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Links: ·Post Your HughesNet Review! ·Satellite FAQ - Tweaks and Tips ·Weather - Maryland NOC
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dave_ca
Premium
join:2004-09-01
Royalton, NB

reply to Piemonster8

Re: [Networking] Online Gaming on HughesNet

Yes and it works well, I do not notice any slow downs at all. There is a delay in given units commands, however I say its very playable.


Doc Lithius

join:2009-08-19
Rock, MI

Oh? Well alright then! I'll update the post. Thank you very much.



McShea

@direcway.com

To those wondering about wow pings being high, it simply depends on the server you play on. If you are playing on a west coast server and you are on the east coast your pings will be much much higher, which sucks if you are already settled on a server but if you have the option to "Server shop" find one with a nice low ping.


kenlongjr

join:2009-11-30
Cheraw, SC

reply to Doc Lithius
for me, wow has been unplayable for about the last two/three months. I used to be able to play (1200-1600ms), but now it's so unsteady I went 1.5 months without buying a timecard. Not sure what happened to change this, when I was constant at 1200-1600 l learned to deal with the lag and the game became enjoyable again, but now I'm constantly subject to random disconnects in raids and dal.. and when they start, they don't stop for hours.


broadwaybluz

join:2010-07-28
Montgomery, LA

Keep in mind that I d/c in Dalaran even on my campus' network where I can get speeds of up to 13 mb/s. So it might not be Hughesnet.

BTW, I rolled a hunter to deal with the lag. If I lag out, sometimes I come back and my pet has cleared all the mobs.


kenlongjr

join:2009-11-30
Cheraw, SC

reply to Doc Lithius
I know dal can be an issue, but when i take my pc elsewhere I don't have problems. and I can even deal with dal a lot more than I can the random dcs in raids and not being able to log back in for hours



dugan

@direcway.com

reply to Doc Lithius
I "upgraded" from the 7000 to the 9000 some time ago. when playing wow on the 7000 i seem to remember lagg running from 700 to 1100 ms. Now w/ the 9000 it runs 1200 to 2000 to unplayable. Can anyone confirm this?

Thanks in advance



Craig XBL

@direcway.com

reply to Doc Lithius

Re: [Networking] Online Gaming on HughesNet

Add Me: Craig XBL
If two people with bad connections "such as Hughesnet" play together it should work perfectly fine. There would be no delay. So add me and we can all test it out

Max Mouse

join:2010-02-28

reply to Doc Lithius
Halo 1 works awful with Hughesnet. Lags like Hell. But Halo 1 works with Dial up so you can simply just use Dial up.

You will have extreme trouble killing others, picking up items or weapons or anything, getting in a vehicle, Driving a Vehicle And go where you want to go. Because you'll be just randomly moving all over the place...

End after the end of a game where it shows how many your friends killed like all of them have killed 20 times.. While you only have killed 2.


wolf22741

join:2010-11-28

reply to Doc Lithius

please test

can someone test Red Dead Redemption multiplayer, it looks great but i dont even want to try before someone tells me if it works or not, if it doesn't work it would just be a huge waste of time.


diablo92

@direcway.com

reply to Doc Lithius

Re: [Networking] Online Gaming on HughesNet

Far cry 2 is maybe a big game players play while using Hughes net, there are times when ubi or the far cry 2 server will crash to where its dead and totally unplayable, but just give them time to do repairs.. i have noticed on my far cry 2, i can't access map community (at all) and have'nt for quite some long time now.. far cry 2 is a first person action shooting game, can be played on pc or 360 or ps3.. you can contact someone i know that is a host for far cry 2 (mrsunshine58) he hosts on a server called FC2-ACIONMAPS... you can also contact him or visit his site @ >>http://www.fc2-actionmaps.com/


Doc Lithius

join:2009-08-19
Rock, MI

1 edit

reply to Doc Lithius
Just a random heads-up here... I had not had the chance to test this prior, but I can safely say that the following game works (almost) perfectly with Hughesnet!:
- Warcraft III: Reign of Chaos (Works!) -- As with Starcraft II: Wings of Liberty and Heroes of Newerth, there's a little delay between when you issue a command and when it's actually done. A second or two of delay shouldn't adversely affect you, though.

