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<title>Intel Cheats in 3D Performance Benchmarks in PC gaming Tech</title>
<link>http://www.dslreports.com/forum/r23182112</link>
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<language>en</language>
<pubDate>Tue, 09 Feb 2010 17:59:52 EDT</pubDate>
<lastBuildDate>Tue, 09 Feb 2010 17:59:52 EDT</lastBuildDate>

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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23319302</link>
<description><![CDATA[<A HREF="/useremail/u/488350"><b>C0deZer0</b></A> : In short, intel only did it so that broke-ass gamers out there would think their product was an acceptable alternative, when in reality they're <em>still</em> the equivalent of being labeled HIV positive in the PC gaming industry.<br><small>--<br><A HREF="http://tinyurl.com/78nuq">Front Line Force</a> <A HREF="http://tinyurl.com/6z6cf">Fortress Forever</a></small>]]></description>
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<pubDate>Tue, 10 Nov 2009 09:59:58 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23251412</link>
<description><![CDATA[<A HREF="/useremail/u/1127059"><b>TK421</b></A> : Nah, I realize the optimization can be beneficial but I try to stay on topic regarding the methods Intel's drivers used in 3DMark Vantage. The evidence is there that Intel was breaking the rules for driver certification in Vantage.<br><br>Tuning graphic drivers to offload vertex handling from GPU to CPU should work wonders with a graphics-only benchmark. Obviously the GPU does not have to work as hard.<br><br>The interesting thing though, was the optimizing helped Intel achieve a higher score than their rival in 3DMark only... using the same vertex processing optimization in a real game benchmark did not make Intel's G41 even close to AMD's 785G true performance level.<br><br>So what is the real benefit to gamers? Higher Vantage score - who cares? But let's be honest, IGP is not for games and no right minded gamer is going to build/buy a system built upon any Intel graphics... so who is likely to fall for suspect benchmark scores when trying to decide what to get? Intel knows 3DMark scores can look good on them for marketing purposes.]]></description>
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<pubDate>Tue, 27 Oct 2009 21:02:55 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23247104</link>
<description><![CDATA[<A HREF="/useremail/u/936980"><b>Mchart</b></A> : You still don't seem to realize that when both Nvidia and ATI have done this in the past they both -lowered- the level of graphics to achieve the frame rate boost. Either by using half-assed AA/AF methods, or do other things that made an impact on visual quality.<br><br>The Intel method doesn't impact visual quality at all.<br><br>This is the huge difference.<br><small>--<br>THIS IS SPENCER. MISSION ACCOMPLISHED - I HAVE JOE. RETURNING TO BASE.</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,23247104</guid>
<pubDate>Tue, 27 Oct 2009 05:44:12 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23246993</link>
<description><![CDATA[<A HREF="/useremail/u/1127059"><b>TK421</b></A> : <div class="bquote"><small>said by  Margolis <A HREF="/useremail/u/903563"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A> :</small><br><br>intel didn't cheat.  This is a VERY BIASED article. the original article snipped only a small part of the 3dmark rules that they thought would back up their biased claims. <br><br>The very first rule from 3dmark concerning cheating:<br><br><div class="bquote">It is prohibited to for the driver to change the rendering quality level, rendering technique or replace or alter any shaders or other parts of the workload from that what is requested by 3DMark.<br><br></div>and they ignore the most important part of the quote they do use.<br><br><div class="bquote">to alter, replace or override any quality parameters or parts of the benchmark workload based on the detection<br></div>they are NOT replacing any quality parameters or any of the workload.  They are just offloading parts to the cpu to help out. <br> </div>Always interesting when different people see something and come away with totally different interpretations.<br><br>I read the article and thought: "Naughty Intel... caught tweaking those benchmark numbers they love to stick on boxes and in ads to confuse unwary tech neophytes who do not know what system specs are truly best for them."<br><br>Nvidia and others have done the same in the past... ah well, such news is far from surprising these days.<br><br>I hope that most if not all folks here realize by now that a synthetic benchmark (3DMark being one of the most popular) is useful for getting the general picture of your system performance... it is not particularly useful for estimating how your machine will perform in any given game.