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Link Logger
Premium,MVM
join:2001-03-29
Calgary, AB
kudos:3
Reviews:
·Shaw

reply to bostonkarl1

Re: Hmm

What is the benefit of a 'dumb terminal', given CPU's, memory, drives, etc are dirt cheap, I don't see any advantage in a 'dumb terminal', nor really do I see it as ever being practical given the required richness of the gamer user experience would require pretty much a full local OS and such anyways to process graphics, inputs etc.

Think of current thin apps anymore, that dumb terminal has to run Flash, Java, .Net, Silverlight etc, not such a dumb terminal is it.

Blake
Of course I've been here before except we called it X-Windows and it spewed chunks as well.
--
Vendor: Author of Link Logger which is a traffic analysis and firewall logging tool


jmn1207
Premium
join:2000-07-19
Ashburn, VA

Just to add a bit. The Wii is currently the most popular gaming console in the US, and it takes a considerable amount of processing power to allow those nifty controllers to operate so smoothly.

I just don't see this as a practical solution in the foreseeable future. We are several tech generations away from this becoming a viable option. Until then, I'll just continue not to play the 20 or so games provided on my DVR.



SRFireside

join:2001-01-19
Houston, TX

reply to Link Logger

said by Link Logger:

What is the benefit of a 'dumb terminal', given CPU's, memory, drives, etc are dirt cheap, I don't see any advantage in a 'dumb terminal'
I think the idea is to have the game data streamed, but the actual computing would still be on the console (graphics chip, CPU, etc). Not really a dumb terminal in the literal sense, but dumb as in no meaningful internal storage. Still not a smart idea, but I'm guessing that's the proposition.


jmn1207
Premium
join:2000-07-19
Ashburn, VA

I'm not sure if that makes a lot of sense. It would mean taking the least expensive part of the equation out of the device, the storage system, while keeping the most expensive pieces behind. If anything, this idea is simply being pushed by the content creators, and ultimately the copyright holders that are worried about piracy. It's little more than a pipe dream at this time.



Link Logger
Premium,MVM
join:2001-03-29
Calgary, AB
kudos:3
Reviews:
·Shaw

Certainly the piracy issue is part of the game, as the fact is games are not cheap to develop and not every game is a big money maker and often a money loser, so ensuring return on investment is a huge concern. No one wants to pirate crap games, just the 'good' ones and those are the ones that enable the game development shops to stay in business, take that profit away and there is no point developing games (not many charity groups coding great games).

That said the technical realities around this, make me wonder what people are smoking when they suggest that this is how things will be done in the future. I'll pick a rich featured responsive interface every time over something that has to wait for the backend to do the work in a lame fashion. So any game developed like this already has a huge strike against it, hard enough to get it right without already blowing off your legs at the kneecaps.

Blake
--
Vendor: Author of Link Logger which is a traffic analysis and firewall logging tool


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