 | reply to rlwpub
Re: [Networking] Online Gaming on HughesNet nah i do the downloads in the free night time. and the option to update while playor after are turned off, i do it manually since i have so many wow folders to make sure they update right. and since then it has got worse. im up to 80mb per hoour on single accounts. im not that smart with internet traffic or how it works but my idea is some how im getting huge packet loss or something. when i started it was 5-15mb per hour per account, now its 60+. |
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 | reply to zeddlar said by zeddlar:Nope, I think it was a problem in the modem because although both games patched the day I did it, the latency dropped to around 1500 when I reset the modem and the patches were done. I am sure both games didn't have the same problems they patched for although WOW was having latency problems before EQ2 wasn't that I had seen at least except for me. I just played for 2 hours. Ping times where consistent between 770 and 900 for the entire time. |
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 Reviews:
·exede by ViaSat
·McDonald County ..
·Millenicom
·HughesNet Satell..
| reply to rlwpub Nope, I think it was a problem in the modem because although both games patched the day I did it, the latency dropped to around 1500 when I reset the modem and the patches were done. I am sure both games didn't have the same problems they patched for although WOW was having latency problems before EQ2 wasn't that I had seen at least except for me. -- HughesNet elite plan/.74 dish w/1watt trans. / 9000 modem / 3 computers on a linksy's wired network |
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 1 edit | reply to wowo WOWO,
Sounds like you may have download updates while playing on. |
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 Reviews:
·exede by ViaSat
·McDonald County ..
·Millenicom
·HughesNet Satell..
| reply to wowo Well I don't know about that, we still havn't fapped but it would apear from our point of view that Hughes has figuredout how to throttle gamers. I am not getting pings under 3500 on wow and my wife can't get pings less than 4000 on eq2. Not sure what is up with this yet but something is goofy cause ping tests to yahoo and google still average 700 or less and speed is still great most of the time. -- HughesNet elite plan/.74 dish w/1watt trans. / 9000 modem / 3 computers on a linksy's wired network |
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 | reply to Doc Lithius well, i was the one posting about multiboxing and things have changed. not sure if any one else has noticed this but we got fapped for the first time a few weeks ago. since then wow went from using 10-15megs a hour to 70-80. now my bank toon with no addons standing gets me fapped in 4-5 hours. i dont know what changed, but for months and months i could have 5 instances running all day and never thought about it. now it will cause me to get fapped withen a hour or so on pro plan. screw hughesnet, moving to a place with service in 3 days. |
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 | reply to Doc Lithius ok so i tested left 4 dead 1 and gears of war 2 last night. so here's how it went. left 4 dead 1 played pretty good with not much lag, so its very playable when you can find a match... gears of war 2 worked but with very noticeable lag when running and shooting but even tho it lagged me and my brother played matches in split screen most of the night. so thats it for now, i still have more games to test...
add me on xbox live gamertag: SAiNTlY TWiZTiD |
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 | reply to zeddlar World of Warcraft works on Hughesnet. I would not recommend pursueing any type of PvP goals with it. You are simply too far behind in an environment that requires split second reaction times. Big PvP is fine where lots of players are around but PvP in areans or dueling will just result in a headache.
Its hard enough raiding in WoW with Hughesnet. You have to be the best player in your raid just to be average. You will find yourself being constantly called out for standing in the fire or not moving fast enough when you get a debuff that requries you to run away. You always have to be on top of your game when playing in satellite internet. Its even better to use addons like DBM so you can get an idea of about when the boss is about to do something so you can prepare to move incase it targets you. Even though DBM will still be off by a couple seconds because of latency. |
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 | reply to Doc Lithius this thread has been a big help to me, thanks for staring it!! ok so here goes. iv test out resident evil 5 and it worked great for me, the only lag that i had was when i shot a enemy it took like one second for the bullet to hit him. the only time it was a problem was when ur getting attacked by more them 3 enemies at the same time then the bullet lag really showed !! ok so tonight im going to test out: left 4 dead 1 and 2, army of two 1 and 2, halo3 odst, gears of war 1 and 2, rainbow six Vegas 2. i also have aliens vs predator but i might teast it as well even tho i dont really play it. and it would be great to meet ppl who have the same lag to play games with, then you wouldnt have to worry about ppl getting peed off cause of the lag. but if anyong is up for it let me know !! my email: twisted.cyrus@gmail.com |
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 | reply to Doc Lithius On PS3 all the versions of gta4 seem to work alright for me....i did party mode with a friend he said it went fine for him to (except when we were both in a car, helicopter worked fine) |
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 | reply to Doc Lithius how do lower end "not as popular" FPS on xbox live work? games like FarCry2 and RS: Vegas 2??? these are 2 of my favorites one. I will be getting Hughesnet ProPlus package...i know i wont be playin' Call of Duty: MW2 any time soon on it but i'd like to know about these games...