<br><br>Anyway, back to the article.<br><br>I already commented in my post above that the article showed a possible motive and effects on manipulating the 3DMark score to obtain an apparent advantage over rival IGP maker's chips (AMD - who correctly informed Futuremark that Intel's drivers were not playing by the same rules to get a higher bench score). In light of some comments here that it's okay to optimize drivers, I wondered if some folks even read the actual article in the OP?<br><br><div class="bquote">In the early days of GPUs, application-specification performance optimizations in graphics drivers were viewed by many as cheating. Accusations were hurled with regularity, and in some cases, there was real cheating going on. Some optimizations surreptitiously degraded image quality in order to boost performance, which obviously isn't kosher. Optimizations that don't affect an application's image quality are harder to condemn, though, especially if you're talking about games. If a driver can offer users smoother gameplay without any ill effects, why shouldn't it be allowed?<br><br>The situation gets more complicated when one considers optimizations that specifically target benchmarks. Synthetic tests don't have user experiences to improve, just arbitrary scores to inflate. Yet the higher scores achieved through benchmark-specific optimizations could influence a PC maker's choice of graphics solution or help determine the pricing of a graphics card.<br><br>Futuremark's popular 3DMark benchmark has been the target of several questionable optimizations over the years. Given that history, it's not surprising that the company has strict guidelines for the graphics drivers it approves for use with 3DMark Vantage. These guidelines, which can be viewed here (PDF), explicitly forbid optimizations that specifically target the 3DMark Vantage executable. Here's an excerpt:<br><br><i>    With the exception of configuring the correct rendering mode on multi-GPU systems, it is prohibited for the driver to detect the launch of 3DMark Vantage executable and to alter, replace or override any quality parameters or parts of the benchmark workload based on the detection. Optimizations in the driver that utilize empirical data of 3DMark Vantage workloads are prohibited. </i><br><br>No ambiguity there, then: Vantage-specific optimizations aren't allowed.<br><br>Intel may not be playing fair, though. We recently learned AMD has notified Futuremark that Intel's 15.15.4.1872 Graphics Media Accelerator drivers for Windows 7 incorporate performance optimizations that specifically target the benchmark, so we decided to investigate.</div>Techreport then goes on to run their tests and discover that yup the Intel driver detects the launch of 3DMark Vantage executable and with a little voodoo succeeded in optimizing for 3DMark to get a slightly higher score than AMD's non-optimized 785G. Yet surprise surprise even when allowing for Intel's G41 to utilize the same vertex offloading optimizations for a real game (Crysis Warhead) it falls way short of matching the performance of AMD's 785G.<br><br>Not once (after clearly reading the entire article) did I ever think Techreport was making a issue that Intel should not be allowed to use vertex offloading to the CPU if it helps gain a few FPS... rather the opposite, it's encouraging that it might help give a little performance boost that is good for gamers. The only issue, and was the entire focus of the article, was that the tweak only helped Intel achieve a quotable benchmark victory over AMD's rival IGP chip... and a misleading one because it's not backed up with real game performance with or without Intel's optimizing. <br><br>The bottom line is do not rely on a synthetic benchmark to gauge the subjective value of (as TR said), "these modest IGPs." Of course we all know that but I pity the uninformed.<br><br>And Margolis:<br><br>Offloading vertex processing to the CPU <u>is</u> altering the rendering technique.<br><br>BTW the complaint originated from AMD. If AMD and Nvidia are required to submit drivers that do not change behavior specifically for 3DMark why shouldn't they bring it to the attention of Furturemark? I would if they were comparing skewed 3DMark scores to my product.<br><br>Intel could have scored a point *if* the optimizing helped the G41 get a performance level even close to AMD's 785G but got its ass kicked even with vertex tweaking outside of 3DMark.<br><br>Intel graphics always have been and still are the poorest choice for gamers.]]></description>
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<pubDate>Tue, 27 Oct 2009 03:30:56 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23246687</link>
