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jofos

join:2008-02-14
Irvington, AL

Druid Talents in Cata

I'm at work like most people and have very little time when I get home. Is there any way that some one that is not on a locked internet connection could please post the druids talents for the up coming xpac.


Immer
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said by jofos:

I'm at work like most people and have very little time when I get home. Is there any way that some one that is not on a locked internet connection could please post the druids talents for the up coming xpac.
I understand where you are coming from. when you get home, follow this link: »www.mmo-champion.com/content/111 ··· ataclysm
and save it in a format you can use at work. There is a lot of info there and currently I have no easy way to cut-n-paste it all for you. But at least that only takes a couple of minutes of your "at home time".
--
Immergruen (resto/boomkin) on Emerald Dream Server (US)


e001mek
Mekkaku

join:2010-02-09
said by Immer:

said by jofos:

I'm at work like most people and have very little time when I get home. Is there any way that some one that is not on a locked internet connection could please post the druids talents for the up coming xpac.
I understand where you are coming from. when you get home, follow this link: »www.mmo-champion.com/content/111 ··· ataclysm
and save it in a format you can use at work. There is a lot of info there and currently I have no easy way to cut-n-paste it all for you. But at least that only takes a couple of minutes of your "at home time".
anyway to get the mage talents in pic form on here? websense is a little B****


Immer
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did you really just ask for mage info in a druid thread by quoting my post about how difficult it is to provide that information without a link???
--
Immergruen (resto/boomkin) on Emerald Dream Server (US)


e001mek
Mekkaku

join:2010-02-09
said by Immer:

did you really just ask for mage info in a druid thread by quoting my post about how difficult it is to provide that information without a link???
.....yes. dont hurt to ask and sometimes it works.


AWEMEDIC

join:2010-10-05
San Antonio, TX
reply to jofos
Is there anyway you can post the talents instead of the link. I cant see the link here at work.


e001mek
Mekkaku

join:2010-02-09
said by AWEMEDIC:

Is there anyway you can post the talents instead of the link. I cant see the link here at work.
thats exactly what i just asked for. even if just a pretty picture. could be useful. is there any way?


Immer
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reply to AWEMEDIC
said by AWEMEDIC:

Is there anyway you can post the talents instead of the link. I cant see the link here at work.
I'll see what I can do next break
--
Immergruen (resto/boomkin) on Emerald Dream Server (US)


eve
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join:2003-01-02
Alexandria, VA
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reply to jofos


Good luck figuring out which symbol means what.
--
Hi. Bye.


e001mek
Mekkaku

join:2010-02-09
i see 2 red x boxes stacked up. nvm then ill just search it up when im home and not busy.


stvnbrs
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join:2009-03-17
Cary, NC
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reply to jofos
I think what immer was going to post wasn't a screenshot, but mmo-champions's page that describes each talent and spell ability. I know they used to have that, but not sure anymore.


Immer
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reply to jofos
Balance Tree

Talent (Tier:Col) = Description

Torment(1:1) = You gain [5%/10%/15%] spell haste after you cast Moonfire or Insect Swarm, lasting 15 sec. This effect has 1 minute cooldown. When you gain Lunar or Solar Eclipse, the cooldown of Nature's Torment is instantly reset.

Starlight Wrath(1:2) = Reduces the cast time of your Wrath and Starfire spells by [0.15/0.25/0.5] sec.

Nature's Majesty(1:3)= Increases the critical strike chance with spells by [2%/4%].

Genesis(2:1) = Increases the healing done by your periodic spells and by Swiftmend by [2%/4%/6%], and increases the duration of your Moonfire and Insect Swarm by [2/4/6] sec.

Moonglow(2:2) = Reduces the Mana cost of your damage and healing spells by [3%/6%/9%].

BalanceofPower(2:3) = Increases your nature and arcane spell damage by [1%/2%] and increases your spell hit rating by an additional amount equal to [50%/100%] of your Spirit.

