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Gamer831

@direcway.com

reply to Doc Lithius

Re: [Networking] Online Gaming on HughesNet

Has anyone tested out the new plans for gaming? HughesNet released the Express 200,300,500 they have 512kbps and 1024 kbps of upload speeds

zeddlar

join:2007-04-09
Jay, OK
Reviews:
·exede by ViaSat
·McDonald County ..
·Millenicom
·HughesNet Satell..

Well I am on the power 200 or the express 200 plan, not sure because I upgraded from the small business package and not sure whether they recommisioned me as a small business or a residential customer but the plans are the same speeds and FAP either way and I recieve my plan speeds or better pretty much 24 hours a day. The FAP is advertised at 400 MB but I get 550 MB. Once in a while during prime time my speeds fall to 1.3 to 1.6 MB but not every day.



--
HughesNet elite plan/.74 dish w/1watt trans. / 9000 modem / 3 computers on a linksy's wired network



Doc Lithius

join:2009-08-19
Rock, MI

You know something? If it wasn't for the price, it might be worth my time to upgrade to one of the modern plans. That's a pretty decent connection speed, right there! But then again... is it any more stable? Rather, does it have any less jitter than the old plans? ("Jitter", for those who don't know, basically means "inconsistent ping results" such as "750ms -> 912ms -> 891ms -> 519ms -> 1024ms" vs. "600ms -> 605ms -> 591ms -> 600ms -> 599ms".)
--
ISP: HughesNet Satellite Internet
Modem Model: HN9000
Service Plan: Grandfathered ProPlus -- 425MB + 50MB/day, 1.6 Mbps DL; 250 Kbps UL)


Lightwell

join:2010-10-21
US

Ya im curious about this as well. But im not sure if i could convince myself to upgrade or just stick it out until an alternative is offered here.


zeddlar

join:2007-04-09
Jay, OK

Still has the jitter, I will post some pings tomorrow, 2 am here and I am beat.


zeddlar

join:2007-04-09
Jay, OK
Reviews:
·exede by ViaSat
·McDonald County ..
·Millenicom
·HughesNet Satell..

Here are those pings not sure what is up, these are the worst pings i have ever gotten.

Pinging testmy.net [174.120.187.140] with 32 bytes of data:
Reply from 174.120.187.140: bytes=32 time=1393ms TTL=47
Reply from 174.120.187.140: bytes=32 time=1847ms TTL=47
Reply from 174.120.187.140: bytes=32 time=1128ms TTL=47
Reply from 174.120.187.140: bytes=32 time=1118ms TTL=47
Reply from 174.120.187.140: bytes=32 time=1238ms TTL=47
Reply from 174.120.187.140: bytes=32 time=1118ms TTL=47
Reply from 174.120.187.140: bytes=32 time=1238ms TTL=47
Reply from 174.120.187.140: bytes=32 time=1118ms TTL=47
Reply from 174.120.187.140: bytes=32 time=1238ms TTL=47
Reply from 174.120.187.140: bytes=32 time=1218ms TTL=47

Pinging any-fp.wa1.b.yahoo.com [98.137.149.56] with 32 bytes of data:
Reply from 98.137.149.56: bytes=32 time=1216ms TTL=51
Reply from 98.137.149.56: bytes=32 time=1028ms TTL=51
Reply from 98.137.149.56: bytes=32 time=1228ms TTL=51
Reply from 98.137.149.56: bytes=32 time=1228ms TTL=51
Reply from 98.137.149.56: bytes=32 time=1128ms TTL=51
Reply from 98.137.149.56: bytes=32 time=1228ms TTL=51
Reply from 98.137.149.56: bytes=32 time=1128ms TTL=51
Reply from 98.137.149.56: bytes=32 time=1238ms TTL=51
Reply from 98.137.149.56: bytes=32 time=1748ms TTL=51
Reply from 98.137.149.56: bytes=32 time=1841ms TTL=51

Ping statistics for 98.137.149.56:
Packets: Sent = 10, Received = 10, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 1028ms, Maximum = 1841ms, Average = 1301ms
--
HughesNet elite plan/.74 dish w/1watt trans. / 9000 modem / 3 computers on a linksy's wired network



Doc Lithius

join:2009-08-19
Rock, MI

reply to Doc Lithius
Borderlands (Almost sort of playable) -- Pretty much the exact same results as Monday Night Combat -- there's a deal of "rubber band lag" or "teleporting" and missed shots that come with most first-person shooters. Even moving around can be a hassle at times. However, if you absolutely must, it's considerably more do-able than say Team Fortress 2.



