 espaethDigital PlumberPremium,MVM join:2001-04-21 Minneapolis, MN kudos:2 Reviews:
·Clear Wireless
| reply to a333
Re: Is this a good thing for the net? said by a333:bandwidth is bandwidth, either way you look at it. That's not entirely true. It is several orders of magnitude more expensive to deliver bandwidth to residential homes than it is to provide bandwidth for servers in data centers. That's why shifting the distribution burden from data center hosted servers to end-user links is such a poor idea. The P2P architecture is one that you arrive at when you develop an application with complete ignorance to the realities of the network infrastructure it will run on.
said by a333:It's not as if the user is using any more bandwidth than if they were conducting a regular http download. False. A HTTP transfer would be a straight download, with the only upstream packets being TCP ACKs. In a P2P environment you upload content to other members while you download -- you will use significantly more overall bandwidth grabbing your content even if you shut down your P2P client immediately after you have completed the download.
said by a333:P2P actually is better for a network, as (given enough peers) it completes downloads significantly faster than normal centralized server methods, thus getting heavy users off the network noticeably faster Again, false. Your P2P client will continue uploading to other members even after you have completed the download of your file. This seeding process will keep using upstream data capacity for as long as the client is running on your machine. Considering that technical hurdles make upstream capacity the most difficult to build out at the edge, an application designed to make constant use of upstream bandwidth is exceedingly bad.
said by a333:The throttling of particular packets by itself violates the principles of TCP. Throttling flows is not a technical violation. This is how QoS systems work; if you are giving priority to some packets then by definition you are also reducing the priority and delaying the delivery of other packets. |
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 a333A hot cup of integrals please join:2007-06-12 Rego Park, NY Reviews:
·Cingular Wireless
| First of all, you took my statement "bandwidth is bandwidth" COMPLETELY out of context. Nice try, though... Next, exactly how do you think seeding works? The uploading you do during YOUR transfer in turn speeds up someone else's download of the SAME file, hence letting a lot of heavy users get their files faster, reducing strain on the network in general. How hard is it to get this? P2P software REDUCES congestion, and avoids the situations most HTTP downloads would just keep trying to hammer their way through. To distribute Blizzard patches to several million users simultaneously using the regular HTTP/unicast methods would require a port into the 'net that's the size of a national backbone. And what is all this B.S. about upstream bandwidth? Unless you set your client to use 100% of your upstream bandwidth, and make it open up ~2000 ports, you are NOT causing any harm to the network, PERIOD. It's the same as if you had been uploading that 400 MB family reunion movie to Grandma Ginny. As I said, bandwidth is bandwidth. P2P doesn't magically make my available bandwidth a multiple of 10.
Overall, none of you network engineers/"experts" have given me a VALID reason to throttle P2P in PARTICULAR. |
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 espaethDigital PlumberPremium,MVM join:2001-04-21 Minneapolis, MN kudos:2 Reviews:
·Clear Wireless
| said by a333:The uploading you do during YOUR transfer in turn speeds up someone else's download of the SAME file, hence letting a lot of heavy users get their files faster, reducing strain on the network in general. The payoff on P2P only works if many people leave their connection seeding after their transfer completes. The fast downloads of a few require extra upstream capacity from many others to be used.
said by a333:To distribute Blizzard patches to several million users simultaneously using the regular HTTP/unicast methods would require a port into the 'net that's the size of a national backbone. It would require an intelligent method of distribution like using content delivery networks. Microsoft has more customers than Blizzard, and they have no problems deploying massive service packs and regular patches via HTTP transfers. Linux package managers like apt, yast, yum, or up2date also grab package updates via HTTP for the tens of millions of Linux boxes out there. Same deal with antivirus updates, or really the overwhelming majority of software updates.
