 1 edit | Upload is the problem more than download "As far as I am aware, uploads are not affected, at least not initially." At first I heard that the cap was based on upload & download combined and not just download.
And since upload capacity is the choke point for cable companies, why not cap upload? Besides the throttling, it would make more sense to surcharge heavy uploaders more than anyone else. -- My BLOG .. .. Internet News .. .. My Web Page Ask yourself one question: 'Do I feel lucky?' Well, do ya punk? |
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 | What about playing online games doesn't this consume bandwidth constantly?? |
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 | I believe this would contribute to the "cap". Its data being transfered. Someone correct me if Im wrong here. Or would bandwith usage playing online games not be part of this "cap? |
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 jester121Premium join:2003-08-09 Lake Zurich, IL | Packets are packets, whether they're games, voice, html, e-mail, or pr0n. |
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 FLengineerCCNA, CEH, MCSAPremium join:2007-06-26 Leesburg, FL | reply to Vtr_Racing Yes online games would count. however, online games don't consume very much bandwidth at all. |
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 PDXPLT join:2003-12-04 Banks, OR | reply to fAcEtIOUs said by fAcEtIOUs:And since upload capacity is the choke point for cable companies, why not cap upload? Beacuase the real issue isn't network capacity, it's cannabalization of their TV offerings. |
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 maartenaElmoPremium join:2002-05-10 Orange, CA kudos:1 Reviews:
·AT&T U-Verse
·DIRECTV
| reply to FLengineer said by FLengineer:Yes online games would count. however, online games don't consume very much bandwidth at all. That totally depends on the type of online game. |
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 KrKHeavy Artillery For The Little GuyPremium join:2000-01-17 Tulsa, OK | Generally the clients are very light on bandwidth. I'm not so sure about hosting servers, however. |
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 | reply to FLengineer I bought half lie 2 awhile back and you had to basically download the entire game and connect evertime you play. that was at least 4gigs ,then the ongoing and that's just one game. they are going to kill legit usage |
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