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NeoandGeo

join:2003-05-10
Harrison, TN

reply to Goober

Re: Cheap?

May be hard work, but if they don't like offering a fair value, then I don't feel sorry for them when their IP isn't sold.


Goober
Premium
join:2000-12-17
Naperville, IL
kudos:4

It's a catch 22 situation. People like you who encourage piracy cause an increase in price and that increase in price causes more piracy.

In reality, the market should determine pricing through legal competition. I make product A and sell it for X dollars. Company B then comes along and design a better product and sells it for X-y dollars. Company A then has to either drop prices or make a better product. That's how it should work.


NeoandGeo

join:2003-05-10
Harrison, TN

And I wish it did. I've always said it, but goods that aren't actual physical products virtually all need to be half of their selling price.



Da Geek Kid

join:2003-10-11
NexusOne
kudos:1

reply to Goober
Ok So Assume Piracy, prior to the price point and jack up 500% Net so the Shareholders would buy in. Don't forget the product the bug ridden.


NeoandGeo

join:2003-05-10
Harrison, TN

Missing a second comma, and a couple words? I don't understand your post.



Da Geek Kid

join:2003-10-11
NexusOne
kudos:1

meant it for Goober.. who thinks everygame is ought to worth 50USD+ 19.95 sub/mth business plan...



Pirate515
Premium
join:2001-01-22
Brooklyn, NY

reply to Goober
On top of that, I think another thing that kills game sales is DRM and copy protection that is being used on media that games are sold on. Some of it is so outright draconian (StarForce anyone) that people would rather download a bootleg with all the cr@p stripped down then pay for a legit version and put up with all the "security" checks and constantly having to prove that they have in fact paid for it. Seems like with many games legit users are being punished for doing the right thing instead of being rewarded as they should be.
--
Ask me no questions, and I'll tell you no lies...
A MESSAGE to the RIAA and the MPAA: You shouldn't wound what you can't kill...


NeoandGeo

join:2003-05-10
Harrison, TN

Not to mention the ones they believe they are inconveniencing are the ones playing before release.



Goober
Premium
join:2000-12-17
Naperville, IL
kudos:4

2 edits

reply to Da Geek Kid

said by Da Geek Kid:

meant it for Goober.. who thinks everygame is ought to worth 50USD+ 19.95 sub/mth business plan...
Wrong. I disagree with that pricing and don't buy into it. Ask my kids . . .

And that's how it should work in reality.

BTW: I also don't understand your grammar.


Goober
Premium
join:2000-12-17
Naperville, IL
kudos:4

reply to Pirate515

said by Pirate515:

On top of that, I think another thing that kills game sales is DRM and copy protection that is being used on media that games are sold on. Some of it is so outright draconian (StarForce anyone) that people would rather download a bootleg with all the cr@p stripped down then pay for a legit version and put up with all the "security" checks and constantly having to prove that they have in fact paid for it. Seems like with many games legit users are being punished for doing the right thing instead of being rewarded as they should be.
You just made my point. In a society without blatant and clear IP infringement, there would be no need for that kind of draconian DRM.


Goober
Premium
join:2000-12-17
Naperville, IL
kudos:4

reply to NeoandGeo

said by NeoandGeo:

And I wish it did. I've always said it, but goods that aren't actual physical products virtually all need to be half of their selling price.
I don't disagree. But, I disagree with the illegal workarounds or silly justifications for infringement.

NeoandGeo

join:2003-05-10
Harrison, TN

reply to Goober
Is that why it is still used, although the only person it inconveniences is the paying customer?



Goober
Premium
join:2000-12-17
Naperville, IL
kudos:4

said by NeoandGeo:

Is that why it is still used, although the only person it inconveniences is the paying customer?
I personally think so. It's a clearly non-working miguided attempt by the industry to protect its IP.

I'd be interested in knowing how Turbotax has done. There was a period of a year or two a few years back where TT tried the DRM route and ticked off a lot of paying customers. They dropped the DRM. I'd like to know what impact that had on their sales.


anon123

@mistry.McMaster.CA

approval from:
NeoandGeo See Profile

reply to Goober
I make product A and sell it for X dollars. Company B...oh wait...I am also company B...



Gbcue
Almost P.E.
Premium
join:2001-09-30
Santa Rosa, CA
kudos:8
Reviews:
·AT&T U-Verse

reply to Goober

said by Goober:

In reality, the market should determine pricing through legal competition. I make product A and sell it for X dollars. Company B then comes along and design a better product and sells it for X-y dollars. Company A then has to either drop prices or make a better product. That's how it should work.
When all companies are in collusion, that doesn't bode well for competition.
--
My Blog 2.0


Gbcue
Almost P.E.
Premium
join:2001-09-30
Santa Rosa, CA
kudos:8
Reviews:
·AT&T U-Verse

reply to Goober

said by Goober:

said by NeoandGeo:

Is that why it is still used, although the only person it inconveniences is the paying customer?
I personally think so. It's a clearly non-working miguided attempt by the industry to protect its IP.

I'd be interested in knowing how Turbotax has done. There was a period of a year or two a few years back where TT tried the DRM route and ticked off a lot of paying customers. They dropped the DRM. I'd like to know what impact that had on their sales.
I still buy it every year. I would never download a copy from the internet knowing what might get programmed into it from a bootleg copy.

Those years with TurboTax, they tried a CD key and copy protection. Everybody basically rebelled.
--
My Blog 2.0

InfinityDev

join:2005-06-30
USA

reply to Goober

human

"a society without blatant and clear IP infringement"?

I hope you're not implying one particular country or society steals. Humans commit all the crimes of selfishness they want when there are no repercussions. They do so even more when their peers actively reward the behavior.


Goober
Premium
join:2000-12-17
Naperville, IL
kudos:4

said by InfinityDev:

"a society without blatant and clear IP infringement"?

I hope you're not implying one particular country or society steals. Humans commit all the crimes of selfishness they want when there are no repercussions. They do so even more when their peers actively reward the behavior.
Nope. I don't even know which country is the worst infringer of IP rights anymore. I will venture a guess based on my past experiences in trademarks and patents that the vast majority of IP infringement is in China and India.

Skippy25

join:2000-09-13
Hazelwood, MO

reply to Goober

Re: Cheap?

No maybe they just need to find a new business model.

I play a free to play game (2moons). You can play that entire game and accomplish every single thing the game has to offer without ever paying a dime for the game.

However, they have a smart business plan by also offering things for sale in a D-Shop that help you along your way. Many of the things are just a matter of convenience like autopots for health and mana. Through that I have paid more than $1000 to play that game in the last year and will probably pay close to that over this coming year to continue playing it.

I can't tell you in my 20 year game playing experience that I have ever invested more then $60 in a single game until playing this one. Even in the early Doom2 and DukeNukem days and paying Kali, DWANGO, and whatever gaming service didnt come close.


Goober
Premium
join:2000-12-17
Naperville, IL
kudos:4

I don't think so. A business should be able conduct its business as it sees fit (all within the law, etc.) without the fear of a bunch of rip-off artists messing with the business model.


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