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gaforces
United We Stand, Divided We Fall

join:2002-04-07
Santa Cruz, CA
·Cruzio Internet


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Warhammer Online 1.05 patch notes

Very large patch notes:

1) The changes laid out in these patch notes are preliminary. They are not final (nothing in an MMO is final until the game is dead) and they won’t even be official until after they go through testing on our PTS.

2) If you feel your career has been dealt with unfairly, feel free of course to let us know here and but most importantly inside the game. I will not respond to every post here nor engage in endless debate about whether these changes are necessary, especially in this topic. These changes are the result not of my or any one individual at Mythic’s decisions but rather what the entire team has felt will be best for the game going forward based on all our sources of data. Again, these changes are preliminary and if we made any mistakes, we will correct them.

3) With the upcoming opening of the PTS, our players will have the opportunity to help us test the latest patch before it goes LIVE. We urge you to take advantage of this opportunity to help us but to also help you as in the end, you are the guys/gals who play the game.

4) As always, we thank you for your support and patronage. I hope that these notes are another indication of how seriously we take the long-term future of WAR.

In order to prevent eyestrain, I’ve broken up the notes into sections to make it easier for people to find, read and digest the information without having to deal with a monstrous wall of test.

Mark

The purpose of the Public Test Server is for the players to help us refine and test the latest version of the game by participating and providing feedback and bug reports to Mythic. As such, we want to remind you that the content there is still considered “in development” and that bugs and issues not found on the LIVE server may occur on the PTS. All features and fixes listed below are subject to change until we release Game Update 1.0.5 to all live servers.

Game Update 1.0.5 - Public Test Server

Highlights

• Each career has been reviewed, and we have made many changes to improve career balance and playability. Players who belong to one of the following careers will need to speak to their trainers in order to re-train their Career Mastery abilities:

Black Orc
Bright Wizard
Chosen
Engineer
Ironbreaker
Magus
Shadow Warrior
Sorcerer
Squig Herder
Swordmaster

• Players who go AFK while in Public Quest areas or during keep sieges will no longer receive contribution credit towards those encounters.

• Players are now able to set their rally points in warcamps.

• Fixes have been made to issues which were causing guild promotion and demotion not to work properly.

• Several issues have been addressed that previously allowed players to get to locations they were not supposed to
be able to reach.

• Morale abilities will now be much more responsive. These abilities will now fire immediately when activated by the player on the first attempt.

• Morale abilities will now display their cooldowns correctly at all times.

• Root effects, with the exception of morale roots, will now grant a 5 second immunity from all roots to the victim when the effect breaks, and in addition will no longer stack with other roots.

• Root effects will now properly have a chance to break whenever a player takes ANY damage. This includes individual tics of Damage over Time spells.

• To promote population balance among the various scenarios, we have added a feature that reduces the number of times a scenario can launch in a short period of time. This will give scenarios which are launched less frequently an opportunity to catch up in the queue population and launch more often.

• Improvements have been made to auto-attack animations. Players will now see smoother, more consistent weapon swaps when players change from ranged to melee auto-attacks, and vice-versa.

• The responsiveness of ability activations has been improved. Players will now see less of a delay between the activation of aann ability and the corresponding animation.

General Changes and Bug Fixes:

• There were some instances in which the reticule for ground-target-area-effects was allowing these spells to be cast in areas which were not originally intended. This has been adjusted.

• Several issues have been addressed that previously allowed players to get to locations they were not supposed to be able to reach.

Combat and Careers

General

• Tactics gained from Tome Unlocks have been renamed.

• Damage over Time abilities: The amount that stats contribute to the damage of these abilities has been made consistent across the board. This generally resulted in an increase in damage, but some abilities have also been brought down. Individual abilities are noted under each career’s section.

• Unstoppable: Knockdowns will now be listed on all tooltips for this ability when applicable.

• Point Blank will now correctly ignore Knockback and Knockdown immunity, as well as not trigger it.

• Fixed assorted issues in which certain movement reductions/increases would stack, slowing or speeding targets more than intended. This also addresses cases in which snared players would find themselves essentially rooted when in lava.

• Image Changing Rewards: A player’s illusion will now break upon using an ability in addition to breaking on damage.

• Alter Fate: Tooltip should now display the correct values.

• Misdirection: This ability should now play an effect on the caster while the ability is active, and play a brief effect on anyone damage by the effect.

• Rampaging Siphon: Morale should now heal the group for each target hit, instead of only once.

• Frenzied Slaughter, Force of Will, and Relentless Assault: These abilities will now play an effect when used.

• Relentless Assault: This ability will no longer remove snares and roots.

• Divine Protection should now list the amount of damage absorbed in the tooltip.
Renown Rewards:

• Mission Focused: This tactic should now provide the correct bonus while fighting around objectives.

• Spiritual Refreshment: This ability should now show its bonus correctly in the Character Window.

Archmage

• Prismatic shield: This ability will no longer fail if your defensive target is not a group member.

• Transfer Force: The damage of this ability has been increased.

• Hurried Restore: This tactic will now stun the caster when the resurrection spell is cast, instead of when it is accepted.

• Healing Energy: Contribution from stats has been reduced to bring the ability in line with our design goals.

• Drain Magic: This ability will now increase in potency with High Magic.

• Balanced Mending: The HoT portion of Healing Energy will now benefit from this tactic.

• Radiant Lance: This ability will now reliably consume high magic.

• Law of Conductivity: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Radiant Gaze: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Transfer Force: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Dissipating Energies: The amount that stats contribute to the damage of this ability has been increased slightly to make it consistent with other damage over time abilities.

• Scatter the Winds: The amount that stats contribute to the damage of this ability has been increased slightly to make it consistent with other damage over time abilities.
Lambent Aura: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.

