  Laughing Man Stand Alone Complex Premium join:2008-03-17 Louisville, KY clubs:
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3 edits | L4D2 Demo
I downloaded the L4D2 demo on my 360 yesterday and played three rounds and my feelings are mixed about it right now. The demo takes place on the first two chapters of 'The Parish' story which appears to be located in the French Quarter of New Orleans.
The only major negative point (and I suspect this will be fixed soon) is that everyone had a red bar connection. I was playing with two people that before this we were 4 out of 4 bars on MW, so the problem wasn't on the user end. The lag was laughably bad, hit the trigger once on a shotgun two shells fired out and only counted as one shot.
Now for the good news, Valve has done a lot content wise. In the demo alone I saw four new special infected while the returning special infected had new several skins each (except the witch). Also on each playthrough we noticed that paths that were open before were now closed, vice versa, kept the playthroughs fresh longer. Not to mention new weapons and equipment. While the overall graphic has a lot more spit & shine to it.
New special infected that I saw: Police Zombie covered in Kevlar armor, only weak spot in the armor is the back. The Jockey is a normal sized male hunched back zombie that latches onto a person, obstructs there view and ability to walk while doing a little damage. The Spitter, an elongated female zombie spits extremely damaging acid on the ground, if on a roof can spray acid long distances. Last but not least is the Charger, a smaller version of the tank, set to a normal scale with an extra large arm that it charges with, tackles the player down to the ground, and then keep the player held to the ground while beating them (highly recommend to take them out from a distance as soon as they're spotted).
Now for the arsenal: Two different models of the normal pistol with 15 rounds apiece and can be duel-wielded as normal. Another pistol labeled as magnum but the pistol is clearly a desert eagle, 8 rounds, cannot be duel-wielded, slower rate of fire, to make up for this is that it can take down normal zombies in 1 to 2 shots. Three melee weapons I found, an iron pan, a guitar, and a machete. Of those I found the machete was the most effective (who would've guessed ). All of the main weapons return along with one or two alternatives per gun type. A Chrome Plated Shotgun, acts like the starter shotgun from the original. A Combat Shotgun, automatic, slower rate of fire, overall the shot seems to do more damage compared to the original auto shotgun, modeled as a SPAS12. The Uzi now comes in silenced and non-silenced flavors. An AK-47, 40 round clip, slower rate of fire, shots feel more powerful overall. IIRC the name correctly the FN SCAR, 60 round clip, auto but fires in three round bursts, feels about as powerful as the M16. Lastly, a new military grade sniper rifle, no one picked it up so I'll bring those details later.
New equipment: In place of medpack there can now be a defibrillator which will revive teammates if they die. Adrenaline Pin, that takes the same slot as the peels, that increases the player speed (very useful if you're the one disturbing the witch). Lastly is the canister of boomer bile, same as the pipe bomb and molotov, when thrown on a zombie the horde will attack that zombie instead (do I even need to recommend this for tanks and witches ).
Man I wish I had the cash to buy this game when it comes out, unfortunately I have to push this one back onto my Christmas list. -- One time a person asked where the F button was on their keyboard. I told them they would find it next to the U button. |