 FLengineerCCNA, CEH, MCSAPremium join:2007-06-26 Leesburg, FL 1 edit | reply to hopeflicker
Re: This is alarming That sounds about right to me. But, I'm lost in the convo here, are you saying that P2P = illegal?
EDIT: Question is to ninjatutle |
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 1 edit | I'm not buying the endless Linux disto downloads, World Of War patches and home movies to grandmother so yes, ILLEGAL material is being passed.
You know very well as with everyone here, what P2P is mainly used for.
EDIT: Reply to Flenginear |
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 pspcrazyAnime Freak join:2008-02-06 San Diego, CA | Well what about Anime which is around 95 percent of my bittorrent downloads. Do you consider those illegal? Anime companies in the U.S can't touch anything other then the ones they licensed. They are not illegal unless licensed in the u.s thus not making them illegal. Then again each anime fan has his own idea on it. |
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| Actually I believe we have some treaties with other countries protecting each others' copyrights:
»en.wikipedia.org/wiki/List_of_pa···treaties
The anime companies just don't have an RIAA running around suing people and spreading the word that there's free stuff on the 'net. Probably to their benefit! |
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 FLengineerCCNA, CEH, MCSAPremium join:2007-06-26 Leesburg, FL Reviews:
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1 edit | reply to ninjatutle P2P = Illegal ??
Yes some of it is, some of it isn't. I bet you also think all Muslims are terrorist, too.
»www.bittorrent.com/ »revision3.com/ »beta.legaltorrents.com/ May Fav »torrentfreak.com/sundance-winner···torrent/ That's a good movie and was released on P2P by the producers.
You say all P2P is Illegal, I just provided proof that P2P is NOT Illegal. Revise your statement to Sharing Copyrighted material VIA P2P is Illegal.
EDIT: You mentioned World of Warcraft being insignificant. 2.5M players in North America. 2.4.0 patch distributed via P2P a week in advance was 256.11MB That's 91.5TB A DAY |
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 | reply to pspcrazy See, you are a little misguided there. Anime when produced in japan is internationally copyrighted. And yes, they have pursued methods to put an end to some of the distribution. Media Factory Inc. is well known for their issuing of C&D orders to anime "fansubbers" and Bandai has issued warnings publicly in the past regarding specific title releases.. For the most part, anime fansubs tend to rest in a gray area. The majority of production companies simply choose to overlook the issue for various reasons ranging from lack of resources to fear of alienating their consumer base.
When an anime is licensed in the US, the most notable change in regards to the topic is that the US company who licensed the title locally has the right to file C&D orders and lawsuits against anyone distributing unauthorized releases of their titles online.
It's not about who has their own idea on the matter or not. It's a matter of it's still illegal either way. The only difference is who has the right to pursue the matter legally. |
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 DogfatherPremium join:2007-12-26 Laguna Hills, CA | reply to FLengineer Take one look at what the top search results are on BT search engines and you'll see that the mass of traffic is illegal. And so what if it is. Before BT it was Kazaa, before that Napster, before that Usenet...and after BT it will be something else.
The ISPs and content creators will NEVER defeat piracy and in their efforts all they do is piss off legit users of their services or products. |
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 MattAll noise, no signal.Premium join:2003-07-20 Jamestown, NC kudos:12 | reply to ninjatutle said by ninjatutle:You know very well as with everyone here, what P2P is mainly used for. That is an unreasonable, tiresome, non-factual based argument. We all ASSUME we know what it is being used for. Just like up until this article was posted, you probably would have ASSUMED that P2P was the majority of internet traffic.
Until a study is done that proves that the majority of P2P traffic is illegal, I simply can't believe it and spewing the corporate line based on an assumption with no factual basis is asinine.
Too many other legit services use P2P. Hell, I just downloaded about 7GB of WoW downloads this past weekend for my neighbor via P2P.