Black Orc

• All Black Orcs have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

• All War Bellows will now persist through the Black Orc’s death. This means that you will not have to recast a War Bellow after respawning or being resurrected.

• Trip Em Up: The snare from this ability will no longer stack with other snares. Also, the damage has been reduced but no longer occurs over time. The AP cost has increased and the reuse timer has been removed.

• Da Big Un: The damage of this spell has increased, and its radius reduced.

• Skull Thumper: This ability now adds an effect that deals additional damage to the target whenever they are critically hit.

• Right in da Jibblies: The reuse timer of this ability has been lowered.

• Follow me Lead: The Toughness buff given to the defensive target should now work correctly.

• Juggernaut: This ability is now available at rank 12.

• Guard: This ability should no longer attempt to work on players outside of your group.

• Rock ‘Ard: This ability now starts a Plan chain.

Bright Wizard

• All Bright Wizards have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

• Flame Breath: Affected targets will now properly receive a debuff icon.

• Explosive Force: The damage done to the targets around the caster is now defendable.

• Fiery Blast: The tooltip now displays the correct damage and radius. In addition, this ability now builds the correct amount of combustion.

• Scorched Earth: This ability now builds 10 combustion.

• Playing with Fire: The damage from this ability is only triggered when the affected player casts a direct heal and cannot do critical damage.

• Detonate: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.

• Combustion will no longer start to fade away if you continue casting spells after hitting 100.

• Fire Cage: This ability’s cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.

• Pyroclastic Surge: This ability is now available at rank 10.

• Scorched Earth: The ability should now have the correct cooldown.

• Ignite: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Boiling Blood: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Detonate: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Flame Breath: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Spreading Flames: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Backdraft: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

Chosen

• All Chosen have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

• Suppression: The parry buff from this ability should no longer stack with itself.

• Mixed Defenses: The tooltip for this ability should now display proper values.

• Juggernaut: This ability is now available at rank 12.

• Guard: This ability should no longer attempt to work on players outside of your group.

• Seeping Wound: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

Disciple

• All Covenants will now persist through the Disciple’s death. This means that you will not have to recast a Covenant after respawning or being resurrected.

• Covenant of Tenacity: Fixed a bug that made the radius of this ability much too small.

• Covenant of Vitality: Fixed a bug that caused the healing portion of the lifetap to always heal the Disciple, instead of the player who procced the damage.

• Covenant of Vitality: The damage of this ability has increased.

• Consume Essence: The damage of this ability has increased.

• Transfer Essence: The damage of this ability has increased.

• Restore Essence: The stat contribution has been fixed. This ability was previously receiving more stat benefits than intended.

• Bloodthirst: The snare component for this ability has been removed, and damage has been increased.

• Lacerate: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Fell Sacrifice: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Soul Infusion: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.

Magus

• All Magus have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

• Daemonic Armor: Magic Damage will no longer reduce Armor counters.

• Summon Blue Horror: Opponents must now be close to the Blue horror to melee it.

• Wither Soul: The ability tooltip has been corrected and no longer gives the false impression that % debuff was scaling.

• Warping Blast, Dissolving Mist: These abilities now display the correct icon.

• Infernal Blast: The damage and cost of this ability has increased.

• Baleful Transmogrification: The damage and cost of this ability has increased.

• Pandemonium: The damage and cost of this ability has increased.

• Wither Soul: The damage and cost of this ability has increased.

• Rend Winds: The damage and cost of this ability has increased.

• Strengthen Thrall: This ability’s cost, range and cooldown timer have been increased. In addition, it now instantly restores health instead of being a channeled ability.

• Instability: The cost of this ability has been removed, its reuse timer has been increased significantly, and it now knocks down the target instead of draining Action Points.

• Flamer, Blue Horror, and Pink Horror of Tzeentch: These abilities have had their cost greatly reduced and their auto attack damage greatly increased. In addition, they are now core abilities and the demons will match the level of the player’s rank when summoned.

• Pet Ability - Flames of Change: Reuse time reduced, now considered a Path of Changing ability.

• Pet Ability - Flame of Tzeentch: Reuse time and channel duration reduced, damage increased, now considered a Path of Changing ability.

• Pet Ability - Coruscating Energy: Damage reduced, now considered a Path of Daemonology ability.

• Pet Ability - Warping Energy: Now considered a Path of Daemonology ability

• Pet Ability Daemonic - Consumption: Build time increased, now considered a Path of Havoc ability.

• Pet Ability - Daemonic Fire: Build time and damage increased, now considered a Path of Havoc ability.

• Chaotic Rift: This ability has undergone significant changes. The cost of the ability has been significantly reduced and its cooldown has been increased. In addition, the build time has been increased. The ability can no longer be cast on the move, the maximum number of targets affected by this ability has been decreased, and it can now be defended against. Lastly, this ability will also grant immunity to knockback effects.

• Tzeentch’s Grasp: The cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.

• Move Surging Violet Fire: This ability is now available at rank 10.

• Infernal Blast: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Glean Magic: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Baleful Transmogrification: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Pandemonium: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Withered Soul: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Mutating Blue Fire: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Seed of Chaos: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Dissolving Mist: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Agonizing Torrent: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Demonic Consumption: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Flames of Change: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

Marauder

• Tainted Claw: This ability will now be increased in duration by Ailments, not Cripples.

• Rend: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Wave of Mutilation: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Deadly Clutch: The Value of this debuff has been reduced to 50%. In addition, 25% of the value the target is healed for (after debuff) also affects the Marauder.

Rune Priest

• Blessing of Valaya: This ability will no longer fail to cast if you don’t have line of sight to your defensive target.

• Rune of Fortune: The damage of this ability has increased.

• Rune of Fate: The damage of this ability has increased.

