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PacketExodus

join:2010-07-26
Reviews:
·buckeye cable

reply to Darkjeste

Re: questions

Steam. I'll open the server browser for any game, like CS: Source, it'll get to around 1400 servers, stop for 20 seconds, then creep up another 1400 and then pauses for another 20, and then stops. So out of 30,000+ total servers for one game, usually less than 5000 actually show up. Of those ~5000 servers, about 95% of them have inaccurate latencies because Buckeye's shotty QoS methods add anywhere between 500-2000ms of delay to each udp packet's RTT.

I have been able to duplicate this behavior on both Windows PC's and Macs, both wired and wireless, with and without a router. Just about every possible configuration has been tried both at my home and at a friend's who also uses Buckeye.

This is not a hardware/software conflict or configuration problem. It's a problem with the way buckeye's front end handles incoming udp traffic. If you read the thread that I linked, one of the steam developers provides a thorough explanation as to what is most likely happening here.

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