The FACT that P2P use is declining while YouTube and Hulu (non-P2P video based distribution methods, just like Netflix online) are rising would lead one to believe that P2P video distribution services like Joost are losing viewers. Hulu is a much better product than Joost and the other P2P TV distributors. |
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| reply to ninjatutle said by ninjatutle:... You know very well as with everyone here, what P2P is mainly used for. Well, that's the "conventional wisdom" that the media companies and ILECs have been able to push into place. I have never seen any data to back this up, but if you scream something loud enough over and over and over, it can't help but sink into the consciousness of those not paying much attention (like the press, congress and 98% of the public).
and now there is evidence (although not trusted because it goes against the "conventional wisdom") that P2P use is declining - woe unto the ISPs! what will they use to scare us about bandwidth scarcity now? |
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 ssj4androidRedefining Reality join:2002-04-14 Wyoming, MI | reply to ninjatutle What is counted as "peer to peer" traffic though? I'd think a majority of online gaming traffic is peer to peer, and that certainly isn't illegal. |
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 | »en.wikipedia.org/wiki/Peer-to-peer »en.wikipedia.org/wiki/Game_server |
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 funchordsHelloPremium,MVM join:2001-03-11 Yarmouth Port, MA kudos:5 | reply to ssj4android said by ssj4android:What is counted as "peer to peer" traffic though? I'd think a majority of online gaming traffic is peer to peer, and that certainly isn't illegal. I'm not sure what ninja was intending to communicate. Peer-to-peer is an architecture, another common architecture is client-server. Many IM and chat clients, online games, and VOIP applications make peer-to-peer connections.
Peer-to-peer is also often a verbal abbreviation of "Peer-to-peer file sharing." I think the statistics of 1/5th being P2P probably refers only to file sharing. The devices that measure such things don't really check to see if an end point is a server, instead they actually sniff the packets as they go by and figure out what known application protocols are being used within them.
So your gaming traffic is probably not included in the statistic, regardless if the architecture is peer-to-peer or client-server. If your game uses BitTorrent to do its updates, then only that part is counted in the "P2P" column and the rest of the data (move, aim, fire, character) would not be. -- Robb Topolski -= funchords.com =- Hillsboro, Oregon More fun, more features, Join BroadbandReports.com, it's free...
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 | reply to ssj4android said by ssj4android:What is counted as "peer to peer" traffic though? I'd think a majority of online gaming traffic is peer to peer, and that certainly isn't illegal. Right, little ninja buddy thought it'd be clever to link wiki articles.. But he forgets fact, as seen through all his posts.
The entire Xbox 360 and most of the PS3 online games use a P2P network, where either one person is actually hosting the server, or where it's split between all the users upload equally. -- AMD Athlon 64 FX-53, 1GB Corsair XMS Dual Channel PC-4400 DDR,NVIDIA GeForce 6800 Ultra 256MB, 160GB Seagate SATA - RAID 0, Windows XP Pro |
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 NightfallMy Goal Is To Deny YoursPremium,MVM join:2001-08-03 Grand Rapids, MI Reviews:
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| said by Reck Havoc:said by ssj4android:What is counted as "peer to peer" traffic though? I'd think a majority of online gaming traffic is peer to peer, and that certainly isn't illegal. Right, little ninja buddy thought it'd be clever to link wiki articles.. But he forgets fact, as seen through all his posts. The entire Xbox 360 and most of the PS3 online games use a P2P network, where either one person is actually hosting the server, or where it's split between all the users upload equally. Link? Source? |
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 ssj4androidRedefining Reality join:2002-04-14 Wyoming, MI 1 edit | reply to Reck Havoc Yeah, that's what I was referring to. Wii as well, which is the only system I've captured traffic for. Brawl seems to have one main game server, but in a three player game each player sends UDP packets to the other two. Indeed, most P2P file transfer applications use TCP, which is connection based and requires one node to be a server while the other is a client. Gaming usually uses UDP, which seems more like a "peer to peer" transport protocol to me, but does often use at least temporary host servers. In games like Halo 3, all peers maintain enough state information to become the host if the current one drops out. AFAIK, voice communication on Xbox LIVE is direct from one peer to all others.
