 Reviews:
·Windstream
·Comcast
| [Cataclysm] 4.3 LFR/LFD Lame Ducks Thought it was about time for a new one of these wonderful threads. Yes the new stuff is easy, but it doesn't stop the Lame Ducks from shining!
Hour of Twilight, last 5man instance going down the path to the last boss. 3 out of 5 healers do not know how to dispel and usually wipe atleast once.
End Time, interrupt boss (Tyrande maybe? Can't remember name) For some reason a lot of people still don't understand this boss. While being easy, this is still the hardest boss out of the new instances. If I run a LFD by myself and we get this boss, it's usually 1 or 2 wipes. |
|
 AdaliciaPoM Nom Nom 'Mon join:2009-10-13 Columbus, NE kudos:12 Reviews:
·Time Warner Cable
·RoadRunner Cable
| said by Bodybagger:End Time, interrupt boss (Tyrande maybe? Can't remember name) For some reason a lot of people still don't understand this boss. While being easy, this is still the hardest boss out of the new instances. If I run a LFD by myself and we get this boss, it's usually 1 or 2 wipes. This is by far the biggest problem I've seen in all of the instances when I do them with randoms. Tyrande is a simple fight yet some how people fail to interrupt her one ability and then magically manage to stand in horrible shit. -- Lore Nerd. Role Player. Raid Leader. Healing Priest. Slightly Annoying. Also Likes Kittens. |
|
 | There's something to interrupt on her?! :P
The zombie daisy ring she summons has a relatively tight dps timeframe, people gotta hit the same one asap. I place my totems at the entry and tell people to target that one, then I mark it with a skull asap. |
|
 ImmerAspiring GentlemanPremium join:2010-01-07 Evans, GA kudos:3 Reviews:
·Comcast
1 edit | that's Sylvanus. also a nice gear/derp check. melee derps always cross the @#$@ line.
edit: I just remembered a derp incident that had me rolling... we had a fury warrior die twice in that fight. The first time, he did a heroic leap to the add... and died... I brez... next round he charges the add (uhm... the add is moving toward you... so just the slightest hiccup in lag, you'll be behind the target every time)... died. It was funny... except his death meant that I had to double detonate shrooms every time to kill the add in time... quite the pucker-factor. |
|
|
|
 AdaliciaPoM Nom Nom 'Mon join:2009-10-13 Columbus, NE kudos:12 Reviews:
·Time Warner Cable
·RoadRunner Cable
| said by Immer:that's Sylvanus. also a nice gear/derp check. melee derps always cross the @#$@ line. That they do. I always have trouble with that one on my Hunter because since the Survival Buff that is what I've been playing as. It really really sucks when you don't get a Lock 'n Load proc during that phase, or you tunnel and get pulled in with low focus. -- Lore Nerd. Role Player. Raid Leader. Healing Priest. Slightly Annoying. Also Likes Kittens. |
|
 ImmerAspiring GentlemanPremium join:2010-01-07 Evans, GA kudos:3 | On my druid, I always pre-position 3 mushrooms in a line starting where I know the focused add will spawn. Could prolly do that with explosion trap. My shaman guildie also likes to set his totems there. Helps reduce derpage... slightly. |
|
 AdaliciaPoM Nom Nom 'Mon join:2009-10-13 Columbus, NE kudos:12 | Aye. If I was a good Hunter I'd probably do shit like that, but alas I'm not. |
|
 ImmerAspiring GentlemanPremium join:2010-01-07 Evans, GA kudos:3 Reviews:
·Comcast
| reply to Bodybagger last night we did End Time, and got Baine first. We kill the first trash pack (someone aggroed it while my loading screen was up...) and bypassed the rest. I asked "does everyone know this fight?" no response.
Mage is on my platform (I always like standing on the platform to the right), shaman buddy is on the left, melee is on baine. Totem hits me twice... mage never throws the totem back at Baine, so I have to run back up to where I was standing to throw the totem. (incidentally, if you time that right... you can prevent Baine's jump from actually destroying the platform... the stun glitches the mechanic and you can keep pew-pewing). We down the boss quickly and run to the portal.
Mage: well, since healer doesn't even know how to buff, I'm out. soandso just left your party
funny thing is, we didn't have intellect buff, and no one got a Focus Magic either (not the critting druid nor the critting ele sham). We lol'd. -- Immergruen (resto/kitty) on Nathrezim Server (US) Guild leader for Pride and Ego
|
|
 | Last night I pugged into the 2nd dungeon (where you sneak around). The tank idles there for a few minutes then starts moving. Next thing I know the tank left party and the felguard is beating on us. I dropped my earth elemental and blood lusted, we downed the mob. Another tank came in and we finished the place no problem.