<description><![CDATA[<A HREF="/useremail/u/670794"><b>Dream Killer</b></A> : I don't see what the problem is. Nothing is wrong with tweaking drivers for a unique executable. Both ATi and Nvidia tweaks driver profiles for each game. It's like tuning a race car's settings to the race track before each race.]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,23246687</guid>
<pubDate>Tue, 27 Oct 2009 00:40:30 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23244714</link>
<description><![CDATA[<A HREF="/useremail/u/903563"><b>Margolis</b></A> : <div class="bquote"><small>said by  knightry <A HREF="/useremail/u/627186"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A> :</small><br><br><div class="bquote"><small>said by  Margolis <A HREF="/useremail/u/903563"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A> :</small><br><br>the thing is, ms is doing this for games also, not just benchmark programs like 3dmark.   If they only did it for 3dmark and never helped other games it would be one thing, but they are helping other games perform better also.<br> </div>True, though only for a very very small subset of the games out there. I feel like it would be more fair if their offloading were something more generally applicable, not just for the few they've picked.<br> </div>It may not work for all. So they are testing and tweaking what they know it works for.  I'm sure as time progresses they will add more games to the list.  ]]></description>
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<pubDate>Mon, 26 Oct 2009 18:03:24 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23244595</link>
<description><![CDATA[<A HREF="/useremail/u/627186"><b>knightry</b></A> : <div class="bquote"><small>said by  Margolis <A HREF="/useremail/u/903563"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A> :</small><br><br>the thing is, ms is doing this for games also, not just benchmark programs like 3dmark.   If they only did it for 3dmark and never helped other games it would be one thing, but they are helping other games perform better also.<br> </div>True, though only for a very very small subset of the games out there. I feel like it would be more fair if their offloading were something more generally applicable, not just for the few they've picked.<br><small>--<br>It takes two to lie, Marge. One to lie, and one to listen.</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,23244595</guid>
<pubDate>Mon, 26 Oct 2009 17:39:26 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23239650</link>
<description><![CDATA[<A HREF="/useremail/u/903563"><b>Margolis</b></A> : the thing is, ms is doing this for games also, not just benchmark programs like 3dmark.   If they only did it for 3dmark and never helped other games it would be one thing, but they are helping other games perform better also.]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,23239650</guid>
<pubDate>Sun, 25 Oct 2009 17:48:45 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23239557</link>
<description><![CDATA[<A HREF="/useremail/u/627186"><b>knightry</b></A> : <div class="bquote"><small>said by  elios <A HREF="/useremail/u/1290198"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A> :</small><br><br>also who says there detecting any thing? <br>ever think MAYBE thats just how the driver works high load on GPU -> off load to CPU?<br><br>really try it out rename the benchmark to some some thing random and see what it does<br><br>then try the same with a game if its still off loading its just how works<br> </div>This is what the writers of the article did. They renamed the EXE and lost the performance increase.<br><br>After a closer read, I see the point of some of the others here. Since they didn't affect the quality, it seems like the change they made should be okay. Though I'd still like to hear 3DMark's statement on whether they feel the modification is allowed. After all, the test is supposed to be a stress-test of the GPU, which can easily be argued to not be accurate if some of the processing of the GPU is off-loaded to the CPU.<br><br><strong>edit: fixed typo</strong><br><small>--<br>It takes two to lie, Marge. One to lie, and one to listen.</small>]]></description>
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<pubDate>Sun, 25 Oct 2009 17:20:09 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23230792</link>
<description><![CDATA[<A HREF="/useremail/u/903563"><b>Margolis</b></A> : intel didn't cheat.  This is a VERY BIASED article. the original article snipped only a small part of the 3dmark rules that they thought would back up their biased claims. <br><br>The very first rule from 3dmark concerning cheating:<br><br><div class="bquote">It is prohibited to for the driver to change the rendering quality level, rendering technique or replace or alter any shaders or other parts of the workload from that what is requested by 3DMark.<br><br></div>and they ignore the most important part of the quote they do use.<br><br><div class="bquote">to alter, replace or override any quality parameters or parts of the benchmark workload based on the detection<br></div>they are NOT replacing any quality parameters or any of the workload.  They are just offloading parts to the cpu to help out. ]]></description>
