  gaforces United We Stand, Divided We Fall
join:2002-04-07 Santa Cruz, CA
1 edit | reply to gaforces Re: Warhammer Online 1.05 patch notes
Content
Common monster disable abilities will now be gated by monster rank and tier. Players will notice fewer disable abilities from common monsters at the lower ranks of play.
Non-humanoid monsters will no longer hit for 50%+ of players health on critical hits. Items
An issue has been fixed that was causing the buff icon on various marketing rewards not to display correctly.
Book of Boom: You can no longer be knocked back while under the effects of the Book of Boom.
Numerous bugs have been corrected relating to Weapon and Armor effect procs. These should now display correctly and fire more reliably.
Opponents may no longer right click item effects to remove them from themselves, and the Boost, Blades, Barrier and Barricade effects will now proc far more reliably.
Fixed a bug that was causing weapons and armor not to display their proc effects in the item display.
Numerous bugs have been corrected relating to Weapon and Armor effect procs. These will now display correctly and fire more reliably.
Opponents can no longer right-click unfriendly item effects to remove them from themselves, and the Boost, Blades, Barrier and Barricade effects will now proc far more reliably.
Image Changing Rewards: A players illusion will now break upon using an ability in addition to breaking on damage.
All Dwarf spanner items in the game are now set to be useable by Engineers only.
All Dwarf great hammer items in the game are now set to be useable by Iron Breakers only.
All Empire rapier items in the game are now set to be useable by Witch Hunters only.
Tooltips on armor set pieces will now display information relevant to the that set's bonuses.
When conquered, Keeps and Fortresses will now offer one or more guaranteed gold loot bags as part of the chest loot.
Standards: All references to banners should now be removed. All text now refers to standards.
In addition to reducing the amount of damage received from high-level encounter NPCs, each Ward on high-level armor set pieces worn will now affect the amount of damage players are able to do to those NPCs. Players not wearing any pieces of the appropriate armor set will see their damage greatly reduced. For each piece of the appropriate armor a player wears, their damage against the boss monster will increase. Realm vs. Realm
Fixed an issue which was causing the Martyr's Square battlefield objective not to issue renown properly.
Fixed an issue with the postern door of the Ghrond's Sacristy keep which was preventing players from being able to enter the keep through the door.
A time delay has been added to the preliminary spawns of flags and murderballs in several scenarios. This change was made in order to ensure that both sides have a chance to run to the spawn location of the flag or murderball at the start of the match, and battle for control of the area even before the object has spawned. The affected scenarios include the following:
Mourkain Temple Stone Troll Crossing Tor Anroc Howling Gorge Talabec Dam Serpent's Passage
The interact timer for planting the bomb in the Howling Gorge and Talabec Dam scenarios has been lowered to 2 seconds.
User Interface
The "Ability Not Ready" message will no longer display when the remaining cooldown on an ability is less than or equal to the full global cooldown.
Corrected an issue with the cooldown timers on the action bar buttons that was causing them to count down improperly. The timers will now count down in half-second increments beginning at 3 seconds remaining.
Characters will no longer have all of their currently-active cooldown timers reset when they are granted new abilities.
Morale abilities will now display their cooldowns correctly at all times.
Fixed the tooltip display for the first custom guild rank slot.
Kicking a player from a guild now properly deactivates the guild and alliance tabs for that player.
Guild members may now be promoted to the first customized guild rank slot.
Fixed an issue in which guild and alliance roster sub-tabs appeared on the screen if the player joined a new guild after having left a guild with the Guild Roster tab as the last Guild Window viewed.
Guild titles will now sort by rank rather than alphabetically.
Players who have not been given permission to kick members from their guild will no longer be presented with the option to do so.
Fixed an issue in which the guild roster was not updating properly when 'Hide Offline' was checked.
Guild Leaders, Officers and anyone with appropriate permissions can once again use the guild window context menus to promote and demote members.
Locking the chat window will now persist upon logging out.
Fixed an issue with the targeting system that could be used by players to gain an unfair advantage. Targeting of friendly players will now work in the same way as using abilities. Players must either use a keyboard key or click with the mouse to acquire a friendly target. To target a monster or NPC, players must click on the target in the world or /assist a friendly player. Players using our default user interface should see no change as a result of this fix.
The intro on the first page is from »vnboards.ign.com/warhammer_onlin···6/p1/?55
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