Doc Lithius

join:2009-08-19
Rock, MI

Two more to throw into the mix!

Killing Floor (Almost sort of playable) -- Pretty much the exact same results as Monday Night Combat; there's a deal of "rubber band lag" or teleporting and missed shots that come with first-person shooters. Even moving around can be a hassle at times.

City of Heroes (Perfectly playable!) -- Now, someone prior to this post reported that City of Heroes had a lot of connection issues. I would just to say that this is no longer true. The netcode works almost as well as World of Warcraft, even when you're lagging to high-Heaven. There is a little rubber-band lag, but that usually comes from moving too fast or trying to climb up on top of things.

Also! I'm debating starting a satellite gaming wiki on Wikia. I think it would be a helpful and useful one-stop shop for people like us who are stuck with Hughesnet (or WildBlue), but still want to get their game on. Kind of like this thread, but considerably more organized. Sound like a plan?
--
ISP: HughesNet Satellite Internet
Modem Model: HN9000
Service Plan: Grandfathered ProPlus -- 425MB + 50MB/day, 1.6 Mbps DL; 250 Kbps UL)


Lightwell

join:2010-10-21
US

1 edit

I'm a whore for wikis, ill help contribute.

Also, i think im going to resub to CoH tonight, yay.

Edit: Has anyone played Rift yet? The main reason i ask is because their coding allows them to have a hundred or so mobs on screen at once with no lag, so im wondering how the game might mesh with us. I might just buy it this weekend since i havent been able to get a trial key.



Oroshi

@direcway.com

reply to Doc Lithius
Ok, i've been trying to play wow for a week now idk y but it's horrible right now i don't live 2 rurally but i can only get hughesnet or aircards which are 2 LIMITED so any help that would like help the game run better and also is City of Heroes any good cuz i've been trying 2 get that for years.?


zeddlar

join:2007-04-09
Jay, OK
Reviews:
·exede by ViaSat
·McDonald County ..
·Millenicom
·HughesNet Satell..

Not to beat a dead horse but did you look into millinicom. They have a 20 GB per month plan off the verizon towers for $60 a month and a 50 GB a month plan off the sprint towers for $70 a month with no contract on either. As far as WOW go's you can try switching to a less crowded server but in reality it works for some and not for others depending on how crowded the beam you are on is. I wish you luck.
--
HughesNet elite plan/.74 dish w/1watt trans. / 9000 modem / 3 computers on a linksy's wired network



Doc Lithius

join:2009-08-19
Rock, MI

3 edits

reply to Doc Lithius
Two new games.
Edit: And a third.
Second Edit: And a fourth, fifth, and an update on two other games.

- World of Tanks (Unplayable) -- Can't log in. Period. Thus, can't play.
- Champions Online (Mostly Playable) -- There's a funny bit of rubber-band lag on occasion, but it doesn't seem to throw you back to where you were. Actually, the game seems to try and catch up to where you are, rather! There's also a bit of oddness in executing attacks, as you seem to do it twice, but the second time is the actual attack. Otherwise? Runs about as well as City of Heroes.
- La Tale (Unplayable) -- Some games will use a bit of "chat-back" to figure out where you are and what you're doing. La Tale does not. It uses "remote-only" netcode, rather than "local vs. remote" netcode. Thus, if you press forward, you don't move until the remote server says you did. This makes the game largely unplayable, since most people aren't going to want to sit there and get destroyed by Purings because they can't attack or even run away before they get hit. MapleStory is a much better choice, for this type of MMORPG on Hughesnet.
- Rumble Fighter (Unplayable) -- Not much has changed since I last reported in on this one. Rather than not connecting during the patching process, however, the game fails to connect after loading and the program closes quietly and without an error message.
- GunBound (Fully Playable) -- Nothing new to report here. It still runs perfectly.
- ShellShock Live (Fully Playable) -- Much like GunBound, ShellShock Live (a Flash spiritual successor to Scorched Earth) runs perfectly! It may fail to connect if your connection is occupied with something else, but this is fairly rare and easily fixable by reconnecting.
- Zone4 (Mostly Unplayable) -- While you can play this one, it's not advised, since it -- like many other free-to-play games -- uses remote-side netcode. However, it's surprisingly reactive in some cases. I was almost able to PvP against someone during my testing. Still, it does get tiresome after a while... So, not recommended.
--
ISP: HughesNet Satellite Internet
Modem Model: HN9000
Service Plan: Grandfathered ProPlus -- 425MB + 50MB/day, 1.6 Mbps DL; 250 Kbps UL)



