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swintec
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Alfred, ME
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reply to KrK

Re: Onlive Gaming and streaming

Think of VoIP phone calls though and the tolerance we have for saying something and then waiting for a response. I think this double latency you speak of holds true with the phone calls as well, granted the bandwidth requirements are not the same. My latency to my VoIP provider hovers around 30-40 ms....I wonder if this suffices for this game service as well?
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KrK
Heavy Artillery For The Little Guy
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join:2000-01-17
Tulsa, OK
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Imagine a modern FPS.

Now imagine you press controls (move, run, fire, throw grenade, etc whatever)

And there was .5 to .75 second delay before your instruction occurred.

It would be unplayable.
--
"Fascism should more properly be called corporatism because it is the merger of state and corporate power." -- Benito Mussolini



swintec
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said by KrK:

And there was .5 to .75 second delay before your instruction occurred.

It would be unplayable.
Well yes, but with those pings (500-750 ms, if my calculations are correct) most any application would be unusable. Those numbers are also not even close to real world. Many people use VoIP and other latency sensitive apps with no issues at 20-40 ms...Would it be playable then?
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wifi4milez
Big Russ, 1918 to 2008. Rest in Peace

join:2004-08-07
New York, NY

said by swintec:

said by KrK:

And there was .5 to .75 second delay before your instruction occurred.

It would be unplayable.
Well yes, but with those pings (500-750 ms, if my calculations are correct) most any application would be unusable. Those numbers are also not even close to real world. Many people use VoIP and other latency sensitive apps with no issues at 20-40 ms...Would it be playable then?
Many people today play FPS games with latency in the realm of 100ms and it works fine. 20ms to 40ms is considered very good.
--
"How do you tell a Communist? Well, it’s someone who reads Marx and Lenin. And how do you tell an anti-Communist? It’s someone who understands Marx and Lenin."
-Ronald Reagan-
»www.theadvocates.org/quizp/index.html



KrK
Heavy Artillery For The Little Guy
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Tulsa, OK
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reply to swintec

said by swintec:

Well yes, but with those pings (500-750 ms, if my calculations are correct) most any application would be unusable.
Well, but that's the point. I think ping times of 200ms and up would be unplayable because of the fact it has to go back and forth between terminal and server several times.

I think very fast ping times of 20-40 ms etc would be playable, but would feel a lot more sluggish and laggy then usual because it would act like 80-160 ms connection on a client/sever based game.
--
"Fascism should more properly be called corporatism because it is the merger of state and corporate power." -- Benito Mussolini


Vchat20
Landing is the REAL challenge
Premium
join:2003-09-16
Columbus, OH

I have to agree with this. Also keep in mind it's not just the network latency, but the latency in processing. Such as the server needing to process the video feed, encode it, and send it back to you. That's gonna add some noticeable latency depending on what type of technique they use (high res, high motion video in most games at the speeds they plan on supporting is gonna need some really unique system to make it work)

So even if the network latency between you and their server is only gonna be like 75ms or so, I say add another 75ms on the low side to get the full latency involved.

I await to see this thing go full hog and see how they plan to manage all these little 'aha's' involved.
--
I swear, some people should have pace-makers installed to free up the resources. Breathing and heart beat taxes their whole system, all of their brain cells wasted on life support.-two bit brains, and the second bit is wasted on parity! ~head_spaz



swintec
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said by Vchat20:

I await to see this thing go full hog and see how they plan to manage all these little 'aha's' involved.
One of the ways they are managing it will be there "within 1,000 mile of the servers" requirement.
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skuv

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reply to swintec
There's more than just connection latency involved here. In order to stream the game, you need to compress the video. Compression adds latency, much more than the connection latency, and then there is the decompression on the player's end, adding more latency.

Connection latency is really of no concern here, you can more than play a game with just 30-40ms of latency, even 100ms is probably doable.

But when you add compression and decompression of video, you are talking about a second of latency. And that just won't do for any action oriented game.



skuv

@rr.com

reply to swintec
Being within 1000 miles of where the games are located won't help with video compression/decompression latency. That latency would be there even if you're 10 feet away.

They need to show this outside of a closed network. As far as we know, in their closed and small network test, the video probably wasn't compressed at all.

But if they're going to get down to 1.5mbit for SD and 5mbit for HD, they're going to need some serious compression.


wentlanc
You Can't Fix Dumb..

join:2003-07-30
Maineville, OH

reply to wifi4milez
Yes, but you are talking about latency between your console, and the server. That is more than supportable. but we are talking about that latency added between you, and your console. I happen to know that my reaction time on average is about 400ms. If you add another 200ms of latency between the time I hit jump, and I actually jump..... It will be extremely visible, and unacceptable in comparison to a local console.

That is another consideration that many may not be looking at, the competition. This will have to perform, and compete with local consoles. I don't think it will fare well.

cw



wifi4milez
Big Russ, 1918 to 2008. Rest in Peace

join:2004-08-07
New York, NY

said by wentlanc:

Yes, but you are talking about latency between your console, and the server. That is more than supportable. but we are talking about that latency added between you, and your console. I happen to know that my reaction time on average is about 400ms. If you add another 200ms of latency between the time I hit jump, and I actually jump..... It will be extremely visible, and unacceptable in comparison to a local console.

That is another consideration that many may not be looking at, the competition. This will have to perform, and compete with local consoles. I don't think it will fare well.

cw
I guess only time will tell.
--
"How do you tell a Communist? Well, it’s someone who reads Marx and Lenin. And how do you tell an anti-Communist? It’s someone who understands Marx and Lenin."
-Ronald Reagan-
»www.theadvocates.org/quizp/index.html


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