• Rune of Mending: Stat contribution fixed. This ability was previously receiving more stat benefits than intended.

• Oath Rune of Sanctuary: This ability will now be affected by the anti-resurrection aura.

• Rune of Immolation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Rune of Cleaving: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Spellbinding Rune: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Rune of Fate: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Rune of Battle: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Rune of Warding: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Rune of Iron: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Oath Rune of Power: Now also increases the target’s Ballistic Skill.

Shadow Warrior
• All Shadow Warriors have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

• Festering Arrow: The hotkey for this ability will no longer light up when in Assault Stance.

• Hunter’s Fervor: The radius has been increased to match similar group based effects.

• Acid Arrow: Buff Icon will now state the actual number that the armor is debuffed, instead of percent.

• All stance abilities will now persist through death.

• Skirmish Stance: The buff granted to the Shadow Warrior when in Skirmish Stance will now allow ranged autoattack to fire while moving.

• Vengeance of the Nagarythe: The cooldown of this ability has been reduced.

• Assault Stance: This ability has been given an added benefit. While the Shadow Warrior is in Assault stance, all +Balistic Skill benefits provided by items will be considered +Strength as well.

• Broadhead Arrow: The damage of this ability has increased.

• Acid Arrow: The damage of this ability has increased.

• Takedown: The damage of this ability has increased.

• Spiral Fletched Arrow: The damage of this ability has increased.

• Flame Arrow: The damage of this ability has increased.

• Rapid Fire: The damage of this ability has increased.

• Eye Shot: The damage of this ability has increased.

• Throat Shot: The damage of this ability has increased.

• Glass Arrow: The damage of this ability has increased.

• Festering Arrow: The damage of this ability has increased.

• Fell the Weak: The damage of this ability has increased.

• Shadow Sting: The damage of this ability has increased.

• Flanking Shot: The damage of this ability has increased.

• Whirling Pin: The cost of this ability has decreased, the cooldown has increased, and the ability is now available at rank 12.

• Vengeance of Nagarythe: This ability is now available at rank 10.

• Broadhead Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Draw Blood: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.

• Flame Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Glass Arrow: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Shadow Sting: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

Shaman

• Gork’ll Fix It: The buff icon for this ability will now state that the ability is healing you, instead of damaging you.

• Greener ‘n Cleaner: This ability will now properly remove effects from allies.

• Ere We Go!: The tooltip for this ability will now list the duration of the effect.

• Bleed fer Me: : The damage of this ability has increased.

• Dat Makes Me Dizzy: This tactic will now stun the caster when the resurrect is cast, instead of when it is accepted. In addition, when this tactic is equipped, Shrug it Off will now work properly.

• Gork’ll Fix It: The stat contribution for this ability has been fixed. This was previously receiving more stat benefits than intended.

• Life Leaka: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Bleed Fer me: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Ere’ We Goes Again: Duration of Ere’ We Go will no longer be reduced with this tactic equipped.

• Brain Bursta: This ability will now reliably consume Waaagh!

• Shrug it Off: This ability will no longer work in anti-resurrect areas.

• ‘Ey, Quit Bleedin’: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.

Sorcerer

• All Sorcerers have undergone significant changes and will need to reallocate their career mastery points as a
result. Be sure to speak to your trainer right away to regain your abilities!

• Surging Pain: This ability now builds 10 combustion.

• Triumphant Blasting: Players knocked back by this ability will now correctly be provided knockback immunity.

• Grip of Fear: The cost of this ability has decreased, the cooldown has increased, and the ability is now available at rank 12.

• Arctic Blast: This ability is now available at rank 10.

• Piercing Shadows: The damage done to targets around the caster is now defendable.

• Chillwind: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Word of Pain: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Ice Spikes: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Gloom of Night: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Absorb Vitality: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

Squig Herder

• All Squig Herders have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

• Ard Noggin: The cooldown for this ability has been removed.

• Sneaky Stabbin: The tooltip for this ability is now correct.

• Spiked Squig: The buff granted to the Squig Herder when a Spiked Squig is summoned will now allow ranged autoattack to fire while moving.

• What Blocka?: This ability is now defendable, and now reduces the target’s armor and block chance.

• Plink: The Action Point cost and damage for this ability has been increased.

• Stabbity: The Action Point cost and damage for this ability has been increased.

• Run ‘n Shoot: The Action Point cost for this ability has been reduced.

• Squig Armor: While in Squig Armor, thh Squig Herder’s Ballistic Skill from items is now converted into Strength.

• Ard Noggin: The damage of this ability has increased.

• All pets will now summon at the same level as the Squig Herder’s rank.

• Pet Ability “Poisoned Spine:” This ability now fires properly and its damage has been increased.

• Pet Ability “Goop Shootin:” The damage of this ability has increased.

• Yer’ Bleedin: The damage of this ability has increased.

• Stop Runnin!: The damage of this ability has increased.

• Run ‘n Shoot: The damage of this ability has increased.

• Explodin’ Arrer: The damage of this ability has increased.

• Lots o’ Arrers: The damage of this ability has increased.

• Not So Fast!: The damage of this ability has increased.

• Choking Arrer: The damage of this ability has increased.

• Finish Em Off: The damage of this ability has increased.

• Shrapnel Arrer: The damage of this ability has increased.

• Rotten Arrer: The damage of this ability has increased.

• Behind Ya!: The damage of this ability has increased.

• Sticky Squigz: The cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.
• Squig Frenzy: This ability is now available at rank 10.

• Yer Bleedin’ : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Cut Ya : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Explodin Arrer : The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.

• Big Claw : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Shrapnel Arrer : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Rotten Arrer : The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.

