Gravity Wars [PC]</title>
<link>http://www.dslreports.com/forum/remark,20675172</link>
<description><![CDATA[<A HREF="/useremail/u/1311661"><b>Jigglyware</b></A> : Ah, you have the code available? Well, I guess I could take a look. If nothing else, I might be able to figure out why the screen goes white all the time.]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,20675172</guid>
<pubDate>Fri, 20 Jun 2008 21:31:30 EDT</pubDate>
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<title>Re: Gravity Wars [PC]</title>
<link>http://www.dslreports.com/forum/remark,20675146</link>
<description><![CDATA[<A HREF="/useremail/u/400979"><b>YBoris</b></A> : <div class="bquote"><small>said by  Jigglyware <A HREF="/useremail/u/1311661"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A> :</small><br><br>Wat? No AI? If the game concept is as old as you say, there should have been enough time to develop some.  :p<br> </div>Time alone does not make things happen - you need human imput ;)<br><br>If anyone is a coder - I welcome improvements to my version of the game :)<br><small>--<br>&raquo;<A HREF="http://www.yadus.com" >www.yadus.com</A><br></small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,20675146</guid>
<pubDate>Fri, 20 Jun 2008 21:24:56 EDT</pubDate>
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<title>Re: Gravity Wars [PC]</title>
<link>http://www.dslreports.com/forum/remark,20674963</link>
<description><![CDATA[<A HREF="/useremail/u/1311661"><b>Jigglyware</b></A> : Wat? No AI? If the game concept is as old as you say, there should have been enough time to develop some.  :p]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,20674963</guid>
<pubDate>Fri, 20 Jun 2008 20:44:55 EDT</pubDate>
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<title>Gravity Wars [PC]</title>
<link>http://www.dslreports.com/forum/remark,20674646</link>
<description><![CDATA[<A HREF="/useremail/u/400979"><b>YBoris</b></A> : Hey everyone; I've been on these forums for years, and I thought you may find this little game I wrote enjoyable :)<br><br>Gravity Wars is not my original concept, there is an old Amiga and Mac versions, along with some very old PC versions that are not pleasing to play. As I have enjoyed playing it on a Mac with my friend I decided to code a PC version. <br><br>Please let me know what you think and how to improve it.<br><br>&raquo;<A HREF="http://gravitywars.yboris.com" >gravitywars.yboris.com</A><br><br>I recommend playing with a friend; playing against yourself is not even half as fun.<br><small>--<br>&raquo;<A HREF="http://www.yadus.com" >www.yadus.com</A><br></small><div class="borderless"><TABLE WIDTH=95% align=center border=0 CELLPADDING=4"><TR><TD ALIGN=CENTER VALIGN=CENTER BGCOLOR=#FFFFFF nwrap COLSPAN=3 WIDTH=100%><A HREF="/speak/slideshow/20674646?c=1319807&ret=L2ZvcnVtL3IyMDY3NDY0Ni54bWw%3D"><IMG TITLE="29830 bytes" BORDER=0 WIDTH=446 HEIGHT=335 SRC="/r0/download/1319807~581679575b1d948dc9a660ce5a300042/gravitywars.jpg"></A><br>game screenshot</TD></TABLE></div>]]></description>
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<pubDate>Fri, 20 Jun 2008 19:26:51 EDT</pubDate>
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