Also if you find someone else with the same lag time or ping time as you and play with them, say co-op or something, it really wouldnt matter would it(assuming they both lag alot) |
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 | reply to Doc Lithius lost planet 2 works on the xbox 360, you just gotta watch your usage on the multiplayer aspect, other then that you can play coop campaign all day long |
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 | reply to Doc Lithius Thanks for compiling this thread. My question is about turbopage and online gaming. Is having it on or off better? I tried doing tests myself running WoW with no other computers on the network, but even then my ping was spread across too big of a variance to really compare the two settings. |
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 | reply to Doc Lithius I have an update for Mabinogi... Seems I jumped the gun a little, there.
- Mabinogi (Works fairly well!) -- As first, I thought there was no debilitating lag in the game. Turns out that I was wrong. Once you get into any sort of fight at all (which is something I didn't test prior), the lag shows its ugly head. Seems that while the combat is turn-based (sort of), even if you input your commands in advance, you're never really able to execute them within an acceptable amount of time. Let's say you just knocked down a random monster. The logical thing to do next would be to hit either Counterattack or Defense to brace yourself since they have invincibility time while getting back up. On a normal connection, you could pop the command in and execute it before the enemy got near you. On HughesNet, however, the enemy can easily reach you before you've gotten anywhere near finished executing your command! Here's another very annoying example. You go to attack an enemy with a close-range attack. The enemy won't hold still for whatever reason. Rather than swing at the enemy and clip it as it squirms away, you end up perpetually chasing it until it decides to sit still or potentially attack first!
All this doesn't make the game unplayable, however. The game is still very much playable and enjoyable despite the lag and netcode goofs. Moving around works fine (unless you snag on something, which may happen if you're not careful), interaction works just fine, actions work alright. The usual lag rules apply as well. It's just slightly irritating, is all. Heh. -- ISP: HughesNet Satellite Internet Modem Model: HN9000 Service Plan: ProPlus (525MB/day, 1.6 Mbps Down 250 Kbps Up) |
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 | reply to Doc Lithius I thought I would update this and say that I just tried Resident Evil 5 online.
I'm not sure how Games For Windows Live works, but ingame everything seemed fairly fluid such as movements albeit a brief delay with some actions. I'm not sure if this is indicative of real world performance but on my end there didn't seem to be much lag or delays at all.
If there is anyone else here that has tried Resident Evil 5 online on a Hughesnet connection please let me know how it performs for you. Perhaps this might be another game that is somewhat playable on satellite without much lag. -- »www.xtemu.com/forum/index.html »www.xtemu.com/forum/portal.html
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 | reply to Doc Lithius Well I guess I chalk it up and try it in a bit, just afraid I'll get yelled at for the lag or get kicked.
I'm not sure if the game is hosted locally, or it uses Microsoft's or the developers/publishers servers when creating a co-op game. |
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 | reply to Doc Lithius We know, X. Either no one has, or no one's telling at this point. XD
In other news, new game to add to the list: - Mabinogi (Works almost perfectly!) -- As far as I can tell, Mabinogi works just fine on HughesNet. The only snags I've noticed are the usual 1-second input lag (except when just walking places) and an occasional hitch when loading new textures or new areas. I'm not altogether sure the intro area loads correctly, either, but then I've never played the game until I got HughesNet. -- ISP: HughesNet Satellite Internet Modem Model: HN9000 Service Plan: ProPlus (525MB/day, 1.6 Mbps Down 250 Kbps Up) |
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 | reply to Doc Lithius Just wondering if anyone has tried Resident Evil 5 (PC) co-op online mode on Hughesnet and how well it performs. |
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 | reply to Doc Lithius I know I've tried Team Fortress 2 on Steam about six months or a year ago and kept jumping all over the place, so I can confirm that isn't playable with Hughesnet. |
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 1 edit | reply to Xtreme2damax I've not had a Hughes system since the HN7000 first hit, but I was actually a pretty avid gamer with my 7000. I'm sure not much has changed with Hughes since I had it. Warcraft 3 ROC and TFT worked pretty well, obviously about a 1.5-3 second delay between when you click to move and it actually happens, but overall worked about as well as dial-up did for that game, especially on DOTA. Sometimes during prime-time you'll lag a lot and sometimes disconnect, but rarely. One thing to note about WC3, if you use the matchmaking service you never have to worry about this, but if you play custom games, never ever ever try to host a game. Everyone will lag worse than COD4 on dial-up, lol. Command and Conquer Red Alert 2, Generals, and Tiberium Wars worked ok, similar results as that for Warcraft, however in the game lobby it shows a ping indicator and a lot of the times with you never leaving red, you'll get the boot. City of Heroes doesn't work very well, it's netcode differs from that of WoW, when you start running after a few seconds you start warping around. Diablo II, from what I remember worked ok when I played it on my DW6000, but I did not hardly play enough for it to matter. As the OP said, Planetside, surprisingly works quite well! Also, I have recently played Rockband 2 on the WII at my friends who has a HN9000 and it seemed to work flawlessly, can be a little slow finding bandmates but other then that once in game, worked fine. -- The bad part about living in a rural area...Verizon 3G connected through Cradlepoint Router. 1.3Mbps Top Speed. Desktop Computer: Alienware Area-51 ALX Laptop: Acer 5570Z Netbook: Acer Aspire One AO532H |
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