I've thought about that in the past. It would require heavy time input from a mod, who would be doing the dice rolling for each action. Mod would have to be trusted as well, and if they weren't using virtual dice of some kind (»dicelog.com/dice), they'd have to roll really quietly at work.
Other than that, it's no problem. Mod would control stat rolls, and would need to keep track of player inventory and shit. We'd drop rules such as movement, load capacity, and stupid shit like that. Keep it really simple. Just equipment, stats, weapons, and armor. I think proficiencies would need to remain as well.
Again, a LOT of work for a mod. -- Play DSLr Mafia: »Pub Games
Well, we have a dice roller. That's step one. Next would be character sheets and such. And, does it fit the forum rules? A game could virtually run forever, with characters dying and being re-rolled with a level bump to match longer lived characters (or skip levels all together and find other ways to reward experience or longevity), and players could join at certain junctions (after a dungeon raid or whatever - like tavern time). I guess we'd have a thread for each adventure, but characters who survive would be able to be used in the next one. Dead people re-roll, etc....
We have all you need as a DM online. There's monster manuals and shit available, with limited info, but all you need are AC, HP, and Damage really. -- Play DSLr Mafia: »Pub Games
If you can point me towards the right direction for some tools and some reading material, I can piece it together and do some sign-ups. -- A government big enough to give you everything you want, is strong enough to take everything you have.