 tubbynetreminds me of the danse russePremium,MVM join:2008-01-16 Chandler, AZ | reply to fAcEtIOUs
Re: Business plan neglects the broadband ISPs said by fAcEtIOUs:But Onlive's business plan isn't reflecting the reality of broadband use and the caps. You can talk all day about how ISPs shouldn't have caps(and that is refusing to accept reality too), but they do, and Onlive is doomed if they don't take that in to account. Maybe they are waiting for the idiots in the government to change the rules for them. of course, this is purely speculattion based on what we think bandwidth usage will be. who knows if they have some way of transferring information hither and yon without intensive bandwidth usage. additionally, one must challenge the norms put forth for any change to occur. the internet is changing and if the isps don't see that, then it will be the job of the customers to *make* them see this. sure, it will be rough for a little bit, but it is the only way in the long run.
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 | said by tubbynet:of course, this is purely speculattion based on what we think bandwidth usage will be. who knows if they have some way of transferring information hither and yon without intensive bandwidth usage. Onlive says bandwidth usage will be huge - about 1GB/hr.
»tech.yahoo.com/news/ap/20090325/···ng_games
The company puts the data usage at just under a gigabyte per hour of high-definition gaming. The only Internet application with comparable consumption is high-definition video, like movies bought through iTunes, watched on Netflix Inc.'s streaming service, or downloaded from file-sharing networks.
A service unveiled this week aims to stream video games over the Internet, setting gamers on a collision course with cable and phone companies that are seeking to curb growing demands on their networks by charging for heavy usage.
For instance, Comcast Corp., the country's second-largest ISP, limits usage to 250 gigabytes per month, and cuts off repeat violators. OnLive says its users would need to play around the clock for nearly 12 straight days to reach that.
However, other Internet service providers are trying lower limits, then charging extra for those who go over. It's not clear which approach will win out, but subscribers on low-limit ISPs could quickly find themselves paying far more for their Internet connection, particularly since many gamers spend more than 20 hours a week on a game. -- My BLOG .. .. Internet News .. .. My Web Page |