• Gore : The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

• Poisoned Spine : The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

Swordmaster

• All Swordmasters have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities! All Blade Enchants will now persist through the Swordmaster’s death. This means that you will not have to recast an Enchant after respawning or being resurrected.

• Heaven’s Blade: This ability now reduces resists by the correct amount and will display as a debuff.

• Graceful Strike: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.

• Nature’s Blade: The proc from this ability now has new art for its area effect.

• Gusting Wind: The cost of this ability has been decreased, it has been changed to a Perfect Balance attack, and it now deals spirit damage.

• Quick Incision: The cost has of this ability been increased, its cooldown timer has been removed, and its damage has been changed to apply instantly instead of over time.

• Wrath of Hoeth: The cost of this ability has been increased, it has been changed to an Improved Balance attack, and its radius has decreased.

• Blurring Shock: This ability now applies an effect on the target for the next 10s: whenever they are critically hit they take additional damage.

• Phoenix Wing: This ability no longer adds additional hate. Its damage has been increased, and its radius has been increased.

• Crushing Advance: The damage of this ability has increased, its reuse has increased, and this ability now adds 10% to the Swordmaster’s block instead of increasing the current value by 10%.

• Protection of Hoeth: This ability has been changed to an Open Balance attack, its reuse has been decreased, and its absorb effect has been decreased.

• Juggernaut: This ability is now available at rank 12.

• Guard: This ability should no longer attempt to work on players outside of the Swordmaster’s group.

• Graceful Strike: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

Warrior Priest

• All Auras will now persist through the Warrior Priest’s death. This means that the Warrior Priest will not have to recast an Aura after respawning or being resurrected.

• Prayer of Absolution: Fixed a bug that made the actual range much shorter than the range listed in the tooltip. The range has been increased to match the tooltip value.

• Soulfire: This ability’s tooltip will now state that the effect is a Curse, instead of a Cripple.

• Divine Strike: The damage of this ability has increased.

• Sigmar’s Radiance: The damage of this ability has increased.

• Prayer of Righteousness: The buff window tooltip for this ability will now display correctly.

• Divine Aid: The stat contribution for this ability has been fixed. This was previously receiving more stat benefits than intended.

• Prayer of Devotion: The health gained when this ability triggers has increased.

• Castigation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Healing Hand: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.

White Lion

• All Training buffs now persist through the White Lion’s death. This means that the White Lion will not have to recast a Training after respawning or being resurrected.

• Blindside: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.

• Pet ability Gut Ripper: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.

• Cleave Limb: This ability now snares the target for 10 seconds. The ability no longer reduces auto attack speed.

• Pet Ability “Bite:” The damage of this ability has increased.

• Pet Ability “Claw Sweep:” The damage of this ability has increased

• Pet Ability “Shred:” The damage of this ability has increased

• Pet Ability “Leg Tear:” The duration has decreased on the Damage over Time aspect of this ability.

• Pet Ability “Fang and Claw:” The damage of this ability has increased

• Pet Ability “Maul:” The damage of this ability has decreased and its reuse timer has been decreased.

• Pet Ability “Gut Ripper:” This ability’s reuse timer is now 20 seconds.

• The White Lion pet’s auto attack damage has been given a substantial increase.

• Pack Assault: Fixed a bug that prevented the initial damage of this ability from being displayed to the player.

• Blindside: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.

• Shattering Blow: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Echoing Roar: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Leg Tear: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Gut Rip: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

Witch Elf

• All Kisses now persist through the Witch Elf’s death. This means that the Witch Elf will not have to recast a Kiss after respawning or being resurrected.

• Envenomed Blade: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Wracking Pains: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Elixir of Insane Power: The benefit of this ability has been reduced. The Witch Elf’s attacks will now ignore 50% of her target’s armor.

Witch Hunter

• All Witch Hunters have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!

• Repel Blasphemy: This self-buff is now right click removable.

• Blessed Bullets of Cleansings: The damage of this ability has increased and the amount of Action Points stolen
has been increased. This ability is now available at rank 35.

• Blessed Bullets of Confession: The damage of this ability has increased, and this ability is now available at rank 9.

• Blessed Bullets of Purity: The damage of this ability has increased, and this ability is now available at rank 4.

• All Bullets now persist through the Witch Hunter’s death. This means that the Witch Hunter will not have to recast a Bullet after respawning or being resurrected.

• Sanctified Bullets: This tactic has been adjusted so that Blessed Bullets of Purity will now heal for 50% of the damage they cause.

• Fervor: Fixed a bug in which this ability was receiving double stat contribution on the direct damage portion of the ability.

• Sweeping Strikes: This tactic will now correctly affect two other targets.

• Emperor’s Commendation: This ability now triggers off of from-stealth openers.

• Fervor: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Burn, Heretic!: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Burn Away Lies: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Seal of Destruction: The Witch Hunter’s attacks will now ignore 50% of his or her target’s armor.

Zealot

• Endless Gifts: This ability will no longer affect Winds of Insanity.

• Boon of Tzeentch: The damage of this ability has increased.

• Dark Medicine: The stat contribution for this ability has been fixed; it was previously receiving more stat
benefits than intended.

• Manipulation: This ability will no longer trigger if the target of the heal is already at full health.

• Mark of Remaking: This ability will now be affected by the anti-resurrection aura.

• Warp Reality: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Demon Spittle: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.

• Tzeentch’s Lash: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.

• Wind of Insanity: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Vortex: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Spell Destroyer: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.

• Mark of Daemonic Fury: This ability now also increases the target’s Ballistic Skill.

• Tzeentch’s Cordial: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.

from: »herald.warhammeronline.com/warhe···r?id=434
--
There is no greater sign of a general decay of virtue in a nation, than a want of zeal in its inhabitants for the good of their country. ~ Joseph Addison


gaforces
United We Stand, Divided We Fall

join:2002-04-07
Santa Cruz, CA
·Cruzio Internet


1 edit
Content

Common monster disable abilities will now be gated by monster rank and tier. Players will notice fewer disable abilities from common monsters at the lower ranks of play.