Blizzard uses P2P for one key reason: cost. It moves the distribution burden and expense from them to you. In reality the WoW patches would deploy significantly faster if Blizzard were to "man up" and pay for CDN delivery.
said by a333:And what is all this B.S. about upstream bandwidth? Unless you set your client to use 100% of your upstream bandwidth, and make it open up ~2000 ports, you are NOT causing any harm to the network, PERIOD. It's the same as if you had been uploading that 400 MB family reunion movie to Grandma Ginny. Broadband bandwidth is oversubscribed. Your "idle" bits are intended to be someone else's "used" bits. The difference here is again finite vs infinite duration transfers. You start a standard upload of that 400MB video to Grandma Ginny, walk away, and once your transfer finishes there is no more traffic on the network. Using a P2P application, on the other hand, will keep putting bits on the network for as long as you let the application run. Little Timmy queues up some MP3s to download in the morning before he goes to school -- even though the transfer will probably finish in the first 30-45 minutes, the P2P app will keep uploading to other P2P clients the entire time he's away at school, or even longer if he leaves the client running after he gets home.
The other issue is concurrence. With standard transfers you have normal human triggers that cause the load to be randomly distributed. (ie, the chances of you and your neighbor clicking a website button to trigger a large download at the same time a relatively small) Since the distribution from P2P is constant and automated, the chances of transfers of multiple P2P users all hitting the network at the same time are significantly greater. |
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 Reviews:
·magicjack.com
4 edits | reply to a333 said by a333:letting a lot of heavy users get their files faster, reducing strain on the network in general. That's illogical. If it were true that letting torrents run faster so they finish sooner (and consume bandwith for less time), torrent users wouldn't use QoS to slow down their torrents for the benefit of their web browsing, DNS lookups and VOIP.
I agree that distributed serving reduces network load compared to the load of multiple people downloading from one server. But, if distributed loads facilitate data transfer that wouldn't have been feasible from one server (because the provider wouldn't pay for enough bandwidth to meet the demand), then it has the effect of creating "virtual" servers which are unfunded on networks that didn't bargain for providing that kind of bandwidth.
It's an interesting challenge. But, let's not be coy about what's happening.
Mark |
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 rawgerzIn Debt we trustPremium join:2004-10-03 Grove City, PA | reply to espaeth said by espaeth:Broadband bandwidth is oversubscribed. Your "idle" bits are intended to be someone else's "used" bits. The difference here is again finite vs infinite duration transfers. You start a standard upload of that 400MB video to Grandma Ginny, walk away, and once your transfer finishes there is no more traffic on the network. Using a P2P application, on the other hand, will keep putting bits on the network for as long as you let the application run. Little Timmy queues up some MP3s to download in the morning before he goes to school -- even though the transfer will probably finish in the first 30-45 minutes, the P2P app will keep uploading to other P2P clients the entire time he's away at school, or even longer if he leaves the client running after he gets home. That's what QOS is for. Prioritize http and keep P2P at the bottom. Everyone wins. Now, if everyone using P2P was using a high encrypted VPN, then it would be a problem. Or "unlimited" high speed tiers that don't have the bandwidth to support all the clients. But that's not exactly the end user's fault. --
You can't make all the people happy all of the time. But it should be common sense to shoot for the majority. |
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 funchordsHelloPremium,MVM join:2001-03-11 Yarmouth Port, MA kudos:5 | reply to espaeth Espaeth, FWIW, there's a reason that dedicated file-sharers flee to "private" (they're not really) "trackers" (they're mostly websites-tracker hybrids), and it's because most people don't share all that constantly. So they sign up for these private sites (like sports leagues) to set and enforce some community rules about uploading at least as much as people download. That users do this and that it's the sharing imbalance motive is very clear.
If we lived in the world you're describing, the average up/down "ratio" would be 5:1 and private sites wouldn't exist. My guess is the average up/down ratio is 1/5. Yes, users upload longer than they download, but they also have asymmetric pipes. It takes 5-15x longer to upload the same amount as they download. -- Robb Topolski -= funchords.com =- Hillsboro, Oregon More features, more fun, Join BroadbandReports.com, it's free...