Overgrowth(2:4) = Your Entangling Roots and Nature's Grasp have a [50%/100%] chance to also root all enemies within 8 yards of the target. Nature's

Euphoria(3:1) = While not in an Eclipse state, you have a [12%/24%] chance to double the Solar or Lunar energy generated by your Wrath or Starfire when they deal damage. When you reach a Solar or Lunar eclipse, you instantly are restored [6%/12%] of your total mana.

Moonkin Form(3:2) = Shapeshift into Moonkin Form. While in this form your Arcane and Nature spell damage is increased by 10%, the armor contribution from items is increased by 120%, and grants 5% spell haste to all nearby friendly and raid targets within 100 yards. The Moonkin can not cast healing or resurrection spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. 13% of base mana, Instant cast

Typhoon(3:3) = You summon a violent Typhoon that does 1298.4 Nature damage when in contact with hostile targets, knocking them back and dazing them for 6 sec. 32% of base mana, 30 yd range, Instant cast, 20 sec cooldown

Shooting Stars(3:4) = You have a [2%/4%] chance when you deal damage with your Moonfire or Insect Swarm to instantly reset the cooldown of your Starsurge and reduce its cast time by 100%. Lasts 8 sec.

Owlkin Frenzy (4:2) = Attacks done to you while in Moonkin form have a [5%/10%/15%] chance to cause you to go into a Frenzy, increasing your damage by 10% and causing you to be immune to pushback while casting Balance spells. Lasts 10 sec.

Gale Winds(4:3) = Increases damage done by your Hurricane and Typhoon spells by [15%/30%], and increases the range of your Cyclone spell by [2/4] yards.

Solar Beam(4:4) = You summon a beam of solar light over the enemy target's location, interupting the enemy target and silencing all enemy targets under the beam within 10 yards while it is active. Solar Beam lasts for 10 sec.18% of base mana, 40 yd range, Instant cast, 1 min cooldown

Dreamstate(5:1) = When you cast your Innervate on yourself, you regain an additional [10%/30%] of your total mana over its duration.

Force of Nature(5:2) = Summons 3 treants to attack enemy targets for 30 sec.12% of base mana, 40 yd range, Instant cast, 3 min cooldown

Sunfire(5:3) = While in Solar Eclipse, your Moonfire spell will morph into Sunfire.

Earth and Moon(5:4) = Your Wrath and Starfire spells apply the Earth and Moon effect, which increases spell damage taken by 8% for 12 sec. Also increases your spell damage by 2%.

Fungal Growth(6:2) = When your Treants Die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by 25%. Lasts 10 sec.

Lunar Shower(6:3) = When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases the direct damage done by your Moonfire by [15%/30%/45%], and reduces the mana cost by [10%/20%/30%]. This effect is refreshed and amplified when you move, stacking up to 3 times. Effect lasts for 3 sec.

Starfall(7:2) = You summon a flurry of stars from the sky on all targets within 40 yards of the caster, each dealing 368.7 to 428.49 Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect. 35% of base mana, Instant cast, 1.5 min cooldown

source: MMO-champion
--
Immergruen (resto/boomkin) on Emerald Dream Server (US)


Immer
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reply to jofos
Feral Tree

Talent (Tier:Col) = Description

Feral Swiftness(1:1) = Increases your movement speed by [15%/30%] in Cat Form and increases your chance to dodge while in Cat Form or Bear Form by [2%/4%].

Furor(1:2) = Grants you a [33%/66%/100%] chance to gain 10 Rage when you shapeshift into Bear Form, allows you to keep up to [33/66/100] of your Energy when you shapeshift into Cat Form, and increases your maximum mana by [5%/10%/15%].

Predatory Strikes(1:3) = Increases the critical strike chance of your Ravage by [25%/50%] on targets at or above 90% health, and your finishing moves have a [10%/20%] chance per combo point to make your next Nature spell with a base casting time less than 10 sec. become an instant cast spell.

Infected Wounds(2:1) = Your Shred, [Maul,/]Ravage[/, Maul,] and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by [25%/50%] and the attack speed by [10%/20%]. Lasts 12 sec.

Fury Swipes(2:2) = When you auto-attack while in Cat form or Bear form, you have a [4%/12%/8%] chance to gain an extra auto-attack on the same target. This effect cannot occur more than once every 6 sec.