There's also programs such as Joost. What is that counted as? |
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 funchordsHelloPremium,MVM join:2001-03-11 Yarmouth Port, MA kudos:5 1 edit | said by ssj4android:most P2P file transfer applications use TCP, which [...] requires one node to be a server while the other is a client. I'm not sure what you mean here, but either way I work it out its inaccurate. TCP doesn't require one side to be server and the other to be client, and the very definition of P2P means that there is no server and no client. It may be a distinction without a difference, but it hit me funny. Gaming usually uses UDP, which seems more like a "peer to peer" transport protocol to me, Also, a case where one UDP has nothing to do with the P2P nature.
Think of TCP and UDP as languages.
TCP has already worked out rules of etiquette about who says what under what conditions, when to ask for information to repeated, and how to say hello and goodbye. TCP is fine for most uses, but sometimes it lack features you want or in the case of streaming video, it has features that you don't need.
UDP is a much looser language, where the UDP "syllables" can be used to create exactly the languages that you want. You can have the connectedness stateful nature of TCP without the retransmission request for a 10% bad packet, for example. Think of P2P or client-server as military ranks.
At some level, all hosts on the internet are peers but some peers have a central function -- e.g. they serve web pages, or answer file-transfer requests, or respond to other queries. These hosts are servers (masters) and the hosts that connect to them are clients (supplicants). That architecture is client-server. In a client-server arrangement, clients only connect through servers who arrange all of the processing and other communication. You have to follow the chain of command.
In a peer-to-peer architecture, there is no hierarchy. End-hosts communicate with other end-hosts directly and no central device is required. If there are communal processing tasks to be performed, this work is generally distributed among the peers somehow. There is no hierarchy. I hope that helps. -- Robb Topolski -= funchords.com =- Hillsboro, Oregon More fun, more features, Join BroadbandReports.com, it's free...
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 ssj4androidRedefining Reality join:2002-04-14 Wyoming, MI | I know how TCP and UDP work, I just don't know what to consider a "server" (I like precise definitions). My logic is TCP requires one node (the server) to listen for a connection and another node (the client) to initiate the connection. But perhaps that's a faulty definition, as which node was the listening one is irrelevant in, say, bittorrent. The purest example of a p2p paradigm I can think of is a multicast chat program, where one node doesn't know and doesn't care how many other nodes are on the network. |
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 funchordsHelloPremium,MVM join:2001-03-11 Yarmouth Port, MA kudos:5 | said by ssj4android:I know how TCP and UDP work, I just don't know what to consider a "server" (I like precise definitions). My logic is TCP requires one node (the server) to listen for a connection and another node (the client) to initiate the connection. But perhaps that's a faulty definition, as which node was the listening one is irrelevant in, say, bittorrent. The purest example of a p2p paradigm I can think of is a multicast chat program, where one node doesn't know and doesn't care how many other nodes are on the network. You are observing that most servers listen for incoming connections -- but that's common, not definitive. Who makes the connection and who listens is more of a function of how the end-points set up the communication channel, but client-server has more to do with centralization of actual work or resources.
To illustrate that it's the processing that is the chief consideration, consider the X-Server which connects outbound to X-client programs but since the terminal does the graphics processing, it is the server to the client applicaitons.
Here's one definition: »www.sei.cmu.edu/str/descriptions···ver.html -- Robb Topolski -= funchords.com =- Hillsboro, Oregon More fun, more features, Join BroadbandReports.com, it's free...
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 | reply to ninjatutle Of course illegal material is being passed.
So are concerts of taping/trading friendly bands, tv shows, etc.
So, 20% is not illegal. 20% is p2p. That's all you can say. |
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