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 patcat88 join:2002-04-05 Jamaica, NY kudos:1 | reply to a333 said by a333:P2P software REDUCES congestion, and avoids the situations most HTTP downloads would just keep trying to hammer their way through. To distribute Blizzard patches to several million users simultaneously using the regular HTTP/unicast methods would require a port into the 'net that's the size of a national backbone. Pay Limelight or Akamai like a proper company »www.akamai.com/html/customers/cu···ist.html . Intelligent localized caching and distribution and redirection of clients to the closest server. Datacenters all over the world. Almost no transoceanic link usage by clients connecting to a CDN. |
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 edam @btopenworld.com | reply to a333 said by a333:P2P software REDUCES congestion, and avoids the situations most HTTP downloads would just keep trying to hammer their way through. Haha ha!! You've obviously never managed a network, mate... |
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 swhx7Premium join:2006-07-23 Elbonia Reviews:
·RoadRunner Cable
| reply to espaeth said by espaeth: It is several orders of magnitude more expensive to deliver bandwidth to residential homes than it is to provide bandwidth for servers in data centers. That's why shifting the distribution burden from data center hosted servers to end-user links is such a poor idea. The P2P architecture is one that you arrive at when you develop an application with complete ignorance to the realities of the network infrastructure it will run on. ... Considering that technical hurdles make upstream capacity the most difficult to build out at the edge, an application designed to make constant use of upstream bandwidth is exceedingly bad. If A and B are both necessary conditions of a bad result, and both are voluntary human actions, then it is a fallacy to treat A as if it were an inevitable fact of nature and only B as a choice for which someone is responsible. To blame B instead of A or both, one needs an argument for B being a bad action and A a good one.
The slowness of residential links in USA, and their asymmetry, are both due to severe lack of competition in broadband markets. This in turn is due to national policies of granting right of way, local monopolies, and subsidies to telcos and cable companies, and permitting them to abuse customers outrageously, with minimal corresponding requirements or enforcement of mandates on behalf of the public.
On the other hand, p2p developers have merely coded for the internet as it was meant to be, and has the potential to be, as a network of peers not reliant on big commercial content providers. It is somewhat backwards to blame p2p for not capitulating to the distortions introduced by bad policies, rather than concluding that the policies have artificially made p2p into a problem. |
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 | reply to edam P2P does not reduce traffic because it enables the delivery of media that would otherwise cost too much money or is unavailable (music, movies, etc.). It may, in fact, be more efficient than delivering the same amount of data through a CDN and it is certainly cheaper for the distributor of the media. |
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 | reply to swhx7
Sorry, but espaeth is correct It's necessarily much more expensive to deliver bandwidth to the end user via the last mile than it is to deliver it at a server farm. I know this because I'm out there every day -- on roofs, in users' homes, climbing radio towers -- to make that "last mile" link. Content providers should not be able to shift their bandwidth costs to ISPs, multiplying them in the process. See my testimony before the FCC at »www.brettglass.com/FCC/remarks.html for a detailed explanation of why. |
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 | said by SuperWISP:Content providers should not be able to shift their bandwidth costs to ISPs, multiplying them in the process. Nobody is magically shifting costs anywhere because all the costs are paid for by everyone connected to the network. -- There is no such thing as too much vacation, but I would wager that there is such a thing as too little. |
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 | reply to espaeth
Re: Is this a good thing for the net? said by espaeth:You start a standard upload of that 400MB video to Grandma Ginny, walk away, and once your transfer finishes there is no more traffic on the network. Using a P2P application, on the other hand, will keep putting bits on the network for as long as you let the application run. Little Timmy queues up some MP3s to download in the morning before he goes to school -- even though the transfer will probably finish in the first 30-45 minutes, the P2P app will keep uploading to other P2P clients the entire time he's away at school, or even longer if he leaves the client running after he gets home. I would like to point out that more BT clients are now setting defaults that eliminate this issue. Most BT clients will shutdown the transfer once the user has reached an Upload to Download ratio of greater than or equal to 1. Users have to manually change that option to seed indefinitely. -- There is no such thing as too much vacation, but I would wager that there is such a thing as too little. |
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 espaethDigital PlumberPremium,MVM join:2001-04-21 Minneapolis, MN kudos:2 Reviews:
·Clear Wireless
| said by NetAdmin1:I would like to point out that more BT clients are now setting defaults that eliminate this issue. Most BT clients will shutdown the transfer once the user has reached an Upload to Download ratio of greater than or equal to 1. Users have to manually change that option to seed indefinitely. Which is great if people actually update their software. Considering the number of SQL slammer packets I still see hitting my firewall to this day, forgive me if I remain skeptical that this will make a difference anytime soon. |
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 | reply to SuperWISP
Re: Sorry, but espaeth is correct said by SuperWISP:It's necessarily much more expensive to deliver bandwidth to the end user via the last mile than it is to deliver it at a server farm. I know this because I'm out there every day -- on roofs, in users' homes, climbing radio towers -- to make that "last mile" link. Content providers should not be able to shift their bandwidth costs to ISPs, multiplying them in the process. See my testimony before the FCC at » www.brettglass.com/FCC/remarks.html for a detailed explanation of why. interesting, taken from your text
"I founded LARIAT -- a rural telecommunications cooperative -- to bring Internet to the community. I and other interested business owners started by borrowing a bit of bandwidth from the University to build a "proof of concept" network, and then transitioned to buying our own. At the time, a T1 line cost $6,000 a month, but we pooled our money and partnered with other providers to bring the connection into my office.