Doc Lithius

join:2009-08-19
Rock, MI

Got another one.

- Spiral Knights (Mostly Playable) -- There is a lot of rubber band-lag in this game, but it's not entirely unplayable. You just have to be patient and really make sure you're aiming where you're attacking. Except to take a lot of damage in rooms with hurt-floors.



Doc Lithius

join:2009-08-19
Rock, MI

More for the money.

- Sanctum (Mostly Unplayable) -- As expected from the first-person shooter genre, there's way too much rubber-band lag to make for a completely positive gaming experience. However, much like with Borderlands, if you really must, it's doable with some amount of patience and maybe a bit of lucky...
- Terraria (Mostly Playable?) -- I'm not completely confident in my rating on this one... I joined a couple of different servers earlier tonight, and while I couldn't mine anything and had a door explode on me when I tried to close it, I could run around and fight mobs just fine. So... I'd say "Mostly Playable" works.
--
ISP: HughesNet Satellite Internet
Modem Model: HN9000
Service Plan: Grandfathered ProPlus -- 425MB + 50MB/day, 1.6 Mbps DL; 250 Kbps UL)



Doc Lithius

join:2009-08-19
Rock, MI

- War Inc. (Unplayable?) -- After joining a random server, everything seemed to be going alright. I logged in just fine, could move freely, fire at thing, etc. However, everyone moved very, very jerkily around, their positions updating about once per second. No one seemed to be targeting me either and, despite unloading a full clip into a random soldier, they did not fall, or even turn around. I'm going to say this one's unplayable.
--
ISP: HughesNet Satellite Internet
Modem Model: HN9000
Service Plan: Grandfathered ProPlus -- 425MB + 50MB/day, 1.6 Mbps DL; 250 Kbps UL)


Kaosfury

join:2011-06-27
Altavista, VA

awsome post.

hehe thats alot of games



Doc Lithius

join:2009-08-19
Rock, MI

Eeyup. And I have a lot of time. X3



Foller

@direcway.com

reply to Doc Lithius
Does anybody know if playing guild wars 2 will be viable with HughesNet?



Doc Lithius

join:2009-08-19
Rock, MI

reply to Doc Lithius
Should work just fine, if it runs like Guild Wars or World of Warcraft does.

- **Update** Terraria (Mostly Playable) -- The problems I was having with this game before were purely because of the server I tried playing on. Playing on servers with lower populations and much less load will yield a far better result, but there's still going to be some position lag with enemy mobs as well as mined/destroyed resources popping up after a couple seconds or so. Also, I don't suggest fighting multiple Eaters of Worlds back-to-back. The massive amount of mobs seems to lag the crap out of me, generally ending up throwing me completely out of synch with the server and forcing me to re-login.
--
ISP: HughesNet Satellite Internet
Modem Model: HN9000
Service Plan: Grandfathered ProPlus -- 425MB + 50MB/day, 1.6 Mbps DL; 250 Kbps UL)



Doc Lithius

join:2009-08-19
Rock, MI

I have an oldie, but a goodie, to add to the list.

- Heroes of Might and Magic III (through GameRanger) (Fully Playable) -- I can honestly say this one runs perfectly on Hughesnet. However! I was largely unable to get it to work through normal means or through Hamachi, but it worked perfectly -- far better than I'd expected, in fact! -- through GameRanger! Cross-platform, as well. (Me on Windows XP 32-bit and a friend on Windows Vista 64-bit.)
--
ISP: HughesNet Satellite Internet
Modem Model: HN9000
Service Plan: Grandfathered ProPlus -- 425MB + 50MB/day, 1.6 Mbps DL; 250 Kbps UL)

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