Non-humanoid monsters will no longer hit for 50%+ of player’s health on critical hits.
Items

An issue has been fixed that was causing the buff icon on various marketing rewards not to display correctly.

Book of Boom: You can no longer be knocked back while under the effects of the Book of Boom.

Numerous bugs have been corrected relating to Weapon and Armor effect procs. These should now display correctly and fire more reliably.

Opponents may no longer right click item effects to remove them from themselves, and the Boost, Blades, Barrier and Barricade effects will now proc far more reliably.

Fixed a bug that was causing weapons and armor not to display their proc effects in the item display.

Numerous bugs have been corrected relating to Weapon and Armor effect procs. These will now display correctly and fire more reliably.

Opponents can no longer right-click unfriendly item effects to remove them from themselves, and the Boost, Blades, Barrier and Barricade effects will now proc far more reliably.

Image Changing Rewards: A player’s illusion will now break upon using an ability in addition to breaking on damage.

All Dwarf spanner items in the game are now set to be useable by Engineers only.

All Dwarf great hammer items in the game are now set to be useable by Iron Breakers only.

All Empire rapier items in the game are now set to be useable by Witch Hunters only.

Tooltips on armor set pieces will now display information relevant to the that set's bonuses.

When conquered, Keeps and Fortresses will now offer one or more guaranteed gold loot bags as part of the chest loot.

Standards: All references to banners should now be removed. All text now refers to standards.

In addition to reducing the amount of damage received from high-level encounter NPCs, each Ward on high-level armor set pieces worn will now affect the amount of damage players are able to do to those NPCs. Players not wearing any pieces of the appropriate armor set will see their damage greatly reduced. For each piece of the appropriate armor a player wears, their damage against the boss monster will increase.
Realm vs. Realm

Fixed an issue which was causing the Martyr's Square battlefield objective not to issue renown properly.

Fixed an issue with the postern door of the Ghrond's Sacristy keep which was preventing players from being able to enter the keep through the door.

A time delay has been added to the preliminary spawns of flags and murderballs in several scenarios. This change was made in order to ensure that both sides have a chance to run to the spawn location of the flag or murderball at the start of the match, and battle for control of the area even before the object has spawned. The affected scenarios include the following:

Mourkain Temple
Stone Troll Crossing
Tor Anroc
Howling Gorge
Talabec Dam
Serpent's Passage

The interact timer for planting the bomb in the Howling Gorge and Talabec Dam scenarios has been lowered to 2 seconds.

User Interface

The "Ability Not Ready" message will no longer display when the remaining cooldown on an ability is less than or equal to the full global cooldown.

Corrected an issue with the cooldown timers on the action bar buttons that was causing them to count down improperly. The timers will now count down in half-second increments beginning at 3 seconds remaining.

Characters will no longer have all of their currently-active cooldown timers reset when they are granted new abilities.

Morale abilities will now display their cooldowns correctly at all times.

Fixed the tooltip display for the first custom guild rank slot.

Kicking a player from a guild now properly deactivates the guild and alliance tabs for that player.

Guild members may now be promoted to the first customized guild rank slot.

Fixed an issue in which guild and alliance roster sub-tabs appeared on the screen if the player joined a new guild after having left a guild with the Guild Roster tab as the last Guild Window viewed.

Guild titles will now sort by rank rather than alphabetically.

Players who have not been given permission to kick members from their guild will no longer be presented with the option to do so.

Fixed an issue in which the guild roster was not updating properly when 'Hide Offline' was checked.

Guild Leaders, Officers and anyone with appropriate permissions can once again use the guild window context menus to promote and demote members.

Locking the chat window will now persist upon logging out.

Fixed an issue with the targeting system that could be used by players to gain an unfair advantage. Targeting of friendly players will now work in the same way as using abilities. Players must either use a keyboard key or click with the mouse to acquire a friendly target. To target a monster or NPC, players must click on the target in the world or /assist a friendly player. Players using our default user interface should see no change as a result of this fix.

The intro on the first page is from »vnboards.ign.com/warhammer_onlin···6/p1/?55

--
There is no greater sign of a general decay of virtue in a nation, than a want of zeal in its inhabitants for the good of their country. ~ Joseph Addison

pr1mo
Premium
join:2003-11-12
Harwood Heights, IL
reply to gaforces
Christ that's a long patch note.


gaforces
United We Stand, Divided We Fall

join:2002-04-07
Santa Cruz, CA
·Cruzio Internet

Yes it is, 1.1 is supposed to be the big one tho in december.

There is an update on vgn boards for the test server:
»vnboards.ign.com/warhammer_onlin···/p1/?542

Title: Mythic GM
Posts: 1,015
Registered: Mar '08
Date Posted: 11/7 2:17pm Subject: Update on 1.0.5 and the PTS - Date Edited: 11/7 2:20pm (3 edits total) Edited By: MarkJacobsEA
Folks,

Some good news as the weekend approaches:

1) We hope to have the PTS up and running this weekend. Right now we are shooting for sometime tomorrow. The Herald will have all the latest information.

2) As promised, our C&C team has combed through this thread (and pertinent links) and here's what they have found in regards to bugs. Unfortunately, there were a number of both unreported bugs and reported bugs that didn't make it up to the C&C team in time for this patch (initially). I am in total agreement with player sentiment that these bugs need to be fixed along with 1.0.5 and as such, the team is already working on doing that today and over the weekend. The current plan is to fix the vast majority of them in time for the patch but some, because of the coding involved or if they are minor bugs (display) will not be fixed for 1.0.5 but will be fixed as soon as practical. The update to the 1.0.5 patch will be updated to reflect these fixes once these changes are incorporated into 1.0.5.

