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skuv

@rr.com

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reply to swintec

Re: Onlive Gaming and streaming

There's more than just connection latency involved here. In order to stream the game, you need to compress the video. Compression adds latency, much more than the connection latency, and then there is the decompression on the player's end, adding more latency.

Connection latency is really of no concern here, you can more than play a game with just 30-40ms of latency, even 100ms is probably doable.

But when you add compression and decompression of video, you are talking about a second of latency. And that just won't do for any action oriented game.

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