Primal Fury(2:3) = Gives you a [50%/100%] chance to gain an additional 5 Rage anytime you get a critical strike while in Bear Form and your critical strikes from Cat Form abilities that add combo points have a [50%/100%] chance to add an additional combo point.

Feral Aggression(2:4) = Increases the damage caused by your Ferocious Bite by [5%/10%] and causes Faerie Fire (Feral) to apply [2/3] stacks of the Faerie Fire effect when cast.

King of the Jungle(3:1) = While using your Enrage ability in Bear Form, your damage is increased by [5%/10%/15%], and your Tiger's Fury ability also instantly restores [20/40/60] energy.

Feral Charge(3:2) = Teaches Feral Charge (Bear) and Feral Charge (Cat).
Feral Charge (Bear) - Causes you to charge an enemy, immobilizing them for 4 sec. 15 second cooldown.
Feral Charge (Cat) - Causes you to leap behind an enemy, dazing them for 3 sec. 30 second cooldown.

Stampede(3:3) = [Increases your melee haste by 15% after you use Feral Charge (Bear) for 8 sec, and Ravage will temporarily not require stealth for 3 sec after you use Feral Charge (Cat)./Increases your melee haste by 30% after you use Feral Charge (Bear) for 8 sec, and Ravage will temporarily not require stealth for 6 sec after you use Feral Charge (Cat)./]

Thick Hide(3:4) = Increases your Armor contribution from cloth and leather items by [4%/7%/10%], increases armor while in Bear Form by an additional [11%/22%/33%], and reduces the chance you'll be critically hit by melee attacks by [2%/4%/6%].

Leader of the Pack(4:2) = While in Cat Form or Bear Form, the Leader of the Pack increases critical strike chance of all party and raid members within 100 yards by 5%. In addition, your melee critical strikes in Cat Form and Bear Form cause you to heal for 8% of your total health and gain 8% of your maximum mana. This effect cannot occur more than once every 6 sec.

Brutal Impact(4:3) = Increases the stun duration of your Bash and Pounce abilities by [0.5/1] sec, decreases the cooldown of Bash by [5/10] sec, decreases the cooldown of Skull Bash by [25/50] sec, and causes victims of your Skull Bash ability to have [15%/30%] increased mana cost for their spells for 10 sec.

Nurturing Instinct(4:4) = Increases your healing spells by up to [35%/70%] of your Agility, and increases healing done to you by [10%/20%] while in Cat form.

Primal Madness(5:1) = Tiger's Fury and Berserk also increase your current and maximum energy by [10/20] during their durations, and your Enrage and Berserk abilities instantly generate [6/12] Rage.

Survival Instincts(5:2) = Reduces all damage taken by 60% for 12 sec. Only usable while in Bear Form or Cat Form.
Instant, 5 min cooldown

Endless Carnage(5:3) = Increases the duration of your Rake by [3/6] sec and your Savage Roar and Pulverize by [3/6] sec.

Natural Reaction(5:4) = Reduces damage taken while in Bear Form by [6%/12%], increases your dodge while in Bear Form by [3%/6%], and you generate [1/3] rage every time you dodge while in Bear Form.

Blood in the Water(6:1) = When you Ferocious Bite a target at or below 25% health, you have a [50%/100%] chance to instantly refresh the duration of your Rip on the target.

Rend and Tear(6:2) = Increases damage done by your Maul and Shred attacks on bleeding targets by [7%/13%/20%], and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by [8%/17%/25%].

Pulverize(6:3) = Deals 120% weapon damage plus additional 324.408 damage for each of your Lacerate applications on the target, and increases your melee critical strike chance by 2% for each Lacerate application consumed for 10 sec.
15 Rage, 5 yd range, Instant

Berserk(7:2) = Your Lacerate periodic damage has a 30% chance to refresh the cooldown of your Mangle (Bear) ability and make it cost no rage. In addition, when activated this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. You cannot use Tiger's Fury while Berserk is active. Clears the effect of Fear and makes you immune to Fear for the duration. Instant, 3 min cooldown
--
Immergruen (resto/boomkin) on Emerald Dream Server (US)


Treebark
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reply to Immer
Torment(1:1) = You gain [5%/10%/15%] spell haste after you cast Moonfire or Insect Swarm, lasting 15 sec. This effect has 1 minute cooldown. When you gain Lunar or Solar Eclipse, the cooldown of Nature's Torment is instantly reset.