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<pubDate>Fri, 23 Oct 2009 14:15:32 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23230683</link>
<description><![CDATA[<A HREF="/useremail/u/1290198"><b>elios</b></A> : also who says there detecting any thing? <br>ever think MAYBE thats just how the driver works high load on GPU -> off load to CPU?<br><br>really try it out rename the benchmark to some some thing random and see what it does<br><br>then try the same with a game if its still off loading its just how works]]></description>
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<pubDate>Fri, 23 Oct 2009 13:58:03 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23216640</link>
<description><![CDATA[<A HREF="/useremail/u/936980"><b>Mchart</b></A> : <div class="bquote"><small>said by  knightry <A HREF="/useremail/u/627186"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A>  :</small><br><br><div class="bquote"><small>said by  Mchart <A HREF="/useremail/u/936980"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A> :</small><br><br>Well, it has to do it based on detecting an application as they have written application specific profiles for each application.<br><br>If you say 'cheating' in these terms that specifically is implying that the graphics are being degraded to achieve better performance - Like nvidia and ATI did a while back. However, Intel is not doing this. They are offloading some of the work to the CPU.<br><br>End of discussion.<br> </div>Look, I'm sorry to belabor the point, but Vantage is very clear about this. I quote again, my point being bold:<br><br>   <blockquote><small>quote:</small><hr>With the exception of configuring the correct rendering mode on multi-GPU systems, <strong>it is prohibited for the driver to detect the launch of 3DMark Vantage executable</strong> and to alter, replace or override any quality parameters or parts of the benchmark workload based on the detection. Optimizations in the driver that utilize empirical data of 3DMark Vantage workloads are prohibited.<hr></blockquote><br><br>Hell, I don't even care they they did it, but they broke the rules, which is cheating by my books.<br> </div>And?<br><br>I don't care. Nor does most anyone else. If the quality isn't being changed - No one cares. You didn't bother to bold the part of the quote that actually matters - And thats the line that says if the quality is altered to get said quality gains.<br><small>--<br>THIS IS SPENCER. MISSION ACCOMPLISHED - I HAVE JOE. RETURNING TO BASE.</small>]]></description>
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<pubDate>Wed, 21 Oct 2009 06:00:23 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23216170</link>
<description><![CDATA[<A HREF="/useremail/u/627186"><b>knightry</b></A> : <div class="bquote"><small>said by  Mchart <A HREF="/useremail/u/936980"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A> :</small><br><br>Well, it has to do it based on detecting an application as they have written application specific profiles for each application.<br><br>If you say 'cheating' in these terms that specifically is implying that the graphics are being degraded to achieve better performance - Like nvidia and ATI did a while back. However, Intel is not doing this. They are offloading some of the work to the CPU.<br><br>End of discussion.<br> </div>Look, I'm sorry to belabor the point, but Vantage is very clear about this. I quote again, my point being bold:<br><br> <blockquote><small>quote:</small><hr>With the exception of configuring the correct rendering mode on multi-GPU systems, <strong>it is prohibited for the driver to detect the launch of 3DMark Vantage executable</strong> and to alter, replace or override any quality parameters or parts of the benchmark workload based on the detection. Optimizations in the driver that utilize empirical data of 3DMark Vantage workloads are prohibited.<hr></blockquote>Hell, I don't even care they they did it, but they broke the rules, which is cheating by my books.<br><small>--<br>It takes two to lie, Marge. One to lie, and one to listen.</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,23216170</guid>
<pubDate>Wed, 21 Oct 2009 00:21:40 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23214858</link>
<description><![CDATA[<A HREF="/useremail/u/936980"><b>Mchart</b></A> : Well, it has to do it based on detecting an application as they have written application specific profiles for each application.<br><br>If you say 'cheating' in these terms that specifically is implying that the graphics are being degraded to achieve better performance - Like nvidia and ATI did a while back. However, Intel is not doing this. They are offloading some of the work to the CPU.<br><br>End of discussion.<br><small>--<br>THIS IS SPENCER. MISSION ACCOMPLISHED - I HAVE JOE. RETURNING TO BASE.</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,23214858</guid>
