are they idiots? why would a company release a game with a multiplayer config like that? seems like the game design team took a step back in technology rather than keeping with the status quo. did they save some enormous amount of cash by not programming in the common multiplayer config of the current FPS scene? what specific individual made this decision and convinced everyone else this would fly in the market place? i was thinking of buying this game but not now.
FPS minus dedicated servers = stupid implementation of multiplayer -- I've come here to chew bubblegum and kick ass and i'm all outta bubblegum.