Moonkin Form(3:2) = Shapeshift into Moonkin Form. While in this form your Arcane and Nature spell damage is increased by 10%, the armor contribution from items is increased by 120%, and grants 5% spell haste to all nearby friendly and raid targets within 100 yards

Holy Haste Batman...So looks like all gems will be Crit and INT
---------------------------------------------------------------

It still seems that mana will not be an issue on boss fights. This is why I love when I raid as moonkin now, My mana bar litterally doesn't move unless its AOE trash.


Immer
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reply to jofos
Resto Tree

Talent (Tier:Col) = Description

Blessing of the Grove(1:1) = Increases the healing done by your Rejuvenation by [2%/4%], the direct damage of your Moonfire by [3%/6%] and the damage done by your Claw and Shred by [2%/4%].

Natural Shapeshifter(1:2) = Reduces the mana cost of all shapeshifting by [10%/20%].

Naturalist(1:3) = Reduces the cast time of your Healing Touch and Nourish spells by [0.25/0.5] sec.

Heart of the Wild(1:4) = Increases your Intellect by [2%/4%/6%]. In addition, while in Bear Form your Stamina is increased by [3%/7%/10%] and while in Cat Form your attack power is increased by [3%/7%/10%].

Perseverance(2:1) = Reduces all spell damage taken by [2%/4%/6%].

Master Shapeshifter(2:2) = Grants an effect which lasts while the Druid is within the respective shapeshift form.
Bear Form - Increases physical damage by 4%.
Cat Form - Increases critical strike chance by 4%.
Moonkin Form - Increases spell damage by 4%.
Tree of Life/Caster Form - Increases healing by 4%.

Improved Rejuvenation(2:3) = Increases the effect of your Rejuvenation and Swiftmend spells by [5%/10%/15%].

Living Seed(3:1) = When you critically heal a target with Swiftmend, Regrowth, Nourish or Healing Touch spell you plant a Living Seed on the target for [10%/20%/30%] of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.

Revitalize(3:2) = When you periodically heal with your Rejuvenation or Lifebloom spells, you have a [8%/16%/24%] chance to instantly regenerate 3% of your total mana. This effect cannot occur more than once every 6 sec. In addition, you also grant Replenishment when you cast or refresh Lifebloom. Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 10 sec. Lasts for 15 sec.

Nature's Swiftness(3:3) = When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell.
Instant, 3 min cooldown

Fury of Stormrage(3:4) = Reduces the mana cost of your Wrath spell by [50%/100%], and when you deal damage with your Wrath spell you have a [15%/30%] chance to cause your next Starfire to be instant cast within 8 sec.

Nature's Bounty(4:2) = Increases the critical effect chance of your Regrowth spell by [20%/40%/60%], and you have a [33%/66%/100%] chance when you crit[c//]i[/c/c]ally heal with Healing Touch and Nourish to reduce the remaining cooldown of your Swiftmend spell by 0.5 sec.

Empowered Touch(4:3) = Increases the healing done by your Healing Touch and Nourish spells by [5%/10%], and your Nourish spell has a [50%/100%] chance to refresh the duration of your Lifebloom on targets.

Malfurion's Gift(4:4) = Whenever you heal with your Lifebloom spell, you have a [3%/6%] chance to cause Omen of Clarity.

Efflorescence(5:1) = When you critically heal with your Regrowth spell you also sprout a bed of healing flora underneath the target, healing all nearby friendly targets within 4 yards for [10%/20%/30%] of the amount healed by your Regrowth over 7 sec.

