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ElminsterOld

join:2009-03-04
reply to stvnbrs

Re: [ Classes] Druid Thread

»Resto Druid Questions



drew
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reply to xcal784

What the hell are you talking about?



JB
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The big yellow one is the sun?

Just felt like throwing some Brian Reegan in there.



drew
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reply to ElminsterOld

Thanks for linking that Elminster, I was about to dig it up.



drew
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reply to JB

The floor is your's Moonwalker.



JB
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Oxen



drew
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I have two boxen of donuts.

omnomnom



drew
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reply to stvnbrs

I need to discuss this with some people...

calling hsindogg mainly...

I'm wondering if I should move into the glyph of rapid rejuv and which glyph I should drop because of it. I have WG/Nourish/Swiftmend currently.

I'm not haste capped yet (shitty 232 gear ftw) but I'm thinking if I moved away from 4pc t9 and into the glyph I would easily hit the cap with available gear in my bags.

Thoughts?
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hsindogg
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join:2002-06-21
Potomac, MD

1 edit

I think the rapid rejuv glyph is highly situational, and mainly for 10 mans when you're more of a tank/raid healer.

With the rapid rejuv glyph, at lower haste, you won't really see any different in the interval from your regular rejuvs. The reduction in rejuv interval is tied to your haste. You'll see a benefit once you hit about 700 haste, which is close to the soft cap haste amount you need for 1 second GCD's with Celestial Focus.

I would keep WG, Nourish, and Swiftmend, and go with a 18/53 build (3/3 CF) for 25 man healing. Unfortunately, as a druid, you're pretty much going to blanket the raid with rejuvs on most fights, and roll HoTs on the tanks. You really need to get to the haste cap for 1s GCD's.

If you have yellow sockets, consider regemming them with SP/Haste to get closer to the cap.

Got an armory? There's a lot of haste available gear before T10 that you can get that can get you pretty close.

Here's a good resource on the 3.3 changes too: »www.restokin.com/2009/11/healing···preview/

Edit: I miss read your post, not sure what haste you are at, but it's probably not 200 haste. I still find the 4PT9 bonus pretty nice, I think it's tied to crit rating and raid buffed, I'm around 23% crit. So if I'm blanketing the raid in Rejuvs, it usually crits at least once for around 4.5K on each target I have hotted.



drew
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»www.wowarmory.com/character-shee···n=Galain

I'm @ 730 haste currently w/o CF. I use nourish way too much to drop points out of it.
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hsindogg
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That's pretty much the same set up I use, 4PT9 (chest is the heroic version of yours);

»www.wowarmory.com/character-shee···onserrat

My spec is for TOGC25 Anub healing, but I'm normally 11/0/60.

Yeah, Nourish is nice. I would go with this spec, »www.wowhead.com/?talent#0VGzu0hZ···xiuV0sVo

1 point free, for something. Living Seed is ok, but most of the time it's overhealing. Revitalize is OK, but it doesn't increase your HPS. Either one is just a kind of bonus that won't make or break your HPS.

You probably don't have mana issues, I would get the frost badge vendor belt - lots more int, and SP, crit, haste for the trade off of Spirit.

Other than that, your gear/glyphs are fine - try spec'ing CF and see if it increases your HPS.



drew
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Would you drop in the glyph or not with that build? with my haste/gear setup, would you use reckless gems in the belt or not?



eve
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reply to drew

said by drew:

»www.wowarmory.com/character-shee···n=Galain

I'm @ 730 haste currently w/o CF. I use nourish way too much to drop points out of it.
Why do you use it a lot? As far as I know, we should only be casting WG, RJ and the occasional SM... NS + HT when it gets really bad..
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drew
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Because I don't heal the exact way EJ says for druids to heal.

I find I do better, play better, and more people stay alive when I don't spend every GCD on keeping rejuv on someone who likely won't need it. I'd rather be able to help heal the tank, etc.
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hsindogg
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reply to drew

I wouldn't for glyph Rapid Rejuv for any 25 man fights right now. I can't think of a 25 man fight where it would be beneficial to not blanket rejuvs (having 8-10 rejuvs) versus only havine 4-5 rejuvs.