Why do people do that... So desperate to have any sort of impact on others? |
|
 Reviews:
·Comcast
| reply to Immer said by Immer:On my druid, I always pre-position 3 mushrooms in a line starting where I know the focused add will spawn. Could prolly do that with explosion trap. My shaman guildie also likes to set his totems there. Helps reduce derpage... slightly. I always just throw a world marker down at the spawn point (just next to the watercourse) prior to the pull. Doesn't stop melee from eating the beam because they're not keeping in front of it, but at least everybody goes to the right ghoul. -- "Hunters are SOL, but that's normal." -Nickdres |
|
 | reply to Immer Yeah Immer, aren't you gladd mages area adime a dozen? LOL |
|
 djlar join:2009-04-23 799228 | reply to Bodybagger LFR lamest duck:
I got into 3/4 Fall of Deathwing run.
Somehow we managed to one shot it, my resto shaman along 2 priest were rocking the healing meters, another resto shaman was just derping only casting healing rain, no other spell at all.
As result he came dead last on meters, was almost beaten by a shadow priest, that how bad he was.
Rolls come on loot, 4 healing weapons drop, the crappy shamans wins TWO!, then he leaves raid w/o giving one out..
Double douche in the house.. |
|
 | reply to Bodybagger In my experience, I had a run on... well the one where you sneak around. We get to the last boss and the pally tank does not pick up the adds. He keeps DPSing the boss and only passibly picks up a portion of them. The rest come over and hang out with me. So I OOM trying to keep myself alive.
We wipe and the lock says "So this is why I should run with my guild to do these easy dungeons." then he leaves. His name is Terellowens (or something close to that spelling) from Nordrassil BTW. We get another DPS in. I ask tank to focus on add control more than DPS and we are successful. |
|
 djlar join:2009-04-23 799228 | Had similar issues with the one that you can avoid several pats of adds and focus on the boss, sadly that one makes you run out of the ice stuff she does, pats aggro easily there, I always ask to clear the pats near the boss.. some douche tanks don't want to "waste time" on those adds and decide to pull the boss as is.. always causing a wipe due to adds. |
|
 | reply to Bodybagger Joined LFR on Ultraxion...... lost to the soft enrage (about 15 seconds from hard enrage) at 10% twice in a row because the bottom 6 DPS were all under 10k. 
Leaves party....... |
|
 The0_o join:2011-06-15 Silver Spring, MD | reply to Bodybagger On Spine.
Derp 1 starts the encounter before we can explain it. We ended up with 4 Hideous Amalgamation up, Wipe, people rage quit
Next attempt.
we explain the tactics (like 8 times), Herp starts DPS'ing the wrong tentacle (NOT the only marked one). Tank-d-derp grabs the add, not by taunting/DG/ranged move but by running over to it to hit it. Hideous Amalgamation #1 blows up right in the middle of us

Third attempt
Herp again starts DPS'ing the wrong Tentacle. We get him on the right one until we get 2 plates off then he goes back to it. 2 Hideous Amalgamation kills a tank and we barely get the last tendon down (Due to fail DPS and Deaths) -- "There is no good. No Evil. No Light. There is only PIE" |
|
 Reviews:
·Comcast
| One thing that is just amazing me in the new content is the HUGE DISPARITY in ability you see in the player base.
I've run into guys doing 5k dps with the LotD buff, and I've had dps'ers pull nearly 40k on non-gimmick 5-man boss fights.
Blizzard has unrelentingly tried to dumb down specs so that you don't have those kind of disparities, yet boy, are they ever there. -- "Hunters are SOL, but that's normal." -Nickdres |
|
 TreebarkPremium join:2010-03-04 Havelock, NC kudos:1 | The most jacked up specs/gear reforged/ and gem choices I have seen are on locks. It amazes me how so many people can butcher a lock spec as bad as they do. |
|
 | I sometimes really have to remind myself how badly (or even worse) I would play if I didn't research my class/spec/gem/etc. How would I know haste > crit as an elemental shaman? Crit makes numbers big!
People who read this forum care enough to research, post questions, etc. I think most of the player base just play. |
|
 | reply to Treebark DKs top for me. I see so many 41-pointers it scares me.
That being, locks and spriests are the laziest ones. "Hey 2 mobs? Mind Sear/Rain of Fire!" Every single pull. They do damage on bosses so I know they know what they're doing. But "AFK eatin a sammich" does not make the dungeon go any faster.
Both scenarios occurred last night (the DK was in a Cata heroic, at least) but in both case an enh shaman was ripping up the meters because Fire Nova spreads Flame Shock is ridic. |
|