3) We are also going to look at making some additional changes to some of the classes/archetypes. As I've said before, 1.0.5. is not yet up on the patcher and we expect to continue to make more tweaks/adjustments until the patch goes live. Among the changes currently going into 1.0.5 are:

a) BW/Sorcs will have their crit chance lowered for combustion.

b) Sorcs will also see Word of Pain’s debuff changes from a willpower debuff to a resist debuff to match BWs and it will no longer stack Word of Pain and be a single application that deals damage at the end. Stricken Voices will have its cast time removed to match Bright wizard Choking Smoke.

c) For IBs, we are going to make some changes that will allow the IB to get to low grudge more quickly than initially proposed by increasing Oath friend grudge thresholds from 5/3/1 grudge generated to 10/5/3. Also, we are lowering the grudge required (and making a couple other changes) in the following abilities:

Shield Sweep: Cost reduction from 30 Grudge to 25 Grudge.
Oath bound: Cost reduction from 30 Grudge to 15 Grudge.
Avenging The Debt: Increase heal value.
Away With Ye: Reduce cost from 30 Grudge to 25 Grudge. Increase damage. (Also requires cool down from 0s to 10s)
Watch An' Learn: Reduce cost from 30 Grudge to 15 Grudge. (Also requires cool down from 0s to 20s)
Grumble An' Mutter: Increase heal value.

The combination of better contribution from OF and lowering the grudge cost of some abilities should help alleviate some, if not all, of the IB's concern. We will continue, of course, to look at the IB as a whole to determine if additional changes are still necessary.

d) For our healers, we are looking at making the following changes:

Ranged Healers

Long Cast Big heals go from 3s cast to 2.5s cast
Interrupt / setback value on long heals is reduced by 50%

Melee Healers
Divine Strike and Rend soul will now heal for 350% damage dealt instead of 250%

Like the IBs, this is just part of an ongoing process. As I said yesterday, the team will continue to look very carefully at the healers on the PTS and if more changes need to be made, we'll make them.

e) The Chosen seemed to have a higher number of potential (we haven't confirmed them all yet) bugs but in the meantime, we will make the following changes:

Convert Blast Wave, Bane Shield and Quake to magic attacks that use STR instead of INT for bonus damage
Push Aura code fix up that makes twisting easier

f) The Marauders have a similar bug to the Chosen (using INT not STR) so we are making the following change:

Mouth of Tzeentch will use STR instead of INT for bonus damage

g) For the Black Orc the biggest bug appears to losing their place in the combo chain randomly. The team has been trying to duplicate this all day and so far, no luck. If we can duplicate it, it will be fixed.

So, a few things:

1) Let me once again express my thanks to those great people here on the Vault (and elsewhere) who spent time and energy posting helpful (critical, insightful, positive, etc.) messages. You have helped us quite a bit by doing so. The 1.0.5 thread was, at its best, a great example of how developercommunity interaction can work very well at times when you have motivated players and interested developers who are actually paying attention. So again, you have my thanks.

2) The changes here are still part of an ongoing process of evaluation and reevaluation of 1.0.5. Nothing is final and until the PTS is up and running and 1.0.5 goes through the ringer, will it even be close to final. So please, when the PTS goes up let us know what you think through feedback here and in the game.

3) Some of the bugs/changes that I'm listing here will not be fixed/up by tomorrow of course but they will be during the time that the PTS is running and *before* 1.0.5 goes LIVE. We will keep you informed about the changes through the patcher.

4) A number of people have commented that this patch seems more chock full of ranged DPS changes and while the team believes that a lot of the changes we made to the the rDPS group will have a significant positive impact on our tanks and mDPS folks, they will turn their attention to those careers again after the 1.0.5 version. Again, please keep in mind that bugs for the mDPS/Tanks will be fixed for this version as well.

Again, my thanks to the many members of the WAR community for their efforts in regards to our game.

Mark

--
There is no greater sign of a general decay of virtue in a nation, than a want of zeal in its inhabitants for the good of their country. ~ Joseph Addison


Tboner

join:2005-04-01
reply to gaforces
- Morale abilities will now be much more responsive. These abilities will now fire immediately when activated by the player on the first attempt.

They have yet to fix this issue.


gaforces
United We Stand, Divided We Fall

join:2002-04-07
Santa Cruz, CA
The patch is up on the test server, and wont be released to live until it's fully tested and tweaked.


Neyland

join:2003-02-04
USA
Thank goodness their changing the root mechanics!


gaforces
United We Stand, Divided We Fall

join:2002-04-07
Santa Cruz, CA
·Cruzio Internet


1 edit
Warhammer Online 1.05a patch notes

From:»vnboards.ign.com/warhammer_onlin···7/p1/?61

Greetings!
Update 7:15PM EST 11/11/2008: Due to unforeseen issues, Deathsword will remain offline until further notice. We apologize for any inconvenience this may cause and invite you to rejoin us on the Public Test Server to test the changes in 1.0.5 when it is brought back online.

The Public Test Server: Deathsword is now offline for an update. We anticipate the server to be back online by 7PM EST.

With your feedback on 1.0.5 we've been able to pull together a lot of great additions and fixes to reported problems. Your assistance has been invaluable in our efforts to make 1.0.5 better. We encourage you to continue playing on the Public Test Server when you are able and submit bug reports and feedback.

Thanks for helping us make WAR a better game, below you will find all of the great features and fixes for this update...enjoy!

Combat and Careers

Healer Archetype

* Restorative Burst: The tooltip for this tactic will now correctly state the number of Action Points gained when triggered.