The problem, once we got it there, was how to divvy it up among all the people who were paying for it. The answer turned out to be the techology upon which I'd worked here at Stanford. We bought some of the NCR radio equipment and set up a metropolitan area network spanning downtown Laramie. As far as I or anyone else can tell, this made us the world's first WISP, or wireless Internet service provider.
Fast forward to 2003. The Internet was now well known, and the growing membership of LARIAT decided that rather than being members of a cooperative, they simply wanted to buy good Internet service from a responsible local provider. So, the Board prevailed upon me and my wife -- who had served as the caretakers of the network -- to take it private. We did, and have been running LARIAT as a small, commercial ISP ever since. But after all these years, our passion for bringing people good, economical Internet service hasn't changed. And nothing can beat the sense of achievement we feel when we hook up a rural customer who couldn't get broadband before we brought it to them -- or when we set up a customer who lives in town but has decided to "cut the cord" to the telephone company or cable company and go wireless with us. We make very little per customer; our net profit is between $2.50 and $5 per customer per month. But we're not doing this to get rich. We're doing this because we love to do it. "
so how is it that you with roots in the "telecommunications cooperative" operations and a person that took your free alocation from university bandwidth to "build a "proof of concept" network. so your not averse to taking others bandwidth as long as it innovates for YOU, BUT YOU have NOT seen fit to TURN ON MULTICATING to and from your paying end users today ?.
how is it you have not taken a very small amount of your current profits, and returned a very small amount to the free initatives in paying a few £100 per advance to the torrent java AZ/Vuse coders and related free codebases to retrofit Multicasting and a generic IP multicat tunnel for any and all P2p/torrent traffic to use TODAY, so advancing and innovating on what came before , plus then being in a position to save VAST amounts of local ,national and intercontinental bandwidth.
lets be clear on this, if it were not for the content providers (and that means eveyone that uses and contributes to thisand many other MBs etc) then there would be anyone wanting to pay for a broadband connection in the first place, we end users creat the demand, we create the content, and we pay the asking price for our connections world wide....
would you be happy for the likes of Vuse, BitTorrent, and the multitude of video P2p vendors that take our content pay for server cache and related Hardware space in every single ISPs racks, im sure you would welcome that.
but your not willing to cache the unicast torrents inside your ISP and serve them to your paying end user last mile customers if you have to buy the caching torrent kit or turn on Multicasting and pay a coder to retrofit the required code on the cheap, or even setup a simple multicast tunnel on your web side co-locations racks the for any non US users to connect to over a Multicast tunnel.