I'd also like to give the following update:
- World of Warcraft: Cataclysm (Works pretty well) -- Since the last expansion pack dropped, even I've had some major lag issues with cross-realm interactions (Battlegrounds, Dungeon Finder), but that may just be the realm/battlegroup I'm playing on. Lag also seems to increase considerably with the more people that are in one area, especially during peak times. Gilneas doesn't seem to be affected by this lag, but Kezan/The Lost Isles have been known to lag considerably, particularly during the "weed eater" quests. There's also been reports that the new dungeons are lagging to the point of being unplayable. Logging into, or sometime simply entering Stormwind City or Orgrimmar can also generate a lot of lag for you, depending on the number of people on at the time. The lag doesn't seem to be a problem most of the time, but depending on what you're doing or where you're doing it, be alert.
--
ISP: HughesNet Satellite Internet
Modem Model: HN9000
Service Plan: Grandfathered ProPlus -- 425MB + 50MB/day, 1.6 Mbps DL; 250 Kbps UL)


NeoAnime

join:2011-01-10
Wheatland, MO

reply to Doc Lithius
Can someone let me know if on the playstation 3 if the game "little big planet" works in online mode or if it lags to much..

I do not have HughesNet yet.. but wanted to see if this game worked on it, since my kid loves to play it.. thanks!


Lightwell

join:2010-10-21
US

Has anyone tried LOTOR or DDO since they went free2play? I was thinking about downloaded them to test them out/play unless someone has has issues with them.



Doc Lithius

join:2009-08-19
Rock, MI

reply to Doc Lithius
I keep forgetting to add this one...

Monday Night Combat (Almost sort of playable) -- I'm not sure why, but this game actually does work. Unfortunately, it doesn't work well as there's still the usual amount of "teleporting" and missed shots that come with most first-person shooters. Even moving around can be a hassle at times. However, if you absolutely must, it's considerably more do-able than say Team Fortress 2.
--
ISP: HughesNet Satellite Internet
Modem Model: HN9000
Service Plan: Grandfathered ProPlus -- 425MB + 50MB/day, 1.6 Mbps DL; 250 Kbps UL)


Damaeus

join:2011-02-05

reply to Doc Lithius
While I have dialup connection for it, occasionally I play Final Fantasy XI Online over HughesNet. That game is geared so that even broadband players only have the bandwidth of a dialup connection., and like World of Warcraft, there is a bit of a delay between issuing commands and seeing them carried out.

One little thing that happens, which looks kind of weird in the game, is when you're running around, you see yourself moving constantly, but there are intermittent pauses for all other characters. Seeing 5-17 other players all pause at the same time looks strange when running through the game world. Plus other players tell me that my character doesn't really run. It just jumps from point to point like I'm teleporting.

I have not been in many parties on satellite, but I can tell you that it is annoying when I need to land a cure spell quickly and that delay hits. I sometimes feel like people have died in intense battle situations because of my own latency. Dialup works far FAR better than satellite on Final Fantasy XI.



Doc Lithius

join:2009-08-19
Rock, MI

reply to Doc Lithius
Minecraft Retail (Not Playable) -- For whatever reason, Minecraft retail does not work in the same way as Classic does. The map never fully loads, there are numerous disconnect errors, and it's impossible to harvest resources of any kind. In short, it just doesn't work on Hughesnet.


Lightwell

join:2010-10-21
US

reply to Doc Lithius
Thats a shame about minecraft, I bought it when it was still in alpha but i havent played it online. Guess my brother and i wont be having any tower building contests anytime soon.

Two Turbine games to add to the list

Lord of the Rings Online (WORKS) -- Same input lag as everything else. Also there is some slight rubber band lag here and there but overall very playable.

Dungeons and Dragons Online (WORKS KIND OF) -- The input lag and rubber band lag are much more pronounced here. Of all the MMOs i play on satellite, this is probably one i wont continue. The shame of it is, with the game's slower gameplay it would fit perfect with our connection, but the lag gets in the way too much.

Both of these games are now free to play if anyone was wanting to check them out before.



Doc Lithius

join:2009-08-19
Rock, MI

1 edit

reply to Doc Lithius
I have to change the status of one game now.

Minecraft (Retail) (Playable! But Bandwidth-Intensive...) -- As of Patch 1.3_01, survival multiplayer appears to work on Hughesnet! Maps load completely and you can collect resources and build with little problem. There's a little bit of "rubber band" lag on occasion, but it's perfectly do-able. Just don't expect to win if you get into a melee fight with a Skeleton. ;3

Edit: This just in! Minecraft Survival Multiplayer is very bandwidth-intensive! After doing a little research into the matter, I found that with the way Minecraft currently works, it sends and re-sends the entire map to you whether you need your local copy updated or not. You can easily lose several MB of bandwidth in a small period of time in this way. So while you can play Minecraft online... it's probably not advised for servers with large map files. (Usually older servers. Rarely newer servers.)
--
ISP: HughesNet Satellite Internet
Modem Model: HN9000
Service Plan: Grandfathered ProPlus -- 425MB + 50MB/day, 1.6 Mbps DL; 250 Kbps UL)

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