 DrModemPremium join:2006-10-19 USA kudos:1 | reply to RRedline
Re: Ahead of Its Time Anything like Onlive will always fall flat because of one fundamental problem: latency.
Until someone somehow develops a network system that transmits and receives so fast that network latency no longer exists, Onlive and services like it will fail every time. |
|
 | This is true, however, from reading previous articles it would appear OnLive is using some sort of "out of this world" compression to achieve this. Theoretically, the comression/decompression of the stream is all that is needed by the little device. I'll judge it when I see it, but one can still hope this is possible...but not for that price  |
|
 RRedlineRated RPremium join:2002-05-15 Williamsport, PA | said by BBBanditRuR:This is true, however, from reading previous articles it would appear OnLive is using some sort of "out of this world" compression to achieve this. Theoretically, the comression/decompression of the stream is all that is needed by the little device. I'll judge it when I see it, but one can still hope this is possible...but not for that price You can compress it all you want, but latency will still dictate when their servers receive information from your console. It's already an issue with multi-player games now, and only game data is being sent over the Internet - not video and sound. With OnLive, you will need a fast, stable connection with constant low latency.
This is certainly possible, but I just don't think we are ready for it yet. Even if it does take off, ISP's will notice a very large increase in data usage for people using the service and will probably step in and stop them from "abusing" the network. -- One nation, under Zod! |
|