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GeneStarwind

join:2001-12-13
Fairfax, VA

Advanced, real-time graphics on a webpage (2d, possibly 3d)

Title says it all. I'm looking for some kind of web-enabled language or interface that would allow me the ability to display 100,000 or more pixels/shapes at 25-30 frames per second, minimum.

My preference would be to be able to create an OpenGL context in a browser window, as I've worked with it a decent amount in C/C++ and it's obviously very well capable of the above. I'm aware Java applets have JOGL ability (though not a trivial-to-set-up implementation), but I'm looking for alternatives before making a final decision.

Flash, Air, and related would seem like worthy contenders, but their graphics are vector- and object-based - every aforedescribed shape or pixel would be its own object - clearly unfavorable for a real-time app if their numbers are in the 6-digit area.

Either way, appreciate any insight in advance.


cowboyro

join:2000-10-11
Shelton, CT
Silverlight could be an option...
[...quickly putting on flame retardant suit and ducking...]


JAAulde
yum yum yum yum yum
Premium,MVM
join:2001-05-09
Hagerstown, MD

reply to GeneStarwind
I am admittedly clueless in thi area, but I believe what you want is the intent behind WebGL

There are a lot of things coming out of HTML5, canvas, etc as well as some really amazing things John Resig (author of jQuery) has been involved in.


GeneStarwind

join:2001-12-13
Fairfax, VA

reply to GeneStarwind
Silverlight was one that I looked at before - not sure if it's what I'm aiming for. WebGL looks very promising, but unfortunately isn't available for Dev yet.

Would you say Java Applets are a little dated? I've never minded - in fact, have tended as much as possible towards - using the not-so-in-fashion but less bloated languages/software (I still default to C or C++). In this case, since I have some experience with it and it's one of the lower-level web-enabled languages, Java would be my preference. However, this isn't a personal project, and something a little more with the times is preferred.


JAAulde
yum yum yum yum yum
Premium,MVM
join:2001-05-09
Hagerstown, MD

Again, I don't follow this area closely, but I am pretty sue I saw that you could do something with it right now...is this more helpful? »bjartr.blogspot.com/2009/10/webg···_04.html

Also, one of the John Resig project to which I earlier eluded is »processingjs.org/ Not sure if it's in the right ball park or not.

Jim
--
No eat apple, eat cookie. Apple spoil dinner.

My Development Sandbox | LinkedIn Profile


GILXA1226
Premium,MVM
join:2000-12-29
London, OH
clubs:

reply to GeneStarwind
said by GeneStarwind See Profile :

Silverlight was one that I looked at before - not sure if it's what I'm aiming for. WebGL looks very promising, but unfortunately isn't available for Dev yet.

Would you say Java Applets are a little dated? I've never minded - in fact, have tended as much as possible towards - using the not-so-in-fashion but less bloated languages/software (I still default to C or C++). In this case, since I have some experience with it and it's one of the lower-level web-enabled languages, Java would be my preference. However, this isn't a personal project, and something a little more with the times is preferred.
If you are familiar with Java, JavaFX might do what you're looking for. I will admit to not knowing much about it but from what I can tell it's aimed at Flash/Silverlight.
--
We don't give a d@mn for the whole state of Michigan... we're from OHIO! O!H! ... I!O!
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