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  ErikVKing Erik the Viking Premium join:2008-06-19 Kuwait
| reply to Dissembled Re: [WotLK] Welcome to Beta
The all new Achievement System has been implemented.
WUT WUT!? What's this, Precious, what's this!?
Druid o New Spell: Revive - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
YAY! More rezzers on those lovely wipes ;o)
Hunter o Deterrence (Survival) - Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
Yeehaw, one more benny for going Surv for PvP, and the raid aspect for AoE damage, etc. will be nice too!
o Improved Feign Death (Survival): Now also reduces damage taken during Feign Death by 15/30%
Pfffft to you buttheads that try and kill us on a wipe by standing over us, pfffft to you! Can't wait to hear the whining now! ;o)
o Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking". o New Talent - Improved Tracking (Survival) - Increases all damage done to targets that are being tracked 1/2/3/4/5%.
Great, so to be able to do more damage to Humanoids I have to fill my mini-map with dots? Poor Hunters that have crappy latency, I remember how badly that killed my computer when I forgot to turn it off after BGing, then zoning into a packed Org, lol. On the up-scale, a little anyhow, maybe you get to do more damage to that sneaky rogue or druid coming after your node? Damn thing is, you'd have to switch back to tracking Humanoids to do extra to the rog after they un-stealth, and back to tracking Beasts to do extra to the Druid, and for multi-shot on a flag you'd have to be tracking Humanoids again...
Mage o Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds. o Prismatic Cloak (Arcane) now also reduces the fade time of Invisibility by 1/2 seconds.
Nice! I wish I still had my Mage to raid on, this is a handy thing to have!
Paladin o All Auras now affect all party and raid members within the area of effect.
Wonder what the range is set to? Same as the group range is/was? If it's slightly larger, yay for fire resist in the melee range (Ret) and the caster range (healadin) groups for those fun fire dmg fights. Same goes for all the other auras .
Shaman o All totems are now considered on the "Physical" school, and no longer magical spells.
Nice, now I can still drop a mana totem when my dumb ass let's myself run fully outta mana .
o Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
I didn't see this one in the Alpha, didn't look really... Is this an overall totem enhancer, and not specific ones? That'd be nice.
o Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
SCHWEET! Now I can get the AP *&* crit bonus, AND be able to drop a WF totem! Happy Rogues, Hunters, and melee classes in general abound! Now if they would roll WF into it... 
o New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
About damn time Shammies get this formerly Pally-only spell.
User Interface o Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.
YAYZ! I hated going somewhere else to play (LAN center, friend's house, etc.) or losing information on my computer (I have strange and bad luck). Now I can have all my macros etc. anywhere . -- "I am Jack's utter lack of surprise." | |   KRB
@milliken.com
| o New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
About damn time Shammies get this formerly Pally-only spell.
Just FYI, its slightly different as pallies cant remove curses (the third thing in our "cleanse" list is "magic effects" not curses. I see people all the time in bgs asking me to remove Agony when im on my pally 
/sigh | |  KCP
join:2008-06-21 Pearl River, LA | New Talent: Clense Spirit (Restoration) - Cleanse the spriit of a friendly target, removing 1 poison effect, 1 disease effect and 1 curse effect.
That's a little bit OP, don't you think? | |   ErikVKing Erik the Viking Premium join:2008-06-19 Kuwait
| reply to KRB lol, yeah I hate that. I always try and remove any poisons on my Shammy when I can, but I'm usually a lil slow on it.
As far as it being OP ... yeah, it's a bit so, but who knows what the reason is. Maybe for raiding purposes to balance something, /shrug. -- "I am Jack's utter lack of surprise." | |  KCP
join:2008-06-21 Pearl River, LA
| said by ErikVKing :lol, yeah I hate that. I always try and remove any poisons on my Shammy when I can, but I'm usually a lil slow on it. As far as it being OP ... yeah, it's a bit so, but who knows what the reason is. Maybe for raiding purposes to balance something, /shrug. For balance? Shaman are (now) the only ones that can "clense" three seperate effects at once. That to me is OP. If it were, ...effect OR 1 curse effect... then I wouldn't have any complaints. | |   Don69Fire
join:2006-12-28 Danville, WV
·Verizon Online DSL
| said by KCP :said by ErikVKing :lol, yeah I hate that. I always try and remove any poisons on my Shammy when I can, but I'm usually a lil slow on it. As far as it being OP ... yeah, it's a bit so, but who knows what the reason is. Maybe for raiding purposes to balance something, /shrug. For balance? Shaman are (now) the only ones that can "clense" three seperate effects at once. That to me is OP. If it were, ...effect OR 1 curse effect... then I wouldn't have any complaints. why would something like that be OP. that isn't a big deal. | |  KCP
join:2008-06-21 Pearl River, LA
| said by Don69Fire :said by KCP :said by ErikVKing :lol, yeah I hate that. I always try and remove any poisons on my Shammy when I can, but I'm usually a lil slow on it. As far as it being OP ... yeah, it's a bit so, but who knows what the reason is. Maybe for raiding purposes to balance something, /shrug. For balance? Shaman are (now) the only ones that can "clense" three seperate effects at once. That to me is OP. If it were, ...effect OR 1 curse effect... then I wouldn't have any complaints. why would something like that be OP. that isn't a big deal. Three seperate effects at once. I just feel it is OP. Its an opinion. | |   Graytooth13
join:2008-07-28 Tomball, TX
| said by KCP :Three seperate effects at once. I just feel it is OP. Its an opinion. I disagree. How often do you get cursed, poisoned, and diseased at the same time? Maybe a few instances during pvp if you're fighting a warlock, death knight, and rogue or hunter, but if that's happening, you're dead anyway. In the past a shammy had 2 abilities to cleanse poison and disease, it was a simple click click on a macro to do them both. Now it's a simple click instead. I doubt this will make them a healer of choice over other classes. | |
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