Tank Archetype

* Champion's Challenge: Neither the player nor the player’s enemy may be knocked back while this Morale ability is in effect.

* Juggernaut: This ability will only fire when the player is rooted, snared, silenced, or disarmed.

* Raze: This channeled ability will no longer be interrupted while on the move.

Dwarf Racial Tactics

* Stoutness of Stone: This tactic will once again reduce the effectiveness of Stuns and Knockdowns.

Archmage:

* Boon of Hysh: This ability has had its cast time reduced to 2.5 seconds, and the setback amount has been reduced to half a second.

* Wild Healing: This tactic will now correctly provide a 50% reduction to AP costs on direct healing abilities when triggered.

* Funnel Essence: This ability will now correctly behave like a channeled ability.

* Radiant Gaze: This ability will now correctly reduce the target’s chance to critically hit and reduce their damage by the correct amount.

* Storm of Cronos: This ability will now correctly reduce Spirit resistance for the correct amount.

* Balanced Mending will now correctly provide a bonus to heals on other players, and a penalty to heals on the caster.

* Increased Conductivity: This Tactic will now increase the damage for all abilities listed in the tooltip.

* Rain Lord: The tooltip for this effect will now list all stats affected.

Bright Wizard

* Combustion mechanic: Chance to critical hit based on combustion level has been reduced.

* Combustion mechanic: Chance to cause a Miscast and damage yourself based on combustion level has been reduced.

* Choking Smoke: This ability now has no build time.

Chosen

* Blast Wave: This ability will now behave like a melee attack. Strength will contribute to this ability’s damage (rather than Intelligence), and this ability can now be defended against like a melee attack.

* Bane Shield: This ability will now behave like a melee attack. Strength will contribute to this ability’s damage (rather than Intelligence), and this ability can now be defended against like a melee attack.

* Quake: This ability will now behave like a melee attack. Strength will contribute to this ability’s damage (rather than Intelligence), and this ability can now be defended against like a melee attack.

* Bane Shield: The damage for this ability is now considered Spiritual Damage

Disciple

* Rend Soul: This ability now returns 350% of the damage done, and the setback amount has been reduced to half a second.

* Curse of Khaine: The effect of this ability has been reduced to 50%.

* Covenant of Celerity: This ability will no longer stack with other snares, and the effect can now be removed with snare cleansing abilities.

* Flay: This ability is now considered a snare and can be removed with snare cleansing abilities

Engineer

* Self Destruct: This ability will now correctly knock all targets down and kill the turret.

* Barbed Wire: This ability will now correctly root all players.

* Friction burn: This ability will now work correctly when there are no targets in the area.

* Strafing Run: This ability now has less delay before damaging and knocking back the target.

Ironbreaker

* Oath Friend: The rate at which Grudge is generated has been changed. If the Ironbreaker is at 0-30 Grudge, the Ironbreaker will gain 10 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 31-60 Grudge, the Ironbreaker will gain 5 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 61-100 Grudge, the Ironbreaker will gain 3 Grudge every time the Oath Friend is attacked.

* Avenging the Debt: The heal value of this ability has increased.

* Away With Ye: The Grudge cost for this ability has been reduced to 25, and the cooldown has been decreased to 10-seconds.

* Grumble An’ Mutter: The heal value of this ability has increased.

* Oathbound: The Grudge cost for this ability has been reduced to 15.

* Shield Sweep: The Grudge cost for this ability has been reduced to 25.

* Watch An’ Learn: The Grudge cost for this ability has been reduced to 15, the damage has increased, and the cooldown has increased to 10 seconds.

* Axe Slam: This Morale Ability will now correctly gain benefit from Mastery into Path of Stone.

* Strength in Numbers: This Morale Ability will now correctly gain benefit from Mastery into Path of Vengeance.

Magus

* Daemonic Lash: The tooltip for this ability no longer displays an incorrect cooldown time.

* Seed of Chaos: The AoE damage for this ability will once again fire at the end of the damage over time.

Marauder

* Mouth of Tzeentch: This ability will now behave like a melee attack. Strength will contribute to this ability’s damage (rather than Intelligence), and this ability can now be defended against like a melee attack

Runepriest

* Rune of Restoration: This ability has had its cast time reduced to 2.5 seconds, and the setback amount has been reduced to half a second.

* Rune of Nullification: The effect of this ability has been reduced to 50%.

Shaman

* Bleed fer Me: Fixed a bug which caused this ability to heal for incorrect amounts when used with WAAAGH.

* Nuthin' But Da WAAAGH: This ability now works correctly on players other than the caster.

* Bigger, Better, An' Greener: This ability has had its cast time reduced to 2.5 seconds, and the setback amount has been reduced to half a second.

Squig Herder

* Squig Squeal: This ability’s damage over time will now fire on the target correctly.

Sorcerer

* Dark Magic mechanic: The chance to critical hit based on Dark Magic level has been reduced.

* Dark Magic mechanic: The chance to cause a Miscast and damage yourself based on Dark Magic level has been reduced.

* Stricken Voices: This ability is now instant cast.

* Word of Pain: This ability is no longer a Willpower reduction, and will now lower the target’s Spirit resistance instead. The effect will last 15 seconds and deal a large amount of damage after the effect wears off. The need to stack this ability has been removed, and it now has a 10 second cooldown time.

* Triumphant Blasting: The tooltip for this ability now correctly states that it will knock down mobs.

* Surging Pain: This ability now builds 10 Dark Magic.

* Umbral Fury: This ability has been renamed to Frozen Fury. The tooltip now points to the correct ability name that it effects.

* Tapping the Dark: The tooltip for this ability now refers to the correct ability that it effects.

Swordmaster

* Crashing Wave: This ability will now knock targets down every time.