Wild Growth(5:2) = Heals up to 5 friendly party or raid members within 15 yards of the target for 2866.15 over 7 sec. Prioritizes healing most injured party members. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration. (Tree of Life : Affects an additional 2 targets. )
27% of base mana, 40 yd range, Instant cast, 10 sec cooldown

Nature's Cure(5:3) = Empowers your Remove Corruption spell to also remove a magic effect from a friendly target.

Nature's Ward(5:4) = Whenever you take an attack while at or below 50% health, you have a [50%/100%] chance to automatically cast Rejuvenation on yourself with no mana cost.

Gift of the Earthmother(6:1) = Increases the healing done when your Lifebloom expires by [5%/10%/15%], and causes your Rejuvenation spell to also instantly heal for [5%/10%/15%] of the total periodic effect.

Swift Rejuvenation(6:3) = Reduces the global cooldown of your Rejuvenation by [0.25/0.5] sec.

Stealth Detection(7:2) = See through all stealth. In addition, some of your spells are temporarly enhanced while shapeshifted. Lasts 45 sec.
Enhanced spells: Lifebloom, Wild Grow]th[./, Regrowth, Entangling Roots, Thorns, Wrath]

source: MMO-Champion. Some descriptions are illegible in the source document. Also, some of this information may have changed... and may still change before 4.0 drops.

i don't ever want to do this again, lol.
--
Immergruen (resto/boomkin) on Emerald Dream Server (US)


Treebark
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reply to Treebark
BalanceofPower(2:3) = Increases your nature and arcane spell damage by [1%/2%] and increases your spell hit rating by an additional amount equal to [50%/100%] of your Spirit.

So spirit will increase hit raiting? Unless I am reading that wrong.


Treebark
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reply to Immer
THANKS ALOT Immergruen!


stvnbrs
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reply to Treebark
My last tests on Beta (about 1 1/2 weeks ago) had moonkins oom after 1 1/2 eclipses. I will check again, but that was with quest greens at lvl 85.


Treebark
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1 edit
Ouch, was that specced into all the mana returns in the balance tree? If so, self innervating, sorry healers!

Laser67

join:2009-08-27
Hudson, NH
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said by Treebark:

Ouch, was that specced into all the mana returns in the balance tree? If so, self innervating, sorry healers!
When i did a HFOS on the PTR with Revitalize resto druids won't have any oom problems. But that was only one run. I'm in 4 piece t9 (lvl232). I do have some ICC gear as well.


AWEMEDIC

join:2010-10-05
San Antonio, TX
reply to jofos
Thanks a ton immergruen. u rock.

AWE
--
RUNETOTEM-FOR THE HORDE!


e001mek
Mekkaku

join:2010-02-09
reply to jofos
cool job with the talents there immerugen. your efforts must have been hard but thanks for the info. =)


Ginjer
Premium
join:2009-08-14
Honolulu, HI
reply to jofos
How many total talent points do you have at 85?

PuffTMD

join:2010-02-05
Escondido, CA
reply to jofos
I believe 41 - I keep reading about 31/10/0 specs


Immer
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1 edit
reply to Immer
I don't understand why moonkin form would be a prerequisite for Nature's swiftness in the resto tree. I also don't understand why I'd need to fill "Fury of Stormrage" to get "Malfurion's Gift"... it's quirky at best. If staving off /oom is supposed to be "fun", why make me burn 2 talent points into an offensive spell????

just playing with the talent calculator at »wowtal.com/#k=U51Zr5itU.a2y.drui ··· 2y.druid makes me upset... so, i'll have to log my druid on the beta server (been playing on my war)... maybe I can make some sense to share with you guys later...

edit: the talent calc was borked (thank Stvbrs for advising the use of the wowhead calc). I still dislike the Stormrage talent... grrr
--
Immergruen (resto/boomkin) on Emerald Dream Server (US)


stvnbrs
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wowhead has a better talent calc. They actually have the front page that shows new abilities and mastery bonuses.


Immer
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said by stvnbrs:

wowhead has a better talent calc. They actually have the front page that shows new abilities and mastery bonuses.
thanks... I far less pissed off now.
--
Immergruen (resto/boomkin) on Emerald Dream Server (US)