 Vchat20Landing is the REAL challengePremium join:2003-09-16 Columbus, OH | reply to KrK
Re: Onlive Gaming and streaming I have to agree with this. Also keep in mind it's not just the network latency, but the latency in processing. Such as the server needing to process the video feed, encode it, and send it back to you. That's gonna add some noticeable latency depending on what type of technique they use (high res, high motion video in most games at the speeds they plan on supporting is gonna need some really unique system to make it work)
So even if the network latency between you and their server is only gonna be like 75ms or so, I say add another 75ms on the low side to get the full latency involved.
I await to see this thing go full hog and see how they plan to manage all these little 'aha's' involved. -- I swear, some people should have pace-makers installed to free up the resources. Breathing and heart beat taxes their whole system, all of their brain cells wasted on life support.-two bit brains, and the second bit is wasted on parity! ~head_spaz |
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 swintecPremium,VIP join:2003-12-19 Alfred, ME kudos:3 Reviews:
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| said by Vchat20:I await to see this thing go full hog and see how they plan to manage all these little 'aha's' involved. One of the ways they are managing it will be there "within 1,000 mile of the servers" requirement. -- Block Accounts | UseNet Now |
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 | Being within 1000 miles of where the games are located won't help with video compression/decompression latency. That latency would be there even if you're 10 feet away.
They need to show this outside of a closed network. As far as we know, in their closed and small network test, the video probably wasn't compressed at all.
But if they're going to get down to 1.5mbit for SD and 5mbit for HD, they're going to need some serious compression. |
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