* Perfect Defenses: Players will now properly receive the bonuses to defense while in Improved and Perfect Balance

* Sapping Strike: The Action Point drain on this ability will now work correctly.

* Shadow Blades: The damage done with this ability can no longer be defended against.

Warrior Priest

* Divine Assault: This ability now returns 350% of the damage done, and the setback amount has been reduced to half a second.

* Divine Shock: This ability will now fire when there are no targets in the area.

White Lion

* Thin the Herd: This ability will now have the correct range.

* Pack Assault: This ability will now correctly grant all group mates the extra damage.

* Cull the Weak: This ability will now have the correct range.

Witch Hunter

* Seeker’s Blade: This ability will now check for an Ailment before firing.

* Burn Away Lies: This ability will now trigger Blessed Bullets.

Zealot

* Elixir of Dark Blessing: This ability has had its cast time reduced to 2.5 seconds, and the setback amount has been reduced to half a second.

* Boon of Tzeentch: The tooltip for this ability now displays the correct range.

* Storm of Ravens: The tooltip for this ability now displays the correct range.

* Chaotic Agitation: The tooltip for this ability will now display the correct frequency for damage pulses.
--
There is no greater sign of a general decay of virtue in a nation, than a want of zeal in its inhabitants for the good of their country. ~ Joseph Addison


Syl
Love?
Premium
join:2002-04-01
reply to gaforces
Re: Warhammer Online 1.05 patch notes

Where are the huge BW nerfs? WTB them!
--
Robot Super Lover Boy


gaforces
United We Stand, Divided We Fall

join:2002-04-07
Santa Cruz, CA
·Cruzio Internet


1 edit
They announced on the herald that the 1.05 patch will be implemented on tuesday to coincide with the Heavy Metal event.

It was sweeeeeet watching the destro zerg get wiped by the Bright Wizards's (and my napalm) last night in Kadrin Valley :P

The BW's got 5 nerfs on the patch.
--
There is no greater sign of a general decay of virtue in a nation, than a want of zeal in its inhabitants for the good of their country. ~ Joseph Addison


gaforces
United We Stand, Divided We Fall

join:2002-04-07
Santa Cruz, CA
·Cruzio Internet

Patch 1.0.5 and Career Updates

1.05 Heavy Metal Event was released today without the career updates so they can test and tweak it more based on player feedback from the test server.
»herald.warhammeronline.com/warhe···r?id=450
What they posted as patch notes looks to be PR nonsense so I wont repost it here, less they give us real patch notes.

Here is Mark Jacobs explanation of the career changes from: »herald.warhammeronline.com/warhe···r?id=454

Patch 1.0.5 and Career Updates
Mark Jacobs | From the Dev Team | 11/17/2008 @ 05:05:12 EST
Folks,
When we launched our Public Test Server last week our goal was to create a place where we could test and iterate on ideas/initiatives/bugs with our subscribers in a non-LIVE environment. Our plan was that no patch would make it through the PTS until we were sure that it was tested thoroughly and properly. Patch 1.0.5 (Combat and Careers) is a perfect example of how this system is supposed to work. Thanks to the data and feedback we’ve gathered over the last week we are going to make some major changes to 1.0.5. First, the Combat and Careers portion of the patch is being moved to 1.0.6. We have made enough changes that we have decided to let them stay on PTS a while longer for additional testing. As I’ve said before, we will not rush these changes on to the LIVE servers until we are sure that they have been thoroughly tested and that the changes are working the way that the designers planned. It was evident throughout the testing process that some of the changes needed to be reconsidered and some changed outright. Thus and secondly, we are making the following changes to certain careers:

For our Ironbreakers, this means more time to assess the impact at our proposed changes to the Grudge mechanic to IBs in RvR. When patch 1.0.6 goes up on Deathsword, we will have an updated version of the grudge mechanic. As of now, this will result in IBs having decay beginning at 15 seconds as well a much slower loss of grudge per second than originally planned. Over the course of 1.0.6 on the PTS, we will continue to look at this mechanic and see if we have to add some additional time to the beginning of grudge decay.

For our healers, we are going to keep the decrease in cast time for the “big heals” but we are reverting the changes to the HOTs back to their current LIVE status. Given the changes and general increases to most careers’ DOTs, keeping healers’ HOTs where they are currently is the more prudent path. As we continue testing with 1.0.6, this may change but for now we want to spend some more time running the numbers before we make any additional changes to our healers.

Sorcs/BWs will not have any buffs to their DOTs until we can gather more data on the long-term impact of these DOTs.

We are looking at several interface changes geared to make target selection, spell-casting, etc. easier and more reliable especially in RvR.

Those are some of the biggest changes to the “Combat and Careers” portion of 1.0.5. Additionally, 1.0.5 will now focus on the “Heavy Metal” event that paves the way for the introduction of the Blackguard and the Knight of the Blazing Sun as well as a few other changes including fixes/improvements to our Realm War system. We expect to deploy 1.0.5 tomorrow to our LIVE servers. Once that is done, version 1.0.6 will be deployed to our PTS with all the current C&C changes. Additionally, 1.0.6 will also provide an opportunity for testers to get a sneak peek at those two new careers. So, please, keep signing on to our PTS and help us gather the data we need to ensure that the changes we are making are what we intend them to be, a series of necessary and balanced steps to improve balance among the careers. As always, I thank you for your patronage and support of WAR.

Mark
--
There is no greater sign of a general decay of virtue in a nation, than a want of zeal in its inhabitants for the good of their country. ~ Joseph Addison


sixstring

join:2002-09-16
Pasadena, CA
reply to gaforces
Re: Warhammer Online 1.05 patch notes

Anyone playing a Shadow Warrior feel like we got a stealth nerf, not a buff?

my numbers don't seem right post-patch.
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