<?xml version="1.0" encoding="UTF-8"?>

<rss version="2.0" xmlns:blogChannel="http://backend.userland.com/blogChannelModule">

<channel>
<title>Topic &#x27;I need some Source Engine help...&#x27; in forum &#x27;PC gaming Tech&#x27; - dslreports.com</title>
<link>http://www.dslreports.com/forum/I-need-some-Source-Engine-help-23235981</link>
<description></description>
<language>en</language>
<pubDate>Sat, 11 Feb 2012 12:21:55 EDT</pubDate>
<lastBuildDate>Sat, 11 Feb 2012 12:21:55 EDT</lastBuildDate>

<item>
<title>Re: I need some Source Engine help...</title>
<link>http://www.dslreports.com/forum/Re-I-need-some-Source-Engine-help-23256343</link>
<description><![CDATA[Jigglyware posted : Well, I managed to figure out what I needed. In the interests of being actually helpful, I'll share what I've learned.<br><br>All you have to do is enable cheats+developer mode on a listen server game ("developer 1;sv_cheats 1" in console) then just look at whatever object you want to debug and execute "ent_bbox" to toggle bounding box and constraint visualization. Along with "vcollide_wireframe 1" you can see exactly what a physics object is doing in-game.<br><br>Which in my case was useful to diagnose why custom vehicles I had added to my Synergy server were glitching out.]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-I-need-some-Source-Engine-help-23256343</guid>
<pubDate>Wed, 28 Oct 2009 17:40:30 EDT</pubDate>
</item>

<item>
<title>Re: I need some Source Engine help...</title>
<link>http://www.dslreports.com/forum/Re-I-need-some-Source-Engine-help-23237042</link>
<description><![CDATA[Mchart posted : <div class="bquote"><small>said by <a href="/profile/1311661" onClick="this.blur(); return popup(event,'/uidpop?ajh=1&uid=1311661');">Jigglyware</a>:</small><br><br><u>You're</u> right! Why didn't I ever think of checking Valve's wiki? 'Cause it's not like I've, you know, spent hours scouring it already for what I'm looking for. And I can see that signing up to a new forum to ask a simple question is much better than asking on one I'm already familiar with. Not to mention how foolish it is to ask a <b>technical</b> question about a <b>PC game</b> on a forum titled "PC gaming Tech". Ah man, what was I thinking?<br> </div>A.) I pointed you to the right place<br>B.) They have a forum with people who can actually answer your question.<br>C.) This is a forum based on the need for hardware and software technical issues; Not development help.<br>D.) Please drop the attitude, it's not needed.<br><small>--<br>THIS IS SPENCER. MISSION ACCOMPLISHED - I HAVE JOE. RETURNING TO BASE.</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-I-need-some-Source-Engine-help-23237042</guid>
<pubDate>Sat, 24 Oct 2009 22:21:08 EDT</pubDate>
</item>

<item>
<title>Re: I need some Source Engine help...</title>
<link>http://www.dslreports.com/forum/Re-I-need-some-Source-Engine-help-23237013</link>
<description><![CDATA[Jigglyware posted : <u>You're</u> right! Why didn't I ever think of checking Valve's wiki? 'Cause it's not like I've, you know, spent hours scouring it already for what I'm looking for. And I can see that signing up to a new forum to ask a simple question is much better than asking on one I'm already familiar with. Not to mention how foolish it is to ask a <b>technical</b> question about a <b>PC game</b> on a forum titled "PC gaming Tech". Ah man, what was I thinking?]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-I-need-some-Source-Engine-help-23237013</guid>
<pubDate>Sat, 24 Oct 2009 22:13:55 EDT</pubDate>
</item>

<item>
<title>Re: I need some Source Engine help...</title>
<link>http://www.dslreports.com/forum/Re-I-need-some-Source-Engine-help-23236701</link>
<description><![CDATA[Mchart posted : Your posting this to the wrong audience.<br><br>&raquo;<A HREF="http://developer.valvesoftware.com/wiki/Main_Page" >developer.valvesoftware.com/wiki/Main_Page</A><br><small>--<br>THIS IS SPENCER. MISSION ACCOMPLISHED - I HAVE JOE. RETURNING TO BASE.</small>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/Re-I-need-some-Source-Engine-help-23236701</guid>
<pubDate>Sat, 24 Oct 2009 20:38:59 EDT</pubDate>
</item>

<item>
<title>I need some Source Engine help...</title>
<link>http://www.dslreports.com/forum/I-need-some-Source-Engine-help-23235981</link>
<description><![CDATA[Jigglyware posted : I need to debug some physics system objects, but I can't seem to find any console commands that will allow me to display the constraints applied to objects and ragdolls. There is the command vcollide_wireframe which is helpful but it only shows collision hulls, not any constraints or collision points.<br><br>Is there a console command or a plugin that will allow me to watch what the physics system is doing in-game? Or am I going to have to go to the trouble of coding one myself?]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/I-need-some-Source-Engine-help-23235981</guid>
<pubDate>Sat, 24 Oct 2009 17:05:40 EDT</pubDate>
</item>

</channel>
</rss>