<pubDate>Tue, 20 Oct 2009 19:41:34 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23211431</link>
<description><![CDATA[<A HREF="/useremail/u/1290198"><b>elios</b></A> : rename the benchmark see if it does it<br>if it does its not cheating<br>if it doesnt its cheating <br><br>pretty easy imo if it DOES IT IN EVERY THING its not cheat<br>if its ONLY doing it based on detecting what ap is running then yes its cheating ]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,23211431</guid>
<pubDate>Tue, 20 Oct 2009 09:07:46 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23211224</link>
<description><![CDATA[<A HREF="/useremail/u/627186"><b>knightry</b></A> : <div class="bquote"><small>said by  elios <A HREF="/useremail/u/1290198"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A> :</small><br><br>its only a cheat if it ONLY does it on the benchmark <br>if it does it with games to its not a cheap <br>its not a bad plan really with multicore cpus your going to 1-2 cores not fully loaded what not use that power for some thing?<br> </div>Look, I'm not saying for them to use it in games is a bad thing, but using it on the Vantage Benchmark is strictly prohibited (whether they do it for games too or not).<br><br> <blockquote><small>quote:</small><hr>With the exception of configuring the correct rendering mode on multi-GPU systems, it is prohibited for the driver to detect the launch of 3DMark Vantage executable and to alter, replace or override any quality parameters or parts of the benchmark workload based on the detection. Optimizations in the driver that utilize empirical data of 3DMark Vantage workloads are prohibited.<hr></blockquote><br><small>--<br>It takes two to lie, Marge. One to lie, and one to listen.</small>]]></description>
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<pubDate>Tue, 20 Oct 2009 08:10:39 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23210980</link>
<description><![CDATA[<A HREF="/useremail/u/1290198"><b>elios</b></A> : its only a cheat if it ONLY does it on the benchmark <br>if it does it with games to its not a cheap <br>its not a bad plan really with multicore cpus your going to 1-2 cores not fully loaded what not use that power for some thing?]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,23210980</guid>
<pubDate>Tue, 20 Oct 2009 04:55:02 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23190352</link>
<description><![CDATA[<A HREF="/useremail/u/844746"><b>Joe12345678</b></A> : <div class="bquote"><small>said by  knightry <A HREF="/useremail/u/627186"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A> :</small><br><br>This isn't terribly game related, since no gamer in their right mind would use an integrated Intel chipset as their main graphics card, but it's still interesting.<br><br>&raquo;<A HREF="http://techreport.com/articles.x/17732" >techreport.com/articles.x/17732</A><br> </div>apple may start putting this carp in the new minis.]]></description>
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<pubDate>Thu, 15 Oct 2009 17:39:26 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23189626</link>
<description><![CDATA[<A HREF="/useremail/u/936980"><b>Mchart</b></A> : Precedent? It was done first by Nvidia YEARS ago and ATI.<br><br>I have absolutely NO problem with a company doing this if they can improve the performance without decreasing visual quality. There should not be any complaints if the visaul quality is not decreased.<br><br>Repeat after me. There is nothing wrong with increasing performance if visual quality is not decreased.<br><br>And FYI, no one gives a hoot or a holler about 3DMark anymore. Considering that Intel's fixes also work in Crysis and other games - Cool. It means the customer is getting more for his money.<br><small>--<br>THIS IS SPENCER. MISSION ACCOMPLISHED - I HAVE JOE. RETURNING TO BASE.</small>]]></description>
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<pubDate>Thu, 15 Oct 2009 15:38:28 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23189584</link>
<description><![CDATA[<A HREF="/useremail/u/627186"><b>knightry</b></A> : The problem is that they've done something specifically banned by 3DVantage.<br><br>And just because other companies have done it means it should be acceptable? This seems like a dangerous precedent.<br><small>--<br>It takes two to lie, Marge. One to lie, and one to listen.</small>]]></description>
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<pubDate>Thu, 15 Oct 2009 15:31:59 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23184674</link>