If you're not going to go 3/3 CF, yeah, I'd gem SP/haste to get closer to the cap. Also, one more thing, I wouldn't use the +10 stat gem in the chest, the only attribute you get that is marginally beneficial is +10 int, of the +str/agi/stam. I'd go +23 SP, or +12SP/10SPI for that slot.



hsindogg
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Potomac, MD

1 edit
reply to eve

said by eve:

Why do you use it a lot? As far as I know, we should only be casting WG, RJ and the occasional SM... NS + HT when it gets really bad..
I think a lot is subjective. As a percentage of my heals, typically Rejuv is 50-60%, then WG is 25-30%, and Regrowth or Nourish is the next 10% or so.

In certain phases, such as Festergut 3x inhales, I can see having full HoTs on the tank, and spamming Nourish as a possible deviation from the normal blanket method, because if the tank dies, the raid most likely dies. But also, as a raid healer, I also recognize that on the 4th inhale there's a lot of raid damage going out. I think there's a lot more to just spamming Rejuv/WG/SM on the raid to a druid, and the player knowing their healing composition, knowing when the tank is vulnerable to death, and knowing if he absoultely needs to heal the raid is more important than sticking to a cookie cutter heal method.

Edit: Back to the context of my healing ratios, spamming the tank for 4-5 seconds of Nourish probably only makes up 5% of my overall healing, but during that point in time, it may make or break the raid.


drew
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reply to hsindogg

I'll try the CF build w/o Living seed. I just looked @ my festergut parses and Living seed was like 5% over heal on one and 17% on the other. That's really, really low.

But I'd imagine I'd make up for the 4% healing from seed with a 1s GCD.
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hsindogg
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I think easily, between Rejuvs and WG GCD's.

Here's a test you can do. Get a friend, invite him. Put 1 rejuv on him, then spam yourself with LB or Rejuv and count how many you can cast before his rejuv wears off.

Try that with and without CF. I'm curious how many more you can fit in.



drew
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damnit, I just re-speced.

Hmm, 3% haste is how much? I could just take the amount of haste off in gear.



hsindogg
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»www.wowwiki.com/Spell_haste

Uh...I think 32.79 haste for 1%.



drew
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yeah, 98.37 is the number I took need to take off in gear to equal cf (closes I can come is 93.. but pretty close IMO)

"pre cf" I got 14.
"with cf" I got 15.

This is with no buffs. I imagine I could get 16 with wrath of air. right?
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hsindogg
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Probably, WoA is 5%, so probably 1 more. But you'd get that with either spec.

CF is nice too because it affects your Regrowth and Nourish cast time. Regrowth is a nice direct heal in a 10 man for the HoT component if you're around 1.5 seconds.



drew
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I *love* me some regrowth, so yeah. I think this'll help. I'll stay away from the glyph too.

I have no tier tokens and no tier pieces yet. I have Solace/Spark of Hope. I have 105 frost.

What would you pick up now that I'm effectively (iiuc) at 1s GCD with WoA? Still that belt?
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hsindogg
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Yeah, get the belt and start ungemming SP/Haste and go with pure SP or SP/Int.

Also, if you're not having mana problems, get rid of Spark and get the vendor trinket, it's pretty nice for a few weeks of dailies/ICC's and has pretty good inherent MP5.

Actually, I'd get the trinket over the belt if you have emblems to spare.



drew
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reply to drew

Wait a second, with 22.26 haste + 13% haste from GotEM & CF, I'm @ 35.26. with WoA I'm at 40.26%

How is that 1s. GCD?



hsindogg
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Moonkin aura, it currently stacks with WoA.



drew
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Does anyone else bring it? We almost *never* have a boomkin.



hsindogg
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We do, yes, they are probably the lowest caster DPS class out there, but 1 Boomkin who can do 6.5-7K personal DPS brings a significant raid buff via Aura, +hit, innervate, and battle rez.



drew
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Hmm, Moonkin aura is still only 3% right?

So now you're looking at 43% haste, I thought you needed 50% to get 1s GCD.



Krisnatharok
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reply to hsindogg

Doesn't Ret Pally bring haste?