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Kristopher
I got a 4
Premium
join:2002-10-11
Tyrinaria
kudos:4

reply to muzscman

Re: [game] Drew a blank and framed it. Diplomacy

Why didn't TheRul make chlen Russian?


muzscman
Mr. President
Premium,VIP
join:2002-02-15
Florissant, MO
kudos:3

said by Kristopher:

Why didn't TheRul make chlen Russian?

Because he's not Russian. Jeez. Haven't we been over this.


Archivis
Your Daddy
Premium
join:2001-11-26
Earth
kudos:18

Yes he is.

He works for the KGB.



Kristopher
I got a 4
Premium
join:2002-10-11
Tyrinaria
kudos:4

reply to muzscman

said by muzscman:

said by Kristopher:

Why didn't TheRul make chlen Russian?

Because he's not Russian. Jeez. Haven't we been over this.

We have been over this, but it will never get old.
--
Play DSLr Mafia: »Pub Games


Jim
Premium
join:2003-02-10
New Lenox, IL

reply to TheRul
I'm still trying to get a handle on this, so excuse my ignorance.

I read this somewhere

Convoy

This move is used to transfer army units across sea spaces, or to move large distances in one move. Only armies may be convoyed, and only fleets may convoy


Does this mean that a fleet can convoy an army across multiple 'seas'?

For instance, could an English fleet convoy an army into, say, Italy?



Archivis
Your Daddy
Premium
join:2001-11-26
Earth
kudos:18

I'm trying to think of the best way to explain this.

Your fleets basically allow your armies a free travel across the sea as long as there's a fleet on each sea territory between where your army is and where your army intends to go.

So, if you have one fleet, it can jump across one sea territory and onto a land territory in one turn.

If you had multiple fleets, you can have an army jump across multiple tiles in one turn. The army has to start on a land territory and end on a land territory. If any of the fleets are attacked, and there is no support, the fleet carry fails and the entire thing fails. Fleets are unable to attack or move while they're ferrying a unit for a turn. They turn into a "bridge", basically.
--
A government big enough to give you everything you want, is strong enough to take everything you have.



Kristopher
I got a 4
Premium
join:2002-10-11
Tyrinaria
kudos:4

reply to Jim
Yes, so long as there are fleets that are willing to comply with the convoy in every water space on the way. For example, lets say Protus has an Army in Spain he wants to get over to Naples (the toe of the boot). He would need a Fleet in WES and TYS in order to accomplish this. Convoying doesn't mean the Army sits with the Fleet and moves with the Fleet. It's just a way to move the Army so long as you have a Fleet in every sea space along the way, or an ally allows you to use theirs. So if Arch is allied with Protus, and he has a Fleet in TYS while Protus has one in WES, he could move his Army from SPA to NAP via WES and TYS.
--
Play DSLr Mafia: »Pub Games



Kristopher
I got a 4
Premium
join:2002-10-11
Tyrinaria
kudos:4

reply to Archivis
Much better than my explanation. A bridge is the best way to depict it.
--
Play DSLr Mafia: »Pub Games



Archivis
Your Daddy
Premium
join:2001-11-26
Earth
kudos:18

And it's a way for a unit to damn near go across half the map in one turn if done correctly. It means you have to be aware of much more than just what neighbors a territory, but what could come from far away.
--
A government big enough to give you everything you want, is strong enough to take everything you have.



Jim
Premium
join:2003-02-10
New Lenox, IL

reply to Kristopher
Got it.
A fleet cannot convoy an army across multiple spaces.



Archivis
Your Daddy
Premium
join:2001-11-26
Earth
kudos:18

Being on the other side, perhaps I can give advice or insight into some possible moves for you without a perception of me trying to gain one-up on you, or manipulate, or lie or whatever.

BUL is yours, no question. You can be there in one move. You should strive to ensure that you're sitting on whatever territory you can get in 2 moves. Remember, you don't take ownership of a territory until the end of fall. Sit on it spring, give it up in fall and you never owned the territory.

Red has two territories that it can reach in one turn, without opposition, however, it has very close borders with others that could take its areas. You could move an army into BUL in spring, move your southern army into CON. During fall, move BUL to GRE and CON to BUL.

You're only guaranteed one territory. You'll bounce if green goes for GRE, but you won't lose anything.

You could chip away at Russia if you wanted to be more aggressive. Guarantee yourself BUL and sit there. Move your SMY army east into ARM and your fleet into BLA. You set yourself up for a 2v1 into SEV. You also wall yourself off pretty hard against any russian offense and prevent yourself from being at risk from a russian ferry of tanks into the south (since he has 4 unit to spare).
--
A government big enough to give you everything you want, is strong enough to take everything you have.



Jim
Premium
join:2003-02-10
New Lenox, IL

Thanks



Kristopher
I got a 4
Premium
join:2002-10-11
Tyrinaria
kudos:4

I suggest taking your move plans to PM with Arch. He's a good ally for the beginning of the game since you have nothing to gain from each other at this point. Some of your planned moves depend on alliances with bordering countries, though, and agreements on who gets what. That's the tough part. Trusting people.
--
Play DSLr Mafia: »Pub Games



Jim
Premium
join:2003-02-10
New Lenox, IL

Thanks.
I ask you, look at these faces. Are we not a trustworthy people?


Kristopher
I got a 4
Premium
join:2002-10-11
Tyrinaria
kudos:4

Us too.

"Ahem"

It's OK, I'm part German.



chlen
Ethically Challenged
Premium
join:2001-01-16
Halfmoon, NY

reply to Jim

said by Jim:

Thanks

Don't take advice from Arch... The Brits will eventually own your ass. research plays and make good alliances over PM first.


Jim
Premium
join:2003-02-10
New Lenox, IL

Thanks



Kristopher
I got a 4
Premium
join:2002-10-11
Tyrinaria
kudos:4

reply to TheRul
Mein Land ist nicht zu verzichten, sogar gegen eine als solche durch scheinbar unüberwindbare odds. Wir werden mit unseren Freunden und Verbündeten zerstören unsere gegenseitigen Feinde. Weint nicht über unsere Vermittlung in der mitte; statt Angst unser Wachstum und steigende Leistung haben, da wir ihre eigenen Wegkürzen.
--
Play DSLr Mafia: »Pub Games



Jim
Premium
join:2003-02-10
New Lenox, IL

Sheeesh

Have a wienerschnitzel.



Archivis
Your Daddy
Premium
join:2001-11-26
Earth
kudos:18

bump

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