<description><![CDATA[<A HREF="/useremail/u/476185"><b>SKYHN</b></A> : Nothing that ATI, AMD, Nvidia, even Matrox have not done before.<br><small>--<br>Do you douche with coconut juice?</small>]]></description>
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<pubDate>Wed, 14 Oct 2009 19:06:06 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23184645</link>
<description><![CDATA[<A HREF="/useremail/u/1127059"><b>TK421</b></A> : Driver optimizations are common and should be considered fine if they can sqeeze a few more FPS without losing image qaulity. AMD, Nvidia, and Intel all do it.<br><br>The problem here though is manipulating a benchmark result for marketing purposes.<br><br><div class="bquote"></i> How do Intel's driver optimizations affect the competitive landscape? To find out, we assembled an AMD 785G-based system that's pretty comparable to the G41 rig we used for testing: Athlon II X2 250 processor, Gigabyte GA-MA785GPMT-UD2H motherboard, the same Raptor hard drive, and 4GB of DDR3 memory running at 800MHz with looser timings than the Intel system. We even disabled the board's dedicated sideport graphics memory, forcing the GPU to share system RAM like the G41.<br><br>With the Futuremark-approved Catalyst 9.9 drivers, <b>the AMD 785G-based system scored 2161 in 3DMark Vantage&#151;nearly the same score as the 2132 3DMarks the G41 gets when it's playing by the rules, but well below the 2931 the score the G41 posts with optimizations enabled.</b> (Renaming the Vantage executable on the AMD system had no notable effect on benchmark scores.) <b>The app-specific optimization gives the G41 a definitive lead in 3DMark Vantage.</b><br><br>Here's the tricky part: the very same 785G system managed 30 frames per second in Crysis: Warhead, which is twice the frame rate of the G41 with all its vertex offloading mojo in action. <b>The G41's new-found dominance in 3DMark doesn't translate to superior gaming performance, even in this game targeted by the same optimization.</b><br><br>That's no great shock, really. We've seen Intel's integrated graphics solutions thoroughly outclassed by rivals from AMD and Nvidia on multiple occasions.<br><br>All of which brings us back to the perils of using 3DMark Vantage as a substitute or proxy for testing real games. Those perils are well established by now. PC makers and others in positions of influence would do well to re-train their focus on real applications&#151;especially for testing integrated graphics solutions, which have no need of advanced graphics workloads based on the latest version of DirectX to push their limits. 3DMark's traditionally purported role as a predictor of future game workloads makes little sense in the context of these modest IGPs. </div></i><br><br>In summary, Intel violated Futuremarks explicit rules prohibiting targeting 3DMark optimizing by recognizing the executable (proven by renaming the executable for testing). Intel gets a higher 3DMark score than their competition yet even with specific real game optimizations still can not get half the real performance!<br><br>Nothing really shocking but it demonstrates again that as techreport says: "3DMark's traditionally purported role as a predictor of future game workloads makes little sense in the context of these modest IGPs."]]></description>
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<pubDate>Wed, 14 Oct 2009 19:00:57 EDT</pubDate>
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<title>Re: Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23183467</link>
<description><![CDATA[<A HREF="/useremail/u/936980"><b>Mchart</b></A> : I don't see what the problem is. It's not like they are reducing video quality to get the FPS gains. They are doing something that actually probably took quite a bit of work to pull off and it's cool if you ask me. GPU overloaded? Offload some of that work to the CPU. Doesn't seem like cheating to me.<br><small>--<br>THIS IS SPENCER. MISSION ACCOMPLISHED - I HAVE JOE. RETURNING TO BASE.</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,23183467</guid>
<pubDate>Wed, 14 Oct 2009 15:53:28 EDT</pubDate>
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<title>Intel Cheats in 3D Performance Benchmarks</title>
<link>http://www.dslreports.com/forum/remark,23182112</link>
<description><![CDATA[<A HREF="/useremail/u/627186"><b>knightry</b></A> : This isn't terribly game related, since no gamer in their right mind would use an integrated Intel chipset as their main graphics card, but it's still interesting.<br><br>&raquo;<A HREF="http://techreport.com/articles.x/17732" >techreport.com/articles.x/17732</A><br><small>--<br>It takes two to lie, Marge. One to lie, and one to listen.</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,23182112</guid>
<pubDate>Wed, 14 Oct 2009 12:07:57 EDT</pubDate>
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