"BBC's "iPlayer" P2P software is causing a similar effect. While the BBC is not a for-profit entity" true but we end users in the UK have PAYED the cost of the production and delivery of the content, the very content your US end users want to also see and use their payed for ISP connections to get it.
the BB havbe and are still running the multicast peering to ISPs that are willing to turn ON multicating to and fromthe end users, alas the worlds ISP dont want to give the end users that multicat ability.
simply put the Multicast video and torrent/P2p fromthe like of the BBC are available, the working Multicast codebases are are there and available, and all the worlds ISPs router and ralated kit have multicast capabilitys as a generic use, BUT YOU as the ISP owner have turned it all off the the end users, your not after innovating or helping the conoperatives of today and tomorrow,your just looking after your self and will move on to other things if you can t make your cashflow THE EASY antiquated unicast IP way.
shame someinnovation, take whats already available and help this really old and underused Multicast grow, as the OWNER of the ISP and make available Multicast tunnels for the UK BBC and users to use on your local ISP network and related peered kit around the world, and tell us about it so we can use it...... |
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 | reply to espaeth
Re: Is this a good thing for the net? said by espaeth:Which is great if people actually update their software. Considering the number of SQL slammer packets I still see hitting my firewall to this day, forgive me if I remain skeptical that this will make a difference anytime soon. There is a significant level of difference in the sophistication of the heavy BT user and the average user with an unpatched XP Home box at home. Heavy BT users are the types of people who tend to obsessively upgrade their software to be on the bleeding edge. -- There is no such thing as too much vacation, but I would wager that there is such a thing as too little. |
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 swhx7Premium join:2006-07-23 Elbonia Reviews:
·RoadRunner Cable
| reply to SuperWISP
Re: Sorry, but espaeth is correct said by SuperWISP:It's necessarily much more expensive to deliver bandwidth to the end user via the last mile than it is to deliver it at a server farm. I know this because I'm out there every day -- on roofs, in users' homes, climbing radio towers -- to make that "last mile" link. Content providers should not be able to shift their bandwidth costs to ISPs, multiplying them in the process. See my testimony before the FCC at » www.brettglass.com/FCC/remarks.html for a detailed explanation of why. Your whole presentation exemplifies exactly the fallacy I was pointing out. It amounts to "everyone must adapt to the existing bottleneck in the last mile, instead of the last mile being improved; if users make problems for ISPs existing business model then users must be restricted instead of ISPs changing".
Just to single out one example, you claim to believe in network neutrality, but condone the ISPs' prohibitions of servers - precisely one of the most egregious violations of network neutrality. |
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 espaethDigital PlumberPremium,MVM join:2001-04-21 Minneapolis, MN kudos:2 Reviews:
·Clear Wireless
| reply to NetAdmin1 said by NetAdmin1:Nobody is magically shifting costs anywhere because all the costs are paid for by everyone connected to the network. If your monthly subscription fee actually covered the cost of high bandwidth usage then there would be no reason for ISPs to waste time and money on network management.
It's like insurance -- you don't get $250,000 for $100/mo; you get coverage for very specific events with very specific exclusions. Once insurance companies have to start paying out too many claims they have to start adjusting premiums or start clamping down on coverage. We're seeing this same equilibrium being worked out in the ISP space now. |
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 | said by espaeth:If your monthly subscription fee actually covered the cost of high bandwidth usage then there would be no reason for ISPs to waste time and money on network management. I certainly won't argue against that. I've been saying for awhile now that the costs paid by subscribers are too little for the speeds they are getting. Going from $50/month for 1.5Mbps/256kbps to where we are now without a massive infrastructure upgrades seems disconnected from reality. The price war is part of the problem; current bandwidth prices are too cheap for the level of contention with in the network.
I taking issue with the concept that somehow content providers are cheating the system some how, getting free bandwidth. There is no such animal. -- There is no such thing as too much vacation, but I would wager that there is such a thing as too little. |
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 espaethDigital PlumberPremium,MVM join:2001-04-21 Minneapolis, MN kudos:2 Reviews:
·Clear Wireless
| said by NetAdmin1:I taking issue with the concept that somehow content providers are cheating the system some how, getting free bandwidth. There is no such animal. There sort of is. In the case of companies like Blizzard shifting to P2P patch distribution, they are moving the distribution burden from their infrastructure where they would pay a fair price for bandwidth to ISP networks where pricing is based on an assumed level of usage. |
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