 1 edit | reply to NormanS
Re: High Latency in WoW, North Florida to Boston Maybe my memory fails me. The routes are almost always different. Can you explain how one of blizzards servers (likely co-located) can 'choose' a path home?
Even if it really is ICMP, it's exactly like UDP in terms of it's reliability.
edit :
Found this
quote: Many commonly-used network utilities are based on ICMP messages. The traceroute command is implemented by transmitting UDP datagrams with specially set IP TTL header fields, and looking for ICMP Time to live exceeded in transit (above) and "Destination unreachable" messages generated in response. The related ping utility is implemented using the ICMP "Echo request" and "Echo reply" messages.
I guess my memory is good after all. |
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 NormanSPremium,MVM join:2001-02-14 San Jose, CA kudos:4 Reviews:
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| said by longstreet:Maybe my memory fails me. The routes are almost always different. Can you explain how one of blizzards servers (likely co-located) can 'choose' a path home? BGP, which I admit to know not a lot about. Something about how networks use BGP to control packet egress (and probably ingress, as well). I expect that it is a cooperative effort for both source and destination. And likely not easy to tweak for latency performance. -- Norman ~Oh Lord, why have you come ~To Konnyu